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Explore how the biggest multiplayer shooters like Battlefield and Call of Duty are falling into the same trap of predictable, bloated content schedules. This analysis delves into how the 'roadmap' has become a symbol of everything wrong with live service games.

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00:00Gaze upon the Battlefield 6 season 2 roadmap and witness its mediocrity.
00:05Notice its cramped images, its boxes of varying sizes, and its text that's too small to read
00:12without loading the image in a new tab. What we have here is everything wrong with the multiplayer
00:17FPS. The many botched roadmap, delivered every three months without fail, is the death of surprise,
00:24a scoreboard for the terminally online, a symbol of a gamedev environment that sees players as clients
00:31who expect results. Our relationship with the biggest shooters around have contorted from player
00:41to investor. We track steam concurrence like their share prices, dogpile games that threaten to disrupt
00:49the ones we already like, and spend all day on social media playing armchair analyst about what
00:54developers should have done differently to be successful. We're like Wall Street but even less
00:59real. Fueling that behavior is the quarterly roadmap, the investor report that dictates whether a game
01:06will be so bad or dying for the next three months. To what degree is it healthy to care about
01:13a game's
01:13popularity status? If you can still play it without a problem, if it's still being supported, does
01:20anything else really matter? It's live service brain rot and it sucks so hard. It's no wonder that
01:27developers are now more interested in the appearance of always having new stuff than what that stuff
01:33actually is. Battlefield 6, much like Call of Duty, which is much like Apex Legends, which is much like
01:39Fortnite, which is much like everything, just got so much new stuff. Can't you just tell by the 22 boxes?
01:47It's a new era of Battlefield. Not really, right? I count five, maybe six boxes on that roadmap that
01:54represent significant, lasting additions to Battlefield 6. You get two new maps. Cool. That's great.
02:01Though one of those is a close quarters map, which is the opposite of what BF6 is lacking. You get
02:06a recon gadget
02:07that lets you zap rockets out of the air. Neat. Sounds useful and unique. The return of the little
02:12bird chopper, always a crowd pleaser, a third helicopter type, is appreciated. And there's a
02:18dirt bite, which sounds fun, but it's probably not a game changer. But those five guns? They're more of
02:24the same featureless gray boxes that Battlefield 6 is already loaded with. I asked DICE the other week what
02:31makes these weapons special additions that people should be excited about, and they told me that they're
02:36pretty good in close quarters, I guess? Okay. And those new modes. They're limited time events that
02:42rely on FOMO as a means to get people back in the door. You know what would be better? New
02:48modes that
02:49don't disappear for no good reason. You know, it's worth asking, does Battlefield 6 even benefit from
02:55more modes? In my experience, most people are perfectly happy with conquest and breakthrough.
03:00They just want more maps to enjoy them on. Does Battlefield 6 need more guns? I'd argue it needs
03:07more gadgets or attachments that meaningfully transform the guns we already have. Battlefield 6
03:13is falling into the same boring habits as Call of Duty. It's pumping itself full of guns that nobody
03:19cares about, maps nobody remembers, and modes that are adopted and dropped on a weekly basis. It is so much
03:27work, so much talent expended on filler. But that is the law of the roadmap. The modern live service is
03:35not concerned with what the game needs. The roadmap is about volume, payloads of content that must expand
03:42in all directions and must do so quickly. That directive is a proven recipe for mediocrity. But you can't
03:50run a proper live service if you aren't creating more maps, vehicles, guns, gadgets, events, and battle passes
03:56all at the same time. Except that you totally can.
04:03You don't even have to go back that far to remember when developers, or even just Battlefield
04:08specifically, were more targeted with updates. Between 2011 and 2012, DICE made five major expansions
04:16for Battlefield 3. You know, we're talking about the days of paid DLC for multiplayer shooters here,
04:21so it was a bit different than what we have now. But it's interesting how DICE rolled these out. The
04:27first one came out less than three months after launch. Then the next one took a whole six months,
04:32followed by three more roughly every three months after. It was sort of like the seasons we have now,
04:38except the game wasn't trying so hard to string you along. It wasn't slowly doling out morsels of maps,
04:45and modes, and guns, and little chunks like every game does now. You get at least four maps, usually
04:51new vehicles for those maps that fit a theme, and sometimes guns. A new expansion was a moment,
04:58a true occasion to jump back in and enjoy some matches after taking a break. Then you'd have your
05:04fun and probably go take another break. I know some people prefer to totally know life their favorite
05:10games, and I get that. But walking away and doing other stuff for a while is like a provably healthy
05:17way to enjoy our hobbies. There is no such theme as a bottomless well. Everything dries up eventually
05:24if you don't give it time to replenish. The seasonal roadmap, its schedule, its true purpose, is to
05:31obfuscate that reality. The roadmap has no patience for breaks. It does not allow for replenishment. It does
05:38not want to quench your thirst. It wants you begging for water all the time. Then there's the element
05:44of surprise. DICE was already selling premium subscriptions and laying out what its DLC would
05:50roughly entail by the Battlefield 3 days, but there are still modern examples of games that are still
05:55able to keep us interested and invested without setting an exact schedule or just showing all of
06:01its cards months ahead of time. Warframe, World of Warcraft, even Destiny 2 will take long breaks for
06:07major updates and then reappear with expansions that become major moments.
06:14It's actually those exact qualities that people love about Helldivers 2, the shooter that's doing
06:20live service better than anything else right now by keeping players in the dark. There is no roadmap,
06:26nothing in particular to look forward to. It's awesome. Notice how the ongoing conversation around
06:33Helldivers 2 is surprisingly normal. Players come, players go, and the internet doesn't get so serious
06:40about it when the game drops out of the top 20 most played on Steam. That's because Arrowhead doesn't
06:46operate as if Helldivers 2 has to be the biggest thing in the world. You can't get invested in what's
06:53coming or even set unrealistic expectations because the only thing players know with certainty is that
06:59Arrowhead is cooking up something. Tanks can appear overnight. Terrifying new weapons can show up
07:06in a $10 DLC pack or for free or hidden on a new planet. Planets can blow up. There might
07:13be a road
07:14like mode someday. Who knows? Who cares? Helldivers 2 doesn't treat its players like investors that it's
07:21desperate to prove it's worth to. It has an honest to god audience and that audience doesn't want spoilers.
07:27The roadmap saps the magic out of the amazing potential that video games have specifically
07:33to expand and surprise over time. It sets us up for our own disappointment and it pushes developers
07:40to over promise and under deliver. And the worst part is that it's making people weird. I'm tired of
07:46this environment where announcements about the games I play feel like quarterly investor reports and where
07:52the fans of those games end up sounding like financial bros rather than people who are having fun.
07:58It's a terrible setup and it simply doesn't have to be this way.
08:03Hey, thanks for watching. This is adapted from my FPS column, FOV90, which you can read on PC Gamer
08:09every other week. That's pcgamer.com. It's a cool website. You should read it. But if you want to
08:14watch more PC Gamer, you'll want to subscribe.

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