00:00EA Sports does not feature an official photo scanning companion app or Direct3D head sculpt
00:04upload tool like a Game Face web importer for on standard consoles.
00:09Depending on whether you play on console, PS5, Xbox Switch, or PC with mods, you have
00:14two distinct routes to achieve a custom look.
00:16Option 1, in-game custom player creation consoles and PC.
00:20This method relies on manually sculpting a virtual pro or custom player using the in-game
00:25editor.
00:26Once saved, the face can be loaded into various modes.
00:28Go to the main menu and navigate to settings, edit, teams, create player or head into clubs
00:34a career mode character creation.
00:36Choose your player's basic information, name, nationality, position, proceed to the head,
00:41visual customization tab.
00:42Use the basic sculpt and advanced face sliders to manually shape the skull, jaw, eyes, nose,
00:47cheeks, and chin to match your likeness.
00:50Fine.
00:50Tune your skin tone, hairstyle, and facial hair under the styling menus.
00:53Save the player.
00:54While it isn't an automated photo import, this saved custom head data remains accessible
00:59for your created athletes across supported game setups.
01:02Option 2, true 3D face modding PC only.
01:05If you are playing on PC and want a literal, exact 3D photo scan model of your actual face
01:10injected into the game, you must use external modding tools.
01:14Prepare your files.
01:16Create or obtain a custom 3D model of your face, formatted as in .fbx file along with the associated
01:21texture maps .tg or .dds.
01:24Launch modding tools.
01:25Open your active environment using the FIFA Infinity Mods Tutorials toolset, which typically
01:30requires the Live Editor and FIFA Editor tool Mod Manager.
01:35Find the target ID.
01:36Use the Live Editor to locate the specific player ID slot you want to overwrite with your
01:40face.
01:41Import the mesh, search that player ID inside the FIFA Editor tool Data Explorer, navigate
01:45to the character's asset folder, right click the asset, and select Import Face.
01:50Resign Skeleton Path, select your prepare.fbx file, and point the Skeleton Path to Content
01:55then Character, then Rig, then Skeleton, then Player.
01:58Hit Export and Apply.
01:59Save your changes.
02:01Export the package to a mod file via the editor, and load it through your Mod Manager before
02:05launching the game.
02:06And that's the full picture.
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