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Planeta de juegos - NHK WORLD-JAPAN [Full Movie] [Ranked]Full EP - Full
Transcript
00:11Welcome back.
00:12It is wow.
00:21It starts if you want to see the show in the Red Tokyo Tower.
00:25It starts if you want to see the show in the show.
00:26It will be great.
00:29This event is a fan meeting for a certain game.
00:32It's proved very popular among young players.
00:41My character is so cute.
00:43I feel like I'm going to get into it.
00:47I feel like I can't get into it.
00:54It was released by China's largest game publisher.
01:13The game industry continues to expand.
01:16In 2022, it had annual sales of 203 billion U.S. dollars.
01:26Three billion people are gamers.
01:29More than a third of the world's population.
01:38Japan has long been known as a major force in the video game industry.
01:45Now, to survive on a global scale, a drastic change is occurring there.
02:05This video game company that created generation-defining fighting games is making a huge change to a well-loved series.
02:14This video game company that created generation-defining fighting games is making a huge change to a well-loved series.
02:19To increase interest among users worldwide, it has revamped the character designs and game system.
02:29This video game company that created generation-defining fighting games is making a huge change to a well-loved series.
02:43Elder Ring!
02:47Meanwhile, another Japanese game maker has given birth to worldwide hits by pursuing their own trajectory.
02:57Their games are known to be agonizingly difficult.
03:01A twist, mesmerizing loyal users to attain unprecedented success.
03:10The global day is different.
03:14The growth of the world has been different.
03:17The growth of the world has been different.
03:24A battle for the ages spans the globe, as game makers worldwide plan their next attack.
03:38In this program, we follow the challengers in this massive industry.
03:53One of the largest video game events in the world.
03:56The Tokyo Game Show.
04:04A new peak of 787 companies exhibited their latest creations.
04:15240,000 attendees witnessed the spectacle.
04:20240,000 attendees witnessed the spectacle.
04:26One booth attracted particular interest from fans.
04:30The shooter and the veterans were sold to the まだ.
04:30Two to five.
04:32Two wins.
04:33Three wins.
04:35Three wins.
04:36Three wins.
04:36Three wins.
04:36Three wins.
04:36Four wins.
04:39Four wins.
04:46Three wins.
04:48Four wins.
04:48It was for fighting game Street Fighter VI.
04:52After seven years, the latest entry to the series.
04:56Four wins.
04:58Three wins.
05:00I'm a boy with your friend
05:02Oh, oh, she's a star, she's a star
05:04So, you can't!
05:18I'm a boy!
05:20I'm a boy!
05:22I'm a boy!
05:22I'm a boy!
05:23I'm a boy!
05:24Development has been led by the games director,
05:26Nakayama Takayuki,
05:28and its producer, Matsumoto Shuhai.
05:34They're eager to gauge player response.
05:46I'm a boy!
05:49I'm a boy!
05:52I'm a boy!
05:53I'm a boy!
05:55I've seen a lot of people who play into the game center,
05:57so I've seen a lot of people who play into the game center
06:00but I don't have that yet
06:02so I'm really happy to see them.
06:05I'm so happy to see them.
06:06Yeah, I'm so happy.
06:17The game was created by one of Japan's most prominent video game developers and publishers, Capcom.
06:27Over the last decade, they've seen a steady increase in sales.
06:37Their sales in the 2022 fiscal year amounted to around $900 million.
06:4380% of that came from the overseas market.
06:47Their long creative history has boasted numerous hits in diverse genres, including horror and action.
06:57Among them, Street Fighter is one of the most famous.
07:09The series began in 1987, and Street Fighter II dominated the arcade scene in the early 90s.
07:19The fighting game featured a cast of colorful characters hailing from around the globe.
07:242-3-2-3-1-2-2-1-2-3-1-2-1-2-1-1-1-2-1-1
07:34-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1
07:34-1-1-1-1-2-1-1-1-1-1-1-2-1-1-1-1-1-1-1-1
07:34-1-1-1-1-1-1-2-1-1s-1-1-11-1-1-1-1-1-1-1-1
07:35-1-1.
07:35Let's start a special fight!
07:35Let's go!
07:44Special moves are pulled off with masterful command of the joystick and buttons.
07:50Tournaments filled with arcade warriors waiting to show their skills swept the country, creating
07:56a social phenomenon.
08:02For over three decades since then, the series has commanded continuing popularity.
08:15We were given permission to visit the development area.
08:39The current development team has been working together for about five years.
08:44In order to expand overseas sales, they sought to change things up.
08:55From programmers to designers and composers, more than 300 staff members have worked on
09:02the latest iteration.
09:06Their goal was 10 times the success of a million seller, 10 million copies in sales.
09:33The first step they took was refreshing the design.
09:47In previous games, characters were depicted with an anime-like style favored in Japan.
09:56But internationally, gamers tend to prefer character models with more realistic features.
10:03The first step is to get the audience.
10:12For the first step, I think it's worth seeing the anime-like style, which is the most important
10:16of course.
10:17I think it's a huge number of people who have been teaching about the anime-like style.
10:26The first step is to look at the pace of the customer-like style.
10:29The first step is to look at the level of the customer-like style.
10:32One focal point was the depiction of muscles.
11:05The developers enlisted the help of bodybuilders and martial artists from around the world.
11:16First, they photographed their physiques from every conceivable angle.
11:22They used this data to bring a new level of reality to the characters.
11:33One of the most important things are the ones that are strong.
11:35One is a top builder.
11:36He's a lot of muscle.
11:44He's a lot of muscle.
11:46He's a lot of muscle.
11:52He's a muscle.
11:58He's a top builder.
11:59They record not just overall appearances, but the slight movements among muscles.
12:29They record not just the same thing, but it's a game, so I think it's a Japanese line.
12:36I'm going to create a new line.
12:40I'm going to create a new line.
12:42I'm going to create a new line.
13:04Another vital strategy to the game is making sure that people all over the world can enjoy
13:09it to the same extent.
13:13Hello.
13:19My job involves localizing all of Capcom's games into various different languages with
13:26the localization team.
13:29Street Fighter VI is being translated into 14 languages, which, in addition to English,
13:35include languages such as Polish and Arabic.
13:38When designing the stages set in each country, special attention was paid to making them
13:44authentic.
13:52Take the streets of France.
14:00This crepe shop was originally called Churros, and when I asked the French staff, I said it's not
14:15popular in France.
14:17This crepe shop was originally called Churros, and it was popular in France.
14:20It was popular in France.
14:20It was popular in France.
14:22It was popular in France.
14:26It was popular in France.
14:29It was popular in France.
14:29It was popular in France.
14:29For the game's theme, they went with hip-hop for its worldwide appeal.
14:40Hip-hopっていうのは世界中で受け入れられているジャンルだと思うので。
15:11多分縛られるから今まで発展しなかったんで、そこは良い意味でワクに縛られないほうがいいだろうなと思ってて。
15:12I think I want to do it in the world.
15:19There are still some areas that are still coming from now.
15:25I think there are still some people who play games.
15:31I think there are still some people who play games.
15:40As Japanese video game creators pursue an increasingly global standard,
15:45the game industry's growth continues to accelerate.
15:516 trillion yen, or about 56 billion dollars in sales in 2014,
15:58have multiplied to 200 billion dollars in 2021.
16:05Although during that time the Japanese domestic market doubled from around 9 billion dollars to 18 billion,
16:13the pace of growth in regions like North America and China has been far greater.
16:23With advances in technology, graphics have made leaps in fidelity.
16:28Bringing a high-quality game to market now requires years of work with many people involved.
16:40The funding needed for development also reaches staggering sums.
16:53Professor Koyama Yusuke has devoted extensive research to video game manufacturing.
17:02He points out that it's not unheard of for games to require 100 million dollars in production costs.
17:10Because I wanted to learn more about Japan just as the idea of making it like Japan.
17:17It was absolutely fine.
17:19But I did not feel bad because it was all about the time that was.
17:25When I was entrar to Japan,
17:26it was not possible to take me to The country.
17:29I didn't go back to the wrong age.
17:41Two months have passed since the release of Streetfighter 6.
17:55The producers stop by a music festival.
18:08Capcom has set up a booth at a non-game related event to judge the reaction from outside their core
18:14audience.
18:21In this entry to the series, a fundamental change was made to the game's formula.
18:44A system to easily use special moves has been implemented into the game.
18:47A system to easily use special moves has been implemented into the game.
19:18The game contains between 20 and 30 moves for each character.
19:28The Shoryuken, for example.
19:32Normally, it would be performed by rolling the directional key right, down and diagonally to the lower right, ending with
19:40a press of an attack button.
19:45In the modern control scheme, all this can be done with one button press.
19:52This was added to significantly lower the barrier to entry, attracting new players.
20:01However, the change incited a wave of criticism from long time players.
20:15Some people regard the necessity of inputting challenging attacks as a test of skill.
20:33Nakayama deeply understood the criticisms leveled at the change by fans.
20:44He himself has been a fan of the series since childhood.
21:10Nakayama first became involved with the development of Street Fighter in 2014.
21:23He worked alongside Matsumoto, another longtime fan of the series.
21:36The first obstacle they encountered was the difficulty of attracting new players.
21:46I was wondering if you know Street Fighter teams about Street Fighter teams.
21:54The first question is,
21:54You know all of these people, so you can take the answer to your hand.
21:57But if you know Street Fighter teams,
22:01you have a chance to play and play and play.
22:04You have a chance to see the scene that exists.
22:08I think this is a very dangerous situation, and I think it's a very dangerous situation.
22:14The Street Fighter series will become more than a series-bomb.
22:18It's a bad idea.
22:21I think it's an approach that I can't get through the boom.
22:26I think it's a lot of people who want to enjoy it.
22:30there are many elements that we have, we have done it every day.
22:40The battle to stand at the pinnacle of the video game industry is one that spans the globe.
22:49Currently, Chinese game developers are the fastest growing in the world.
22:57in 2022 the chinese game industry boasted sales of 39 billion dollars nearly equal to the u.s game
23:05industry the most popular game in china is a multiplayer online battle arena or moba game honor
23:16of kings active users number more than 100 million
23:29in 2022 a tournament was held offering more than 7 million dollars in prize money
23:39the game is developed and published by tencent
23:46we received permission to film at their office
23:55yearly sales at tencent's game department are about 25 billion dollars more than that of the entire
24:02japanese video game industry the company's employees number around 100 000 their headquarters includes
24:12gyms and restaurants practically a whole town devoted to their staff
24:19tencent has been buying up game developers all over europe north america and asia
24:27they now hold 20 development studios around the world and their next goal
24:38this shooter game was developed with an eye towards sales in north america
24:43players team up to take on opponents
24:50this is a strategy game made with regions such as mexico in mind
24:55players hatch plans based on the changing tide of battle
25:09by working with global studios tencent seeks to develop games that address the needs of players
25:15players in each region
25:22just so that we don't know how much is jade
25:25going to watch jade going to watch jade
25:28going to watch jade going to watch jade
25:29jade going to die the young who died
25:30i'm going to call the jade you see you see yeah
25:33that i mean i'll be jade we jade
25:34we're going to show that jade and jade and jade
25:51This is a shooter they released in 2022.
25:55Goddess of Victory, Nikkei.
25:58The characters are artificial humanoids known as Nikkeis.
26:06The anime-style visuals were designed to appeal to Japanese players.
26:17The game is about more than visuals.
26:21It features an RPG system where characters grow and deepen their bonds with the player.
26:33The characters eventually reveal surprising backstories.
27:00The game grasps the Japanese trend of becoming emotionally invested in characters
27:05through their growth.
27:12We met with the team focused on development of the game.
27:16They told us about their marketing and analysis performed for the Japanese release.
27:23Hello.
27:25Hello.
27:27Hello.
27:29Hello.
27:29What are you doing today?
27:30What are you doing today?
27:31What do you do today?
27:31It's helping us with the Japanese release.
27:33It's helping each product that we have prepared for the first year.
27:37We're doing some of the best marketing tools that we have.
27:40We're doing some of the best marketing tools for players.
27:42We're doing some of the best marketing tools for players to develop different創意.
27:45Their research extends not just into Japanese games,
27:49but also manga and music,
27:51in order to grasp the cultural landscape.
27:59In the summer of 2023, they chose the event called Comic Market as a means to promote the game.
28:08Cosplayers dressed as characters from the game appeared there, and the photo session was crowded with fans.
28:21In just a year of service, the game has reached 25 million downloads, propelling it to sales of nearly $400
28:29million.
28:45If you know that, you can learn more about it.
29:19Increasing globalization of the game industry has led to changes in the play environment
29:24as well.
29:30This service, Steam, provides a means to download games produced all over the world.
29:39All of them are for play on computers.
29:46160,000 games are available through the service, which is used by an estimated 100 million
29:52people.
29:55The number of games made to play on PCs or smartphones is skyrocketing.
30:24わざわざそのゲーム機を買わなくてもゲームができてしまうというのが大きくてですねいわゆ中心国あたりっていうのはもうスマホとPCしかゲーム機がない。
30:28Japan had once stood at the top of the industry through its mastery of home consoles.
30:34As they became less influential, Japan lost its edge in attracting new users.
30:43The efforts of Japanese game companies are now pitted against worldwide competition.
31:02イワイトジョー国とかカラーゲームを作ったゲームをそこで発売すると先進国にダイレクトに届く。
31:07イワイトジョー国とかカラーゲームをそこで発売することができました。
31:15ゲーム文化が広がっていく中で、すごいいろんな国からヒットを上げてくる。
31:16はい。
31:19っていうふうには変わっていたと思います。
31:26Amidst this intense international competition, one game publisher has delivered breakout hits.
31:56ゲームのゲームのゲームはエルデンリングです。
31:58While journeying through a vast open-world environment, players do battle with all manner of frightful foes.
32:09The game was developed by Japanese company FromSoftware.
32:18Shrouded in secrecy, neither their development studio nor staff was available for filming.
32:28What gives FromSoftware their overwhelming international appeal?
32:36We asked an American journalist who has covered their releases for his opinion.
32:48This genre of Souls-like, which is defined by very difficult combat,
32:58a freedom of customization of being able to approach different challenges with different builds,
33:07and having a very large risk-reward element to the gameplay.
33:19FromSoftware is known for their highly challenging games.
33:27Not long after starting,
33:34a huge beast swoops out of the sky, crushing the player instantly.
33:44On the next try, they manage to avoid its talents.
33:51But are instead burnt alive.
33:59By enduring game over after game over, step by step, players discover the way to defeat enemies.
34:07It's common to spend hours of playtime battling a single boss.
34:21But it's a very specific style of difficulty.
34:24It's not so much based on like, you know, split-second reflex testing.
34:29It really is based on like, you know, learning as you go, taking notes from every time you die,
34:35and just basically coming back stronger with, you know, more knowledge to overcome a certain challenge.
34:43Following the game's release, internet communities sprung up devoted to the details of gameplay.
34:52Players from across the globe competitively post videos of their feats
34:56and come up with strategies together, sharing knowledge to work their way through the game.
35:06I saw it coming. Thank God.
35:09Okay. One more hand, then he's dead again.
35:13Despite, or thanks to, its intense difficulty,
35:17Elden Ring has sold 20 million copies in the past year.
35:32A specialist in the game industry explains that there's a distinct secret behind this success.
35:39What's the case about marketing?
35:45What's the case about marketing?
35:47You know, marketing is the same way in the past.
35:51It's completely different.
35:53It's a process that's new to it.
35:55You can see a user-conference line between your users.
35:59You can see a certain model that fits into it,
36:00but it's a set-up and a lot more.
36:04Now, it can be one-person.
36:28Meanwhile, Street Fighters 6 is making its mark on the global arena.
36:34With 2 million copies sold in the first month since its release, it's off to a good start.
36:52As the next step, the producers are working on downloadable content for the game.
37:18This new addition to the roster is a poisonous Serpentine Femme Fatale.
37:42They took care to make her movements look totally distinct.
37:51Start off.
37:53Motion capture was used in the process.
37:58In motion capture, dozens of markers are applied all over the body and filmed with 150 special cameras.
38:10Actual human movements are digitally captured.
38:32Aki contrasts the fluid motions of a snake with sudden sharp strikes.
38:44Two actors take part in the filming.
38:52One of them is a contortionist.
39:01The other, a stunt performer.
39:04She will take it.
39:06She wants to move out of the body.
39:08Yes.
39:10She's quite a nice character.
39:12She's looking at the face of the face.
39:14Yes.
39:15Thank you very much.
39:45They aim to incorporate the special skills of both performers.
39:51For the clawed attacking motions, they use the version performed by the stunt person.
40:00The wide leg sweeps and other flexible moves feature the contortionist.
40:09And for the sharp poses, they again use the stunt person.
40:15The second part is the same.
40:19The second part is the same.
40:20Through their combined efforts, a range of motions impossible for any single person are captured.
40:40To keep players invested in the game, updates are essential.
40:49If interest trails off, the huge investment in the game could be all in vain.
41:02If you do not, you will still be able to change the style of the stunt.
41:08If you have aесс, you will be able to make series when you are young.
41:14You will still have to adapt the process of the stunt.
41:17I don't think it is going to look what you can use.
41:19Yes.
41:22If you have a sensor, you will definitely look as good as the stunt person.
41:25as accessible as possible.
41:28In line with their concept to let anyone enjoy the game, they added the option of sound effects
41:34indicating character distance.
41:45This acts as an audio guide for players with sight impairments.
42:07In August 2023, a large fighting game event was held in Las Vegas.
42:247,000 people from over 50 countries and regions participated in the Street Fighter competition.
42:42The response from fans far exceeded Nakayama's expectations.
43:12The tournament was also streamed online.
43:16Where 3.7 million fans watched from around the world.
43:32The players included people with visual impairments.
43:39This was the starter game!
43:43This was in the second case.
43:46This is the target!
44:13The championship featured a player from the Dominican Republic
44:16against one from the United Arab Emirates.
44:31Tense strikes were exchanged.
44:39Special moves landed.
44:45And finally...
44:49It's a trade.
44:50It goes to the knuckle.
44:51It doesn't reach it!
44:52That'll do it!
44:53Angry Bird, your Street Fighter VI
44:57Evolution 2023 champion!
44:59Let's see him lift that thing, held high.
45:01Put it in!
45:02Yeah!
45:32Games have shown the power to bring the world together.
45:36This limitless possibility is an aspect of their work that Nakayama and his colleagues savor.
45:49The industry continues its ceaseless expansion.
45:54In October 2023, Microsoft bought out a major American game company for over $68 billion.
46:05From the deal, an industry giant grew even larger.
46:15With its record of over 500 million units of home console sales, Sony is preparing their Counter-Strike.
46:28They've released a device letting players access games anywhere there's Wi-Fi.
46:33Without the need for a TV.
46:39They seek to create an environment of even greater accessibility to their consoles.
47:01In China, Tencent has announced 10 new titles currently in development.
47:12By accurately measuring user needs in diverse locations,
47:17they aim to expand their market even further.
47:27We also want to look at the development of the world.
47:29including the modern game developers to look for the future of the world.
47:33As we say before,
47:36we definitely will be able to provide more products to the world in the future.
47:41We've arrived.
47:43We've arrived.
47:44We've arrived.
47:46We've arrived.
47:46We've arrived.
47:49As their goal for the future, Capcom works to sell 100 million games a year.
47:55The endless battle rages on.
48:37会社にいるとあんま変わらないやったらやっただけ意味があると思ってるねまだまだやれることはいっぱいありますいっぱいあります
48:55The endless battle rages on.
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