00:04Musica
00:30Stranded on an uncharted continent, with no memory of the past, you must lead.
00:37You start with just a handful of peasant dice.
00:40Unexceptional, but crafty and capable of doing a little bit of everything.
00:45You can send them out to start gathering some essentials like food and wood.
00:49Every task requires time to be completed, but eventually you will have enough resources to develop your settlement.
00:57Building a house is a humble first step towards building a realm.
01:01With this house, you can obtain new peasant dice and start growing your population.
01:07A bigger population means more resources to sustain it.
01:11Some farms and a mill should ensure a stable source of food for the summer.
01:16In Dice Legacy, every roll matters.
01:19Every time a die is rolled, its durability goes down.
01:22If it reaches zero, the die will perish.
01:24You can lock your dice to prevent them from rolling, saving them for later.
01:29And durability can be restored by feeding dice inside the cookhouse.
01:34With a stable flow of resources, it is now time to discover what lies ahead.
01:39A district hall allows you to expand your territory, revealing new opportunities and locations to explore.
01:44It is also time now to upgrade your dice and establish new dice classes.
01:50The school allows you to upgrade peasants to citizens, cultured people dedicated to research and technology.
01:57Citizens can be useful in obtaining knowledge that can be spent to unlock new buildings and technologies for your realm.
02:03It's getting colder. Winter has arrived.
02:07Food production becomes harder and dice will risk freezing, which will make them unusable.
02:13Steam generators prevent dice used nearby from being frozen, but they require a stable supply of wood to keep them
02:19burning.
02:19If a die is frozen, a quick stop to the tavern should do the trick.
02:24Technology, preparation and patience are key in making it through the winter.
02:29At last, the snow is gone. Summer is here. It is time to face the council.
02:36At the start of every season, the council will propose new policies for your reign.
02:41Choosing which one to pass will heavily influence your realm and can change the course of the game.
02:47Your choices are not without consequences.
02:50Which policies you pick, as well as other actions such as gaining and losing dice, can please or anger your
02:56dice classes.
02:57A pleased dice class can provide powerful bonuses, while an angry one could be hard to manage and even threaten
03:03your whole reign.
03:06As you collect resources, construct buildings and manage your realm, you will discover that you are not alone in the
03:12ring world.
03:13A mysterious threat lurks in the mist. Rumours about the others are spreading among your population.
03:19Hostile forces will try to steal your goods, start fires and destroy your buildings.
03:25Soldier dice are the best way to stop them.
03:28You must do everything you can to defend your realm and discover the source of these attacks.
03:34On your journey through the ring world, you will tend to sick and wounded dice.
03:39Deal with monks and merchants.
03:42Interact with encampments inhabited by eerie factions.
03:45Explore ruins and discover secrets.
03:48Forge dice together to create powerful constructs.
03:52And ascend dice to carry them through playthroughs.
03:55All in an attempt to control fate.
03:58To discover the truth.
03:59To carve your own destiny.
04:02This is DICE Legacy.
04:05You are the end of the day.
04:08All right.
04:15To discover the truth.
04:15You are the end of the day.
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