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00:07Grazie a tutti!
00:31Grazie a tutti i nostri amici.
01:00This year, on November 11th, we're excited to celebrate Skyrim's 10th anniversary with a special event, together with you, the
01:08community.
01:09We plan to honor what you've done with the game and celebrate how the game has impacted you in the
01:14decades since its release.
01:16With this goal in mind, today we're inviting you to take part.
01:19Showcase your mods, send us your art, don your cosplay, and tell us your stories.
01:25We're about to go pick up Skyrim.
01:27Whether it's a heartfelt memory, a funny moment, or anything in between, we want to hear from you.
01:33Add dragons to everything. Mecha dragons. Don't ever stop adding dragons to your game.
01:40Share with us how Skyrim has inspired you, your friends, and your family. Even your pets.
01:46In 2011, The Elder Scrolls V showcased the expansive world we created.
01:54Ten years later, let's celebrate together everything you've brought to Skyrim,
01:59and all the ways you continue to inspire us at Bethesda Game Studios every single day.
02:12We thought it would be fun to celebrate the 10-year anniversary of Skyrim,
02:16playing through the beginning of the game and having you guys share stories from development.
02:20But before we do that, we have some exciting news.
02:23This November, we are going all out to celebrate Skyrim's birthday and give back to the community.
02:28On November 11th, we'll be live-streaming a concert featuring the original score performed by the London Symphony Orchestra.
02:35That's not all we're going to do to celebrate.
02:37We want you to join as part of that celebration by submitting your creations, your fan art, your cosplay,
02:42anything that you have, cool videos, you name it, just send it into Skyrim10.com.
02:47We're also excited to announce the Skyrim Anniversary Edition, which will launch on November 11th.
02:54This new version contains Skyrim Special Edition plus 10 years' worth of content and tons of creations and items.
03:00If you already have Skyrim Special Edition, you can upgrade to the Anniversary Edition for the additional content.
03:07Launching at the same time, we'll have a free next-gen upgrade for Skyrim.
03:11You don't need to own the Anniversary Edition to experience Skyrim on next-gen consoles.
03:15Check out our article on Skyrim10.com to learn more about the Anniversary Edition.
03:20Ashley, there's something else that we were adding in Skyrim that you've been excited about that's free for all players.
03:25What is that?
03:26Yeah, you know what?
03:27I think 10 years is a long time to wait, but I think it's worth it.
03:31We're putting a fishing mechanic in the game.
03:33It's something that I've always wanted to do in Skyrim.
03:35You're running around the world, exploring the wilderness.
03:38You don't have to dive in the water and click blindly anymore, right?
03:41You can now grab a fishing pole, do some fishing quests.
03:45It's a great addition to the game.
03:46It'll be free to everyone.
03:48And it really adds to, again, the immersion of the world of just running around Skyrim.
03:52You can now go and fish.
03:54Sounds very relaxing after a day spent killing dragons.
03:57Yes.
03:58We have even more to talk about at the end of the panel, but for now, let's dive into the
04:01game.
04:02Driving for us today is Chris Kreitz, QA Engineer.
04:04Take it away, Chris.
04:26Could you imagine that the community would be playing Skyrim 10 years later this long?
04:30What does that feel like as somebody that's been working on the game for so long?
04:35Honestly, it's pretty amazing.
04:37We have an amazing mod community who supports our games, and we've built that over the years.
04:43But 10 years, I mean, that's insane.
04:45And we love that.
04:46We love that about our fans, that they continue to add content.
04:49It just makes the game so much better and kind of give it its own life and lets it sort
04:55of last forever.
04:55You can keep playing because there's so much to do.
04:58And this is the iconic carriage ride that has now become, I think, a meme for the ages.
05:02How did the team settle on what the opening was going to be for Skyrim?
05:06I think we always knew you were going to be carted off through execution.
05:10I think there was, I think at one point you were walking.
05:13I don't know when the cart ride came online.
05:15Do you remember that?
05:17I don't remember the cart ride started.
05:19I remember it was like new tech we were adding, and it was very difficult to get the cart to
05:23work.
05:24So it's only in this specific scene, which is kind of interesting.
05:28But we definitely knew that you were going to be a prisoner because it's an Elder Scrolls game.
05:31So you're always this mysterious prisoner with your own past that you can kind of make up yourself.
05:37And that kind of brings you into the world.
05:39I remember us kind of talking a little bit, too, about how, in a way, it sort of harkens back
05:44to like Half-Life in a way.
05:46Like you have this sort of smooth intro into the game where you get some of the story and some
05:52of the setting,
05:53but you don't quite know what's going on yet before you get out into the game.
05:56And that was kind of, that was pretty cool.
05:57Makes it feel believable.
05:59Yeah, we're adding in all these snippets when they're talking about the world.
06:03Like, you know, the horse thief and referencing the divines and Sovngarde.
06:08And it's all there that just sort of, sort of drown you in it.
06:10Like, hey, you're in here now.
06:14The actor who plays Rayloff there on the cart, the first person who speaks to you, he does an incredible
06:18job.
06:18Like, I threw in a lot of lines where, you know, he's, he grew up in this area.
06:23And now the people that have protected him are now carting him off to be beheaded.
06:28And so there's this nice mixture of, like, bitterness, but also sadness when he's carrying the lines.
06:33He did a great job.
06:41What is your favorite types of characters to play when you're playing?
06:45Well, I don't think we knew it was a thing at the time, but I definitely played Stealth Archer a
06:49lot.
06:50I played Magic.
06:51I tried everything a lot, but I'd always come back to Stealth Archer.
06:53I had no idea that was going to be, like, the best way to play or whatever that, you know,
06:58everyone on the Internet thinks.
06:59Because the community defaults back to Sneaky Archer, remember what race you are, what character you want to play, it's
07:03always Sneaky Archer.
07:05How about you, Will?
07:06Two-handed sword, I think, full Berserker mode, just run straight forward.
07:11That was definitely fun.
07:13And then once you're done with that run-through, yes, switch to Mage and do all the Mage stuff.
07:19Ashley?
07:21It depends on what my mood is.
07:23If I'm doing Sword and Board, I'll take Red Guard.
07:26Stealthy Archer is really popular.
07:28I do like to play Argonian because I'm lazy, so I can swim everywhere and I don't have to breathe.
07:32If I'm playing the main quest, Dark Elf is good because you're resistant to fire, so it makes the game
07:36a little easier if you're just trying to get through it.
07:41Oh, Frick, Stormcloak.
07:42General Tullyus.
07:43I'm hearing Helgen call you a hero.
07:45I mean, I think we grabbed the actor Dipsol Tye from Battlestar Galactica.
07:49Yeah, that's right.
07:50Yep.
07:50So we added him in there as a tough military voice.
07:54The funny thing is he's staring down poor Ulf is a stormcloak who's gagged.
07:58So it's not really the meeting of the two heads of the Civil War that it probably should have been.
08:07What in oblivion is that?
08:10Sentries, what do you see?
08:12It's in the clouds.
08:18So this is the first introduction of Alduin.
08:21What were the main inspirations for Alduin's design?
08:24Adam Adamowicz, our concept artist, did do the designs for the dragons.
08:30And we looked at an old movie, Dragon Slayer, because they're like wyvern dragons, and it was really cool.
08:37It's like ILM did the effects on that, so that was a good inspiration.
08:40And then Reign of Fire was a movie that had come out recently.
08:44We used that for like the aggressiveness for how they would stomp across the ground.
08:47That movie was a really, really cool reference.
08:49So those two films I think were good reference.
08:52And then with Alduin specifically, we had to make him, you know, a lot more intimidating.
08:58And so he was sort of like, he was like lava rock that came to life.
09:02Like he's older and ancient and just a different league from the regular dragons.
09:07So that's kind of how we set him apart.
09:09He definitely has that ominous look to him compared to some of the other ones.
09:12I mean, they're all scary when you run into them.
09:14But he definitely has like that almost devil horn look to his head.
09:19How did you develop the dragon language?
09:22What goes into creating a whole new language?
09:24Oh, wow.
09:25That was almost entirely Emil.
09:28So, yeah, Emil did the language itself and what all the words mean.
09:33And then the idea for the shapes was our concept artist, Adam, again, he was thinking about how would a
09:40dragon write and what would that be like?
09:42So the actual characters are imagining dragon claws like turning and scraping rock.
09:49So those are all basically dragon scratches to make the characters for the language.
09:53And then Emil took all that and just ran with it and came up with the shouts and the language
09:58and what all the words meant.
10:00So it is like a partially full language that we use for a lot of stuff.
10:05Yeah, and all the gameplay wise, all the shouts had three components.
10:09So every time you see the writing, their entire language is built on combining three words together.
10:14So they're making all of their writings and language and stuff out of combinations of three symbols each time.
10:22So there's a specific rhythm to it.
10:27Trailer!
10:28Damn Trailer!
10:29Out of my way!
10:30We're escaping!
10:31So the big moment with, are you going to choose the Empire or the Stormplugs here?
10:38When we originally wrote this, I actually had like full dialogue come up and you can ask them questions and
10:43things.
10:44But like there's a dragon flying around and you would just die because we were just locking you in.
10:49And so that's when we decided, okay, they're just going to stand off and then go to two different entrances
10:55and where you physically go is the choice.
10:58Who do you usually pick?
10:59I go with Reloff all the time because I love his voice actor.
11:03But Hadvar's good too.
11:04Keep moving.
11:05Come here.
11:05I just think it's funny.
11:06Like this is the best part of Character Gen because the Empire is basically like, yeah, we were just about
11:11to decapitate you.
11:12But don't worry about that.
11:13That was a mistake.
11:14Just come with us.
11:15Trust me.
11:15We need your help.
11:17Yeah, we had to have like Hadvar doing heroic things to make you realize the Empire is not so bad.
11:23That's why he's like he's rescuing the kid.
11:24He's like leading you to save you from the dragon, even though he was just about to kill you.
11:30We're friends now.
11:31It's fine.
11:31We've got bigger things to worry about now.
11:33Now, see if one of these chests has some armor for you.
11:38And this is a community question from Get Kleenex.
11:41When writing Skyrim, did you have an idea for the conflicts already?
11:44Or were they always going to be what they were?
11:46Did you come up with things on the fly like as the development process went?
11:50Oh, I think we knew about that super early.
11:52Yeah, the Civil War was sort of the backdrop for the whole game.
11:56We knew that.
11:58And we knew that you as the player, you weren't going to necessarily end the Civil War,
12:02but you could like help shift things a little because we wanted that conflict as part of the story.
12:09But it wasn't the main part of the story.
12:10The main part is that you're Dragonborn and you have to defeat Alduin.
12:14So, yeah, that sort of that setting that was part of the setting and always there.
12:18That was one of the early ideas.
12:19That and being Dragonborn, I think, were the two main things that started the story.
12:25It's fun, too, writing something with so much established fiction.
12:28So, a lot of the cities and settlements are things that were referenced previously,
12:33either in earlier games or in books of other games.
12:35So, we would have like one sentence that we would then have to expound upon for the entire city.
12:41The Dragonborn Part 2 was important in this game because with Oblivion,
12:46you were just sort of an accidental hero.
12:49You were in a jail cell and you weren't anybody special.
12:52And then all the way back to Morrowind, you were like the reincarnation of a god.
12:56So, we went from you were a very special character to kind of a nobody who becomes a hero
13:00to then kind of coming back to this game and saying,
13:03yeah, there's something actually special about you again
13:06and why you're the one who's going to save the world ultimately.
13:08So, it's kind of fun, I guess, going through all the games and doing something different.
13:13Great job, Chris.
13:14But if he were a normal player, he would be stripping this area.
13:17He would be stealing everything right now.
13:20It's my understanding that people, because that's what I do,
13:22I steal everything and I sell it all when I get out.
13:25So, I have enough money.
13:26You know, we try to say yes to the player.
13:28So, can I open this? Yes.
13:29Can I take all of this stuff? Yes.
13:31Yeah, we tried to make all the clutter have purpose, too.
13:34It wasn't just like, oh, here's things that you don't interact with, you know.
13:38All the items had value or were useful in some way.
13:42I think that's really important.
13:43Like, you can root through everybody's stuff and steal it
13:46and do something with it, or at least sell it.
13:51See if you can get it open with some picks.
13:53Ah, lockpicks.
13:55Yeah, so this is us introducing you to how the lockpicking minigame works.
14:06Nothing feels better than getting that right, like, on the first try.
14:10What are some of your favorite moments from developing the game?
14:15It's hard to say.
14:15I think a lot of it really is, um...
14:18We all are working on various parts,
14:21and you don't see the game until things start coming together at the end,
14:24and it wasn't until you started seeing, like, the combat come together
14:28with spells, with the world, with all the game systems.
14:31There's a moment when you're making the game where it's like,
14:35oh, it's how all that stuff came together and is actually fun and interesting.
14:38It's like a switch goes off.
14:40It's like, oh, okay, now everyone can see what the game is
14:42and react to it and make it better.
14:45Yeah, and you get to a point where there's so many pieces,
14:48and then you get to see how people put their pieces together.
14:51Like, our level of designers are great.
14:52Like, I remember we were playtesting one time,
14:54and you're in a cave, and then all of a sudden
14:55there's a giant tower right in the middle of it.
14:58And it tells a whole story right there, right?
15:00What happened to this big stonework that's on the bottom of this cave now.
15:04Yeah, absolutely.
15:05Like, the way we make games in that it's such a huge world,
15:08and we have a big team that has to, like, fill out all these spaces,
15:11you never kind of know what everybody's going to do,
15:13because there's so many areas to make.
15:17And the level designers can go build something
15:19and, like, mix and match all different sets and caves and architecture
15:23and just make really, really cool stuff
15:26that you don't see for a while, you know,
15:27when you're working on the game.
15:29And it's like, oh, I didn't know we had this whole area over here
15:32that does this.
15:32It's, in a way, like, as a developer,
15:35you're exploring the game the way a player would
15:38because it's so huge.
15:40That kind of leads into my next question
15:42of what is your favorite example of, like, an Easter egg
15:45or environmental storytelling that you've found in the game while playing.
15:50One of our clutter artists had taken a cheese wheel,
15:54which had a wedge out of it,
15:56and then a bunch of little cream puffs.
15:58And you would have to look at it from above,
16:01but it was the cheese wheel and the little cream puff stack slide
16:03so it looked like Pac-Man,
16:04but only if you looked at it from a certain angle.
16:07I feel like a lot of people on the team
16:09probably have that idea
16:10that nobody's going to find something
16:11that they added, like, a little touch to,
16:13but, like, the community is all about it
16:15and they find, like, everything.
16:16And that's probably, like, those aha moments
16:18that did happen in the game.
16:20I have a community question from the Josh Hutley
16:24or the Josh Utley, sorry if I butchered your name.
16:27What have been some of the things
16:28that players have done that you said,
16:29that made you say,
16:30I didn't know you could do that?
16:32It's something funny,
16:33and it became kind of a joke,
16:36is that you could take the bucket
16:38and end up putting it on some NPC's head
16:41and then they wouldn't be able to see you
16:43because that's how our detection works.
16:44They actually are looking through their eyes,
16:46looking for the player,
16:47and then you could steal everything in their house.
16:49And I made that bucket
16:50and I had no idea
16:52that that's where that was going to end up,
16:54but it was one of our early clutter assets,
16:57you know, things we put around the world,
16:58and I wanted to make sure the physics worked right on it
17:01so we could pile stuff into it.
17:03But I had no idea
17:04people would just, like, turn it over
17:06and, like, place it on people's heads
17:07to rob the world blind.
17:09That was hilarious.
17:10I'm a master criminal.
17:16The exit to Character Gen, yes.
17:18So we spent a lot of time on this
17:21because now you're finally, you're free,
17:24you're open to the world,
17:26and we wanted to present it that way,
17:28like, here's this path
17:29that kind of leads off into the world
17:30and there's a nice, big reveal
17:32and a really, you know, epic view
17:34and it gives the player the sense that, like,
17:38hey, welcome to the world
17:39and you can go anywhere.
17:41You can go play anywhere you want.
17:43It almost seems to entice you
17:44with the paths there,
17:45but then you also can see
17:46Bleak Falls in the background,
17:47so you're probably, like, encouraged
17:49almost to want to go there first,
17:51even though the path is leading you somewhere else.
17:53Yeah, we actually had to write this segment
17:56a few different times
17:57because originally we had
17:59Hadvar or Reloff would, you know,
18:00offer to come with you
18:01because you just escaped
18:02this harrowing experience together.
18:04But when we did that,
18:05everyone felt obligated
18:06to have to go to the next spot
18:07and then it wasn't the big open adventure
18:11the way we normally would have it,
18:13so we ended up having him say,
18:15okay, I'm going to go off on my own.
18:16You can follow me if you want
18:17so that it's a little bit more
18:20at your discretion where you want to go.
18:22The game's not trying to tell you to go anywhere.
18:24Yeah, that line was definitely the nod of, like,
18:26hey, you can do whatever you want now,
18:27but if you want me,
18:28I'm heading to this town.
18:29Whenever you want to do the main quest,
18:31I'll be there.
18:32Yeah.
18:33I mean, just looking at the scene
18:34when you walk out, you know,
18:36something that makes this new for us
18:38with Skyrim is the verticality of the world.
18:40You know, you're able to see these mountains,
18:43like real mountains this time
18:44that you have to actually climb up
18:46and the weather changes.
18:48It's that joke of, you know,
18:49Todd saying,
18:50if you see that mountain, you can climb it.
18:51And that, when I first got out of character,
18:54that's the first thing I wanted to do
18:55was just to go up that mountain
18:56and see what was up there.
18:58We do all this work for these NPCs
19:00that run around the world and stuff.
19:01Like, he has a lot of stuff to stay everywhere.
19:04Oh, yeah.
19:04And I bet you 99% of people
19:06never see him, right?
19:07One day, just for fun,
19:09I followed him
19:10and I saw all these things that have happened.
19:11I went, oh, my God.
19:14All this effort.
19:15Oh, yeah.
19:16He has a whole family there.
19:18Same with Relof, right?
19:20Like, Relof and Hadfarb are from the same village.
19:22They have family that's there.
19:23When they escape, they go,
19:24they sit down and tell them what happened.
19:26They introduce you,
19:27like, this is my uncle.
19:30They'll give you gifts.
19:31They'll be like, hey, here's a gift.
19:33I'm like, you just gave me something.
19:34You just saved my nephew's life.
19:36Exactly.
19:36Take what I got, yeah.
19:37And now I'm going to steal you.
19:39I'm going to rob you blind now
19:40and steal the rest of yourself.
19:41Well, it's mine.
19:42It's yours.
19:42Yeah, exactly.
19:43There's dragons, so we have different priorities now.
19:45What was the main inspiration
19:46for the look and feel of Skyrim
19:47versus other Tamriel provinces?
19:50Well, I think a lot of it is thinking about, like,
19:53what kind of world the Nords live in.
19:56And we sort of settled on this term.
19:59We internally called it epic reality.
20:01And what that really means is it's, like,
20:03it's very picturesque and scenic kind of all the time.
20:07So we wanted really dramatic views.
20:09And the world kind of dictates that.
20:11and then we figure out, then,
20:14how the people live in this world
20:15and how they would look.
20:17So how the Nords dress, what they wear,
20:20what their history is.
20:21We try to layer in a lot of the culture around you
20:25of the Nords from the ancient ruins
20:27we're heading up to now
20:28all the way to, like, how they live now
20:30in the cities.
20:32And a lot of that, like, the Nordic ruins,
20:36some of the inspiration there was, like,
20:38oddly enough, like, Egyptian ruins.
20:41Oh, cool.
20:42And we were talking to Adam about, like,
20:45how do we come up with what's an ancient Nordic,
20:49you know, ruin?
20:50What would it be?
20:51And we wanted it to be, like,
20:52big stone, like, buildings that were, you know,
20:56would stand the test of time,
20:58like the pyramids or something like that,
21:00but not iconic in that way.
21:03And he ultimately came up with this idea
21:05of these sort of rib shapes.
21:08So it was sort of like giant dragon ribs
21:11that would line the ridge of mountains.
21:14So we sort of imagined them as, like,
21:17dead dragon temples all across the world.
21:21That's sort of where the shapes came from.
21:23With, you know, a lot of cool, like,
21:26iconography inside,
21:27much like you'd see in something in Egypt.
21:30So, I don't know,
21:31it was, like, a weird roundabout way to get there,
21:33but we wanted to sort of invent something
21:35that was inspired by other things.
21:38Do you have a favorite region?
21:41I think it just changes as I play.
21:43I don't know why that is.
21:46I don't know.
21:47It depends.
21:48I think, actually,
21:49the classic kind of pine forest mountains
21:50that we're in now,
21:51I think, to me,
21:52is the most iconic Skyrim
21:53and coming up to the ruins,
21:54stuff like this.
21:56but it's nice to, you know,
21:58get out into the tundra
21:59and have, you know,
22:00big open views
22:00or get up into where it's, you know,
22:02snowing and icy.
22:03I don't know.
22:04All of it's got its own kind of feel.
22:06Yeah, I spent a lot of time in The Reach
22:08because I was doing a lot of writing
22:09for the city of Markarth
22:10and that was nice
22:11because it was so different.
22:13You had all the Dwemer ruins
22:15and they, you know,
22:16built a lot of stuff
22:18out of the dungeon kit
22:19and just jammed it
22:20into the settlement kit.
22:21The Dwemer stuff, too,
22:22was pretty cool
22:23because we have this sort of,
22:25I don't know if there's a map,
22:26but we know the migration
22:28of the dwarves
22:29and where they came from.
22:31You know,
22:32so we have them all
22:33in Morrowind
22:34and then coming through the mountains.
22:36So that's how we kind of
22:37put the Dwarven stuff
22:38more heavily
22:39into The Reach
22:40because that's where
22:42they would have traveled.
22:43I don't know if anyone
22:43would know that or care,
22:45but it was pretty cool
22:46in building the world.
22:47Like, oh,
22:47let's put a lot more Dwarven stuff
22:48on, you know,
22:49the western side of Skyrim.
22:52How about you, Ashley?
22:53Do you have a favorite region?
22:54So usually my go-to
22:55is I'll be in white,
22:56brown, I'll take a carriage
22:57over to Riften
22:58and I'll do the walk
23:02of Riften
23:04basically towards
23:05the Throat of the World, right?
23:06So basically you're walking
23:07through, like,
23:07this fall foliage.
23:08It's beautiful.
23:09There's a lot of fun stuff
23:10to do on the way.
23:11Then you hit the mountain
23:13and you just start
23:13going up all the steps
23:14to the Throat of the World
23:16to do that part
23:17of the main quest.
23:17and so I've always
23:18really enjoyed that walk.
23:19During development,
23:20everyone, you know,
23:21everyone playtests the game
23:22and usually what it'll do
23:23is we'll go,
23:24hey, Will,
23:24you're going to play
23:25the Thieves' Guild this time.
23:26Matt, you're going to play
23:27the Mages' Guild.
23:28I remember playing
23:29a lot of Thieves' Guild,
23:30so I was out in Riften a lot.
23:32Yeah, I think that area,
23:33that fall forest region,
23:35we were trying to make it
23:36sort of the prettiest area
23:38in the game,
23:39if that makes sense,
23:40and it's the most, like,
23:41relaxing,
23:42whereas everything else
23:42is a lot harsher.
23:43So that was kind of
23:45the contrast region
23:46to be like,
23:47it's nice over here,
23:48and then the cool part
23:49was you go to the city
23:50and you find out
23:50actually it's kind of
23:51a terrible city.
23:52This is where
23:52the Thieves' Guild's living,
23:54they're all, you know,
23:55on the lower level
23:56of the city.
23:57Green Lodge, horrible.
23:59We did that on purpose.
24:00We wanted it to,
24:01the contrast of like,
24:02hey, that city's actually
24:03kind of bad,
24:03but it's in the prettiest location.
24:05I kind of like that even more.
24:07Do you have a favorite dungeon?
24:09There's so many of them
24:10to explore.
24:10They have, like,
24:11kind of different features
24:12in them.
24:13There's tons of awesome
24:14dungeons in the game,
24:15but I actually think, like,
24:16Blackreach is really cool
24:18because it's so expansive
24:21and it's a surprise.
24:23You know,
24:23it wasn't something we showed
24:24and it was a cool moment
24:26where the player's like,
24:27okay, I've seen the map,
24:28I kind of get what this game is,
24:29and then, like,
24:30you go underground
24:31and stumble into it
24:32and you're like,
24:33wait, this place is huge
24:34and there, you know,
24:35there's all these little, like,
24:36hidden parts to it.
24:37I think that's really cool
24:38when you do something
24:39that's, like,
24:39a surprise that's that big.
24:43And this is where
24:43I believe you first see Draugr
24:45if you're going down
24:46the main path.
24:47What was the inspiration
24:48behind them?
24:50Well, we wanted to have,
24:51you know, Undead,
24:53and we'd had Draugr before.
24:54I think we put them in
24:57Blood Moon,
24:58the expansion for Morrowind,
24:59so that's going way back.
25:01And it's a different take,
25:04like, they're not skeletons,
25:06they're not this,
25:06they're more of, like,
25:07mummified warriors,
25:08but we didn't want them
25:09to be slow-moving,
25:10we wanted them to have,
25:11you know,
25:12be action-oriented combat.
25:13Be terrifying.
25:14Yeah, and they're sort of
25:15the guardians of these
25:16ancient temples,
25:17they're buried there.
25:19I remember during Skyrim
25:20going back to Blood Moon
25:22and referencing a lot of that
25:24design and art from that,
25:26just to figure out,
25:27like, what did we do,
25:28how did we make that?
25:31Yeah, early on,
25:32it was kind of our own,
25:33our only big example
25:34of something that we'd done before,
25:36unless you go back
25:37to the really, really old games
25:38and there you just know,
25:40all right, well,
25:41it's a snowy region.
25:42It's, you know,
25:42there's not as much
25:43you can pull from that.
25:44You can pull more of the lore,
25:46but not the setting as much.
25:47Right, right.
25:49So this room
25:50holds the distinction
25:51of being the room
25:52with the most developer deaths.
25:55That's true.
25:56It feels like a death trap.
25:57That is true.
25:58We were tuning the balance
25:59specifically when we hit this room
26:00and we kept changing
26:02the number of Draugr here,
26:06the placement of the oil trap.
26:08I think, yeah,
26:10we ran through,
26:11would just die 10,
26:1312 times over,
26:14take a ton of notes
26:15and do it all over again.
26:17The thing I like
26:18about this dungeon too
26:19is if you just do this dungeon
26:21out of character gen,
26:22you got enough of everything.
26:23You got armor,
26:24you got weapons,
26:25you'll have spells,
26:26you'll have leveled up a few,
26:27I think you level up
26:28like two or three times
26:28in this dungeon.
26:31I died a lot
26:31in this encounter too,
26:32actually.
26:33I hated this god,
26:33this boss.
26:34The dragon priest.
26:35Yes.
26:37I would actually intentionally,
26:38I would wait
26:39to hit the word wall.
26:40I would do everything.
26:41I would basically
26:42get everything,
26:42get it all set up,
26:44do everything.
26:44That's how I played as well.
26:45Pick everything up.
26:46Yeah,
26:46and then do the word wall
26:47and then go,
26:50okay, here we go.
26:52Don't die.
26:54I do keep away
26:55and I would try
26:55to like run around
26:56and like just hit him
26:57from time to time
26:58if I'm too low
26:59and then like run away
27:00and go,
27:00and then like come back later.
27:02Yeah.
27:09I think we have enough time
27:10to maybe get through
27:11this one guy
27:12and as was intended
27:13to be the case with Skyrim,
27:15we got lost with time,
27:16so we'll have to come back again
27:17and maybe do another
27:19follow-up panel
27:20where we go to white run.
27:21and we'll see you later
27:22Yeah, exactly.
27:30Oh, no.
27:31He's coming pretty well.
27:33Way to go, Chris.
27:35Thank you to Ashley,
27:37Matt,
27:37and Will
27:37for chatting with us today
27:39and Chris
27:39for helping us
27:40through the game journey.
27:41We have more Skyrim
27:43to come this weekend.
27:44Join us tomorrow
27:45for a Skyrim fun run
27:46with none other
27:47than Gus Johnson.
27:49Thanks again for joining us
27:50and we'll see you later
27:51this weekend.
27:52No, no, no, no!
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