00:00Super Metroid is widely considered the peak of environmental storytelling,
00:05famously refusing to use dialogue or cutscenes to guide the player.
00:09It utilizes atmospheric cues like the flicker of a light in a dark corridor
00:14or the discovery of a dead scientist outside a boss room
00:18to signal danger and lore without a single text box.
00:21The physics engine was uniquely floaty,
00:25which unintentionally birthed the global speedrunning community.
00:28Hidden techniques like the wall jump, infinite bomb jump, and the shine spark
00:32were movement options that players had to discover through experimentation.
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