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00:01At GDC, NVIDIA showcased two new demos that highlight what's possible for game developers to achieve on ARM platforms.
00:09For the first time ever, we're showing NVIDIA RTX technology running on an ARM device.
00:14Paired with an RTX-capable GPU, ARM-based systems are able to deliver RTX features such as real-time raytracing
00:22and DLSS.
00:23This is a demo of Wolfenstein Youngblood, running on a system with a MediaTek Campanio 1200 ARM processor.
00:30It's accelerated by an NVIDIA GeForce RTX 3060 and built with help from machine games and Bethesda Softworks.
00:38An ARM version of this game is not planned for commercial release, but the flexibility and power of the idTech
00:44engine made Wolfenstein Youngblood a natural choice for a demonstration of the technology.
00:49Real-time ray-traced reflections greatly improve image depth.
00:53Note how puddles reflect light sources such as street lamps, neon storefronts, and blazing fires.
01:00Here's a scene from The Bistro, with more than 80,000 illuminated triangles emitting all at the same time, bathing
01:06the room in lamplight and sunlight.
01:09Every light in the scene is casting shadows.
01:11These effects, made possible by RTX Direct Illumination, or RTXDI, and NVIDIA Real-Time Denoisers, or NRD, create a cinematic
01:22quality display.
01:23The NVIDIA SDKs used in these demos include RTXDI, NRD, and RTXMU, and are available for developers working on ARM
01:32and Linux now.
01:34RTXGI SDK now supports Linux, and ARM support is coming soon.
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