00:01Hi, I'm Ethan, an animator at DigiXar, and I'm here to give you a little insight into our next game,
00:07Tides of Tomorrow.
00:09After Road 96, the team came together around a central theme for our next project.
00:13We wanted to create a world that parallels some of the real-life environmental issues our planet is navigating.
00:18Marketland seems a bit tense today. I heard something happen with another tidewalker.
00:23In Tides of Tomorrow, you'll head out on a journey to find a cure for a fatal disease before everything
00:28is lost.
00:28It's gone. Someone beat us to it.
00:33Asynchronous narration is our next step after the procedural story of Road 96.
00:37It's about the theme of protecting our planet, but every choice leaves a mark.
00:42Follow in the steps of a friend, a streamer, or a total stranger, and live the impacts of their decisions
00:47through your own story.
00:48And yes, you can also play solo thanks to our offline journeys available at large.
00:56This feature is a new way of experiencing a story, where previous players can act in good or bad ways.
01:05And every experience will be shaped by previous player choices.
01:09And you, as you'll be impacting other players' journeys, what legacy will you leave behind?
01:32One more thing, here's an exclusive look at the new location in the game.
01:39This place is home to the party of the dead, where people come to dance until they die.
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