00:10It's really happening, I promise. For real. It's happening.
00:16I can say with 100% certainty, it is absolutely happening.
00:21I have been a longtime Magic fan. I've been playing the game since I was 10.
00:26So I've been waiting a long time to see Magic come to life on a screen.
00:30Ever since I've been in this job, it's like, when are we going to do this?
00:33How are we going to do this? And now Magic is finally having its moment.
00:37I think it was really important for us that if we're going to do an expression of Magic at this
00:41magnitude,
00:42that it's done with the right team. These are so exciting. And it was worth the wait.
00:48The opportunity to tell stories about these Planeswalkers is kind of a dream come true.
00:55It's actually tailor-made for animation.
00:58It is such a vast world. What we have to go off of are thousands of cards.
01:05Each one of these cards is this window into this incredible world.
01:09It's not just world building, it's worlds building.
01:13As a fan, it's been really fun to bring something incredibly special to life.
01:18The biggest challenge is just how big the world is.
01:21Every single world is different, and we have to build every single prop, environment.
01:26All the Planes exist in their own pocket universe that comes with culture, design language, architecture,
01:31and we're even making the filmmaking style different depending on where it is.
01:38It's come to life in just a magnificent way.
01:40Their artistic vision, it's so cool.
01:43I cannot wait for the audience to jump into Planeswalker. It's really, really exciting.
01:48Beforeland that is, we're able to teach.
01:51You can, I'm, I'm.
01:53Let's go.
02:06Let's go.
02:07Let's go.