00:00In terms of Bond and looking at previous Bond games, they've all been very much in the action realm.
00:06And while we of course have that, we also have the whole Spycraft side of things.
00:10We have much more character-based abilities for the player.
00:15So really delivering on the full spectrum of what a capable character like Bond is able to do,
00:21we wanted to hand to the player and make sure that they made those choices about how they'd go about
00:27solving
00:27or getting out of any given situation.
00:30We call that creative approach, is what we've called it, to say, hey, I wonder if there's another way.
00:35Because he's always someone who'll use the gadget that Q gives him in a way that Q doesn't approve of.
00:40That's just the way it is.
00:41Especially if Q doesn't approve.
00:42Yeah.
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