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00:28...of some of your favorite films from the 90's.
00:33Players will fight through seedy hotels in Albuquerque, explore abandoned facilities in Los Alamos, and wage war to secure Chicago.
00:46So yes, Phantom Fury does take place a few years after Ion Fury, but it's not a direct sequel.
00:52Think of it more as a soft sequel, taking place in the same universe but as more of a spin
00:57-off rather than appropriating the direct concepts.
01:02As you can see from the general aesthetic, Phantom Fury pulls inspiration from many of your favorite titles of the
01:09golden years of FPS, especially Half-Life and Sin.
01:14Players will see the return of some of their favorite weapons from Ion Fury, such as the Loverboy and Shelley's
01:20iconic bowling bomb.
01:21But the developers at Slipgate Ironworks have gone to great lengths to iterate upon the foundation laid by Voidpoint's classic
01:28build engine FPS.
01:29For instance, the game has not one, but two shotguns.
01:34Coupled with these two are our implementation of upgrades to allow players a greater ability to customize their gameplay experience.
01:42This includes defensive upgrades such as a shield to block incoming enemy fire, or the flash from the shotgun which
01:49will temporarily stun enemies.
01:54Another high priority of Phantom Fury is an emphasis on environmental interactivity and immersion.
02:00Players will need to scour computer terminals to find passwords for progression, as well as finding numerous interactables within the
02:07environment.
02:08And some of those interactables will be key to your progression, while others will give the player different ways to
02:14approach combat encounters.
02:17Phantom Fury releases on PC on April 23, 2024, with consoles launching a bit later.
02:25Wishlist Phantom Fury today on Steam.
02:29And thanks. If I ever see you again, drinks are on me.
02:42I'll see you again soon.
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