Match Moving Project
"The Mushroom Monster"
I shot this scene in my kitchen with a DV camera to create my first match-moving project. I tracked camera movement in Synth eye. The Mushroom monsters were modeled in Zbrush and I used retolopology in 3ds Max. I exported a low poly and a high poly model from Zbrush with a normal map and a displacement map to 3ds Max. I set up the biped and physique to the low poly model. Then, I attached the high poly model by using a skin-wrap modifier to the low poly model. Next, I rendered multiple paths such as a sub surface scattering image, a secular image, and an ambient occlusion image by compositing the project in After Effects.
"The Mushroom Monster"
I shot this scene in my kitchen with a DV camera to create my first match-moving project. I tracked camera movement in Synth eye. The Mushroom monsters were modeled in Zbrush and I used retolopology in 3ds Max. I exported a low poly and a high poly model from Zbrush with a normal map and a displacement map to 3ds Max. I set up the biped and physique to the low poly model. Then, I attached the high poly model by using a skin-wrap modifier to the low poly model. Next, I rendered multiple paths such as a sub surface scattering image, a secular image, and an ambient occlusion image by compositing the project in After Effects.
Category
🦄
Creativity