00:05Ciao a tutti, sono Jan-Bart van Beek, studio direttore di Guerrilla.
00:09At Guerrilla, noi amiamo a cercare l'universo di Horizon.
00:12E con ogni nuovo progetto, noi stiamo chiedendo,
00:14dove possiamo prendere i nostri giocatori?
00:16Quali storie possiamo raccontare?
00:18Quali esperienze possiamo creare?
00:20E abbiamo ascoltato, ma cosa è lavorare a Guerrilla?
00:23E oggi, possiamo mostrare.
00:26Prima di entrare, voglio essere molto chiaro di una cosa.
00:29Abbiamo assolutamente amato a creare single-player games.
00:31E stiamo continuando a creare.
00:33Sono un grande parte di chi siamo come studio.
00:36Ma con l'altro, abbiamo anche questo sogno di farlo di fare qualcosa di diverso.
00:41Il nostro approccio di come potremmo il mondo di Horizon,
00:44come una squadra di machinehunters.
00:47È qualcosa di nuovo.
00:48Ma è anche molto più di Horizon.
00:52Vi faccio vedere come questa nuova giornata.
00:54Come back.
00:54Come back.
01:06Come back.
01:22Le
01:22They turned against us.
01:27Now...
01:28They're getting deadlier.
01:32By the day.
01:42All across the land
01:45People are dying.
01:49That's why our leader
01:50gave me this command.
01:54We have to fight
01:56back.
01:58And to do that, we need
02:00a team.
02:04Soldiers.
02:08Who always hold the line.
02:15And mercenaries
02:18who may have crossed it now and then.
02:25Infiltrators.
02:29Who hide in the dark.
02:37And champions.
02:43Who shine in the light.
02:47Upstarts.
02:49Whose stories
02:51are just beginning.
02:57And legends.
03:02Looking for one last shot.
03:12The last line of defense.
03:18For those who need it most.
03:20For those who need it most.
03:26Made up of the greatest hunters in the land.
03:32This...
03:33is Hunters' Gathering.
03:43The last line of defense.
03:43So yes, we're going with a very different look here.
03:46And that's very much by design.
03:48Horizon Hunters' Gathering is a very dynamic co-op action game.
03:52We've tuned the combat so it works really well for a team of hunters.
03:55And we believe that works best when supported by an art style that really matches that energy.
04:00We're going to be showing you more gameplay in a minute.
04:02So you can judge that for yourself.
04:04Now one more thing before we continue.
04:06This game is still very much in development.
04:09Some things are going to be polished.
04:11Others are still going to change.
04:12And that's exactly why we want to bring you in this early.
04:14So stay tuned till the end.
04:17Because we want to invite you to come and help playtest the game with us.
04:20And be part of giving the game its final shape.
04:23Hi, I'm Marian Buck.
04:25Game Director at Guerrilla.
04:27With Hunters' Gathering, we're bringing back what makes Horizon so unique.
04:31Set in the American West.
04:32A thousand years from now.
04:34Civilization has collapsed.
04:35And the Hunters are all that stand between the tribes.
04:38And the massive animal-like machines that threaten their survival.
04:42And the crisis is only getting worse.
04:44The machines have grown deadlier and are more dangerous by the day.
04:48Someone has to step up and push back.
04:51And that is the Gathering.
04:52A crew of unlikely heroes venturing out into the wilds to stop the machine threat.
04:57We'll launch with a roster of Hunters that grows over time.
05:00In our first playtest, you'll be able to play as Rem, Sun, and Axel.
05:06Three Hunters with very different approaches to combat and teamwork.
05:11Combat is at the core of Hunters' Gathering.
05:19It is tactical, reactive, and skill-based.
05:23You took the precision and tactical depth of Verizon's combat and build it for a team environment.
05:28You'll have to lead enemy movements, time your attacks, and combine abilities with your squad to take down the most
05:34powerful machines.
05:39It is a challenging game, and you really have to earn that victory.
05:43And when you start a mission, you pick and prepare your Hunter.
05:47Each has very different melee, ranged playstyles, and weapons.
05:51You can select between classes for each Hunter that change their abilities, from tank to support or tactician.
05:58During a hunt, you can tinker with a roguelike build system.
06:01Every machine encounter you beat gives you powerful, tactical options.
06:06You've got perks, weapon upgrades, and various upgrades to your stats.
06:09In each run, you'll have to try and find the best possible combination of power-ups that take on the
06:15biggest machines.
06:21You'll be able to explore four large and very different environments at launch.
06:25Each with its own look, its own atmosphere, and its own challenges for your squad to master.
06:31At the center of it all is the Hunter's Gathering.
06:34This is where you upgrade your gear, tweak your loadout, and team up for the next hunt.
06:39It is also just a fun place.
06:41For example, you can hang out in your own customizable campsite, and then head back into the wilds.
06:47Let's get out there.
06:52Horizon Hunter's Gathering is all about challenge and mastery.
06:56And the missions that you go on lean right into that.
06:59During our first playtest, you'll get to try two very different mission types.
07:04Let's show them what we got!
07:09In Machine Incursion, you fight to stop a large-scale machine assault on the tribes.
07:14Here we go!
07:14With your squad, you plan and coordinate which randomized power-ups to collect
07:21before facing a relentless boss machine.
07:23Work together! Win together!
07:25Time is limited, with a violent storm closing in that cuts down your options to get stronger.
07:32The next is Cauldron Descent.
07:35In this multi-stage dungeon, the Hunters take the fight to the enemy.
07:38You decide which path to take, from brutal machine encounters to really challenging obstacles.
07:44They all require teamwork.
07:45Every clear chamber shapes your run and gives you power-ups to descend deeper and claim the rewards.
07:53These modes are the foundation of Hunters' Gathering.
07:55Tough, replayable, and built for squads who want to master them.
08:00We'll continue to evolve them with your feedback throughout our playtest.
08:15At launch, you'll be able to play the story campaign solo with NPCs or together in co-op.
08:19But that won't be part of the playtest.
08:22We want you to experience the story fresh when the game is ready.
08:25What we can say is that it's fully canon within the Rising Universe.
08:29It introduces new characters, new threats, and new mysteries that expand this part of the world.
08:35And the story doesn't stop at long.
08:37It keeps adding new adventures over time to the game.
08:56We hope you've enjoyed your first look at Horizon Hunters' Gathering.
09:00We're beginning a journey, and we're inviting all of you.
09:03Though it's still early days, you can expect more regular development updates and playtest announcements from us in the coming
09:09months.
09:09To stay in the loop on all of the latest news about the game, we've launched a brand new Horizon
09:14Hunters' Gathering Discord and social channels.
09:17We'd love to see you there.
09:19From all of us at Guerrilla, thank you for joining us today.
09:23Horizon Hunters' Gathering is about taking on challenges together.
09:26We appreciate your help, and we're just getting started.
09:40Please...
09:41Grazie a tutti.
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