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  • 4 hours ago
{'quote': "We wanted to take the best parts of the Greek mythology and make it our own, and Laufey's combat is a big part of that.", 'author': 'Cory Barlog, Creative Director of God of War', 'source': 'Game Informer', 'year': 2022, 'video': 'God of War - Laufey Combat Inspiration', 'length': '2:35', 'transcript': [{'start': '0:00', 'end': '0:10', 'text': "Cory Barlog: We wanted to take the best parts of the Greek mythology and make it our own, and Laufey's combat is a big part of that."}, {'start': '0:10', 'end': '0:25', 'text': 'Interviewer: So, you drew inspiration from the original Greek trilogy?'}, {'start': '0:25', 'end': '0:40', 'text': 'Cory Barlog: Yeah, we did. The battles in that game, the way the gods moved, the way the monsters moved... it was all so inspiring.'}, {'start': '0:40', 'end': '0:55', 'text': "Interviewer: And how did that influence Laufey's combat?"}, {'start': '0:55', 'end': '1:10', 'text': "Cory Barlog: Well, we took the fluidity of movement from the Greek battles and applied it to Laufey's combat. We wanted to make it fast-paced, aggressive, and intense."}, {'start': '1:10', 'end': '1:25', 'text': "Interviewer: That's really cool. And how does Laufey's combat compare to Kratos' combat in the original game?"}, {'start': '1:25', 'end': '1:40', 'text': "Cory Barlog: Laufey's combat is more fluid, more aggressive, and more visceral. It's a real challenge for the player."}]}
Transcript
00:00Quote, we wanted to take the best parts of the Greek mythology and make it our own, and Lofey's combat
00:04is a big part of that, author, Corey Barlog, creative director of God of War, source, Game Informer, year, 2022,
00:11video, God of War, Lofey Combat Inspiration, length, 235, transcript, start, midnight, end, 010, text, Corey Barlog, we wanted to
00:21take the best parts of the Greek mythology and make it our own, and Lofey's combat is a big part
00:25of that.
00:27Start, 010, end, 025, text, interviewer, so, you drew inspiration from the original Greek trilogy, start, 025, end, 040, text,
00:37Corey Barlog, yeah, we did.
00:39The battles in that game, the way the gods moved, the way the monsters moved, it was also inspiring, start,
00:45040, end, 055, text, interviewer, and how did that influence Lofey's combat, start, 055, end, 110, text, Corey Barlog,
00:55Well, we took the fluidity of movement from the Greek battles and applied it to Lofey's combat.
01:00We wanted to make it fast-paced, aggressive, and intense, start, 010, end, 055, text, interviewer, that's really cool.
01:09And how does Lofey's combat compare to Kratos' combat in the original game, start, 055, end, 040, text, Corey Barlog,
01:17Lofey's combat is more fluid, more aggressive, and more visceral.
01:21It's a real challenge for the player.
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