00:28DOOM ETERNAL
00:30DOOM ETERNAL
01:04DOOM ETERNAL
01:05KENTUCK ETERNAL
01:18keeper
01:20even requesting
01:27here
01:29clinically
01:29life
01:29abilitĂ .
01:31All the demons in battle mode can drop hazards
01:34that damage the Slayer
01:35as well as summon different combinations
01:38of AI controlled demons
01:39that behave and fight just like you expect
01:42from the campaign.
01:45Dropping hazards and summoning demons
01:48is controlled through a summoning wheel
01:50allowing you to use these critical tools
01:52quickly when under fire.
02:00In battle mode,
02:02players take control of a fully loaded
02:03Slayer with all his guns,
02:06mods, and equipment.
02:09Just like in single player,
02:11the Slayer must aggressively
02:12manage not just the demons in the
02:14arena, but also their
02:16resources.
02:19Glory kill demons
02:20to replenish health, chainsaw
02:22to gain ammo,
02:24and torch demons to add armor.
02:27But be aware,
02:28each demon player has a slow
02:30charging ability to block those
02:32resources for a short time during the
02:34round.
02:35A perfectly timed resource block can put the
02:38Slayer on the ropes.
02:40Battle mode is all about
02:41fast-paced fun, but the mode's
02:44gameplay goes beyond character abilities
02:46to create moments of incredible
02:48pacing and drama.
02:49Take something simple like player outlines.
02:52Demons can always see the Slayer,
02:54even through walls.
02:55But if the Slayer is able to break
02:58line of sight,
02:59his outline vanishes.
03:02Each arena has been designed
03:04to allow a clever Slayer to use
03:06the environment to become invisible
03:07and then flank the demons.
03:10This can change the pace of a match
03:12from a head-to-head brawl
03:13to a game of cat and mouse
03:15that leads to a surprise attack
03:17and then back to a brawl.
03:19Every arena is also designed
03:21with two portals facing each other
03:23at opposite ends that can only be
03:25used by the Slayer.
03:26As Slayers learn to use the portals
03:28to flank the demons,
03:29the tactic can be countered by
03:31demon players who drop hazards
03:32or AI demons on the other end.
03:36Working together is critical for the demons.
03:40When alone,
03:41a player demon doesn't typically
03:43stand a chance against a Slayer
03:45with all his weapons and speed.
03:47So Slayers try to isolate a demon,
03:50take it out and move on to the next.
03:52The demons can counter by staying close
03:55and working together.
04:03There are also important strategies
04:05for the Slayer to master.
04:07There are also important strategies
04:07In the air, the Slayer is tough to hit
04:09and the arenas have been designed
04:11with jump pads and monkey bars
04:13that a Slayer can use to traverse
04:15from one portal to the other
04:17without touching the ground.
04:19All while delivering damage
04:21to the demon players.
04:24Of course, the Slayer's need
04:26for ammo, armor and health
04:28bring him back to the ground.
04:30So when he lands to chainsaw an enemy
04:32for more ammo, demon players
04:34can launch a coordinated attack.
04:38One of the most dramatic moments
04:40in every round is when a demon dies.
04:44Once the Slayer has eliminated one demon,
04:46a respawn timer begins.
04:48And the Slayer has 20 seconds
04:50to eliminate the other demon
04:52to win the round.
04:54If he fails, the dead demon player
04:56rejoins the fight with half-health.
04:59This quickly turns an all-out battle
05:01into a tense game of hide-and-seek.
05:03Rounds are won
05:04when either the Slayer is killed
05:06or both player-controlled demons
05:08are killed.
05:09But strategy extends between rounds as well.
05:12Players choose upgrades, abilities,
05:15and even super weapons
05:17in later rounds.
05:18In a best-of-five match,
05:20if either side can win just one round,
05:22they gain access to power items
05:24like player demons
05:26being able to summon the Baron of Hell
05:29or Slayers gaining the BFG.
05:35Battle Mode is designed to be a fresh, competitive experience
05:39that's full of drama and deep strategies.
05:41After launch, all players can expect
05:43additional playable demons and maps
05:45for free.
05:47We hope you'll join us in Raising Hell
05:49in Doom Eternal's Battle Mode
05:51on November 22nd.
05:53The End
05:54The End
05:54The End
05:55The End
05:58The End
06:00Grazie a tutti.
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