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00:03As a lifelong gamer, I spend a lot of time thinking about one thing.
00:07How do we make gaming better?
00:10I think about the pixels, the frames, the silicon, the software, and most of all, the worlds we get to
00:16explore.
00:17We power over a billion gaming devices around the world.
00:20It's a responsibility we care deeply about.
00:23And we've been asking ourselves, how much further can we take it?
00:26A big part of that journey has been our partnership with Sony through Project Amethyst.
00:32Together, we're exploring what's possible when advanced graphics rendering meets machine learning.
00:38And we're turning that work into technology that can make games look better and run better.
00:43That work is at the heart of AMD FSR Upscaling 4.1 on Radeon 7000 and 9000 series graphics.
00:51And QSSR on PlayStation 5 and PSSR 2 on PlayStation 5 Pro.
00:56But we want to take it further.
00:58We want to bring that work to more gamers.
01:00And today, we're taking another step.
01:03FSR 4.1 is coming to Radeon RX 6000 series.
01:07And we didn't just bring it over.
01:09We made it better.
01:10We went back into the model.
01:12We tuned it.
01:13We optimized the code path.
01:14And we worked to deliver high-fidelity visuals and optimized performance across the entire range from the 6900 series down
01:22to the 6400 series class of graphics cards.
01:25On the 6800 XT, FSR 4.1 delivers incredible image quality and clarity with new optimizations for great performance at
01:344K.
01:35More detail.
01:36More clarity.
01:36More from the hardware you already own.
01:39But we wanted to go further.
01:41Because gaming isn't confined to a desk anymore.
01:44It's in your backpack.
01:45It's in your hands.
01:46It goes wherever you go.
01:48And that means the technology has to go with you.
01:51So we're bringing FSR 4.1 to Strix Halo and Gorgon Halo.
01:55At 1440p, FSR 4.1 performance mode delivers higher visual quality than FSR 3.1 at higher presets.
02:03Especially in motion.
02:05While keeping frame rates above 60fps.
02:08Because the best gaming experience isn't always at a desk.
02:11For laptops powered by Strix and Gorgon Ryzen 9 and handhelds powered by Z2E and Z2A, we developed a new,
02:19highly efficient ML model specifically for these devices.
02:24It's less than half the size of the original N8 model and purpose-built for this class of hardware.
02:30We validated across hundreds of laptop configurations and handhelds.
02:34And now, it's ready to go.
02:35And don't worry.
02:36We're working on expanding FSR 4.1 to more APUs in the future.
02:41And we're bringing these technologies to gamers together with some incredible partners.
02:45Let me introduce my good friend and fellow gamer, Sean Yen, Senior Vice President at Asus.
02:51Asus has partnered with AMD to build all the best gaming hardwares.
02:56And this year, we're super excited to tell you the FSR 4.1 is finally coming on board to LG
03:03Xbox LiX.
03:05So your LG Xbox Li gets better over time.
03:08Get better scaling technology, higher fidelity graphics.
03:12Not only that, it's also coming on board to our Strix Halo Power gaming hardware on LG Fold Z13 and
03:19TUF A14.
03:20I want to thank you, Jack, for getting all this latest gaming technology to the gamers.
03:25Thank you.
03:25Thanks, Sean.
03:27And this is where it gets personal.
03:29Even at 1080p on a handheld-sized display, you can see the difference.
03:34Sharper detail.
03:35Better reconstruction in motion.
03:36And with FSR enabled, frame rates can move to above 60 FPS.
03:40This is gaming on the go.
03:42Consoles have always pushed us to build our best silicon.
03:46They push us to dream bigger, to build faster, and to find new ways to make games come alive.
03:51AMD and Xbox have been building together for more than 20 years, and today, we're taking another step.
03:57I'm incredibly proud to welcome Scott VanVleet, CTO of Xbox.
04:01At Xbox, we're building a gaming platform designed to meet players where they are, and make it easier for creators
04:08to reach them.
04:09AMD has been an important partner in that journey for more than two decades.
04:13Together, our teams have been pushing gaming forward, across Xbox and Windows, from the silicon at the heart of our
04:20consoles and handhelds, to technologies like DirectX, Advanced Shader Delivery, and AutoSR that helps developers get more from the hardware
04:27and deliver better experiences for our players.
04:30Today, we're excited to take another step forward together, with FSR 4.1 coming to Xbox.
04:35Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and
04:43visual quality for players.
04:45Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series S and X
04:50consoles.
04:52And this is just the beginning.
04:53Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging
04:59FSR Diamond to power what comes next.
05:02Now, Jack, thanks to you and the team at AMD, for continuing to push gaming forward together, with us.
05:08Thanks, Scott. FSR 4.1 coming to Xbox, and this is just the beginning.
05:13We're continuing to evolve FSR Redstone, now available in more than 400 games, and reading a 9000 series graphics.
05:20We're also developing new enhancements to FSR frame generation, with more consistent frame pacing for smoother gameplay.
05:27We're continuing to work with developers and publishers to bring re-regeneration to more games.
05:33And soon, FSR is coming to Vulkan, giving developers another powerful way to bring FSR into their games, and opening
05:40the door for titles to push their worlds even further.
05:43For me, this has never been just about more pixels, or more frames.
05:48It's about experiencing more of the games we love.
05:51That's what keeps me pushing.
05:53More games.
05:54More devices.
05:55More performance.
05:56More worlds to explore.
05:58And we're just getting started.

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