00:00Sì, sì, sì.
00:30Media Molecule ha fatto le lessons learned from the original groundbreaking game
00:33e combino them with big ideas from the community
00:35to make LittleBigPlanet 2 a powerful creative tool
00:38that would make any artist giddy with anticipation.
00:41But you gotta wonder,
00:43when your players have gone above and beyond the call of creativity,
00:46where do you take them next?
00:47Obviously we've spent a lot of time looking at the user-created levels
00:51and content from LittleBigPlanet 1.
00:54Constantly, you know, inspired ourselves
00:57and amazed at what people have done.
00:59I mean, the thing about the community has been
01:01that they are incredibly quick to push the boundaries.
01:04I mean, that's the bottom line.
01:06Our stated aim from the beginning of LBP was to learn from the community
01:09and when we were first writing it, we'd have these moments of doubt
01:12where we were like, can people actually create amazing levels of this?
01:15We had to explain it to ourselves through the press.
01:17This time around, we know what the community can do.
01:19It was astounding.
01:21So now we can really build on that.
01:23Typically, when players find a bug in a game,
01:25they use it for an unfair advantage against other players.
01:27In this case, it seemed to help the community flex our artistic muscles.
01:32There's a bug which they found called the 50-layer bug
01:35and we totally didn't know it was in there.
01:37We didn't catch it when we shipped the game.
01:39But people have been using it to create levels that just have visual impact
01:44and they rebuild backgrounds that officially they weren't allowed to do
01:47but they've just done it anyways.
01:49The last level design guy that we hired was from the community.
01:53He was doing things that we just couldn't work out how he was doing it.
01:56I think he was originally a builder, construction worker in the UK
02:00and now he's a game designer at Media Molecule.
02:03While the tools Media Molecule gave users were very powerful in the original game,
02:07the players decided to take the idea of play, create and share to a whole new level.
02:12Literally.
02:12With LittleBigPlanet, there was a tiny minority of brilliant creators
02:17who basically bent the rules and created shooters and arcade games
02:21and not just platformers.
02:22Because when you think of LBP1, most people see a platformer.
02:25Now Sackboy is still going to be in the new game
02:27but the cool part is that we wanted to bring that idea of building
02:30not just platformers to everyone,
02:32not just the hardcore of the hardcore of the creators
02:35but with LBP2, you'll have all that flexibility made easy for everyone.
02:39The upside for the really powerful hardcore creators
02:43is that they then get an extra boost up into even more crazy territory
02:47which I can't predict but I hope it'll be amazing.
02:50With LittleBigPlanet 1, you could describe that as an editor for platform games.
02:56With LittleBigPlanet 2, we actually want to make it a platform for games.
03:01We want to broaden what's possible with the tool.
03:06It's still going to cater for and build upon what we had before
03:09you know, physics, platform type games
03:11but it isn't just platform games now.
03:14You can create a racing game or a shooting game or a fighting game
03:19or a game that doesn't even have a definition yet.
03:24Media Molecule learned very well that by giving the community tools
03:27they would build amazing things.
03:29Not only will you have large-scale game development tools,
03:32Sackboy will be getting a few tools of his own.
03:34One item you'll be getting a lot of new use out of is the grapple tool.
03:38Don't let those little stumpy sack legs get you down.
03:41If there's something way up high that you can't reach,
03:43the grapple will become your new best friend.
03:48Media Molecule has worked hard to make it easier to use all the tools
03:51and to share your brilliant creations with your friends.
03:54So one of the big things the community asked us about was like,
03:56so I've made a cool level, how do I tell everyone about it?
03:59How do I get people to make my level popular?
04:02And that's one of the big things we've really been working hard on
04:05and the web is going to be quite a good part of that as well.
04:07One of the ideas that we've actually got running internally now
04:10is that every level you publish gets a web page, gets its own web page.
04:14And what will happen is that when you publish,
04:16you can go and distribute that link to all of your friends.
04:19They can go online, even if they don't have a PS3 yet,
04:21they can go and check out the level, the high scores, the screenshots.
04:24And then from the web, they can then connect it back to their PS3.
04:28So they can be browsing the web at work or on their lunch break
04:32and click loads of levels they like the look of.
04:34And when they come back to the PS3 and the PlayStation Network,
04:36they'll be able to see all of those levels ready queued up to play.
04:39So it's finding ways to close that loop so that players can find the good stuff.
04:43But don't worry, it's still going to be the same LittleBigPlanet universe you know and love,
04:47just way more advanced.
04:49From the graphics angle, I've been redoing the lighting
04:51so that even existing levels that you've already created,
04:55if you re-saw them in LBP2, you'll have that level of flexibility and lushness
04:59that mean that if you want to do a really dark level
05:02or something that's very personal to you,
05:05that visual style will be possible much more so than in the first game.
05:08With the DLC, obviously a big part of that was the costumes.
05:11And the interesting thing about that is that with LittleBigPlanet 2,
05:15all of these costumes that you may have bought,
05:17you're going to suddenly find that they've got another use
05:19that they didn't have in LittleBigPlanet 1.
05:23And you're going to want to have a large wardrobe.
05:26Indeed you will.
05:28That's right, you won't be the only sack you need of some stylin' threads.
05:31In LBP2, you'll be able to create, resize, customize, and program your own AI sackbots
05:36that will follow your every command.
05:39And since most people play LittleBigPlanet's multiplayer,
05:42you can bet that there will be tons more features for you to play LittleBigPlanet 2 with your friends.
05:46And though the devs aren't talking now,
05:48our sources reveal that we'll hear much more about LittleBigPlanet 2's multiplayer at E3 just around the corner.
05:54With LittleBigPlanet 1, after a fairly short amount of time, we had over a million levels.
06:01And the aim with LittleBigPlanet 2 is that in a similar amount of time, we'll have over a million games.
06:08That's the dream.
06:10LittleBigPlanet 2 promises to give you and your friends easier and more powerful tools to play, create, and share your
06:16genius levels.
06:17And now, even games.
06:19And we can't wait to see what kind of amazing stuff you come up with.
06:26For more in-depth coverage of LittleBigPlanet 2,
06:29be sure to pick up the August issue of PlayStation, the official magazine, on newsstands June 29th.
06:34We'll see you next time.
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