00:19Grazie a tutti
00:30Welcome two-time snowboarding Olympic gold medalist and skateboarding pro athlete Sean White
00:50Yeah, hi Sean, great to see you, so you've had a decent year, you just won your 10th
00:59Winter X Games gold medal and then you went to this thing called the Olympics and won your second gold
01:05medal in snowboarding which is two more than my current total
01:08So it's been a pretty good year
01:10Yeah, it's been wild, I mean...
01:12I see for the player to transform the environment in real time as he plays the game
01:17So as you play the game
01:21Dude, look around. This place is covered with dipstick ministry propaganda. See if you get this place looking right
01:32Good luck
01:33So this is the ministry world that you can see at the start of the demo. You can see it's
01:37lacking in life. It's devoid of passion, fun, excitement
01:41So the quest...
01:43If we're going to have any shot at fixing this place, you're going to need these brainwashed locals to snap
01:49out of it and start thinking straight
01:50There I am, if you didn't know
01:51Uncanny
01:52That's me
01:53Your hair is luxurious
01:54Right?
01:57So you can see immediately as Alexi tricks, he's bringing the life and the colour back
02:02You can see that the shops are reviving, the trees are blooming into leaf, the people are being influenced
02:09Everything's coming to life, but more than that, it's also that we're creating new skating opportunities
02:13So a kicker pops in to enable Alexi to jump over this taxi
02:18And here, the wall transforms so it grows, makes a different shape, creating different skating opportunities for the player
02:25And it's all about trying to create these opportunities
02:28Do you get hassled by the cops?
02:33All the time
02:35In real life or in the game
02:39Nick, do you skateboard?
02:40I try, I'm weak
02:43Right
02:43That's why I have a video game
02:45Right
02:45So the cool innovation for us is what we call shaping
02:49It's the ability to take an object and to bend it in real time under full analog control
02:56So as a result, Alexi is able to make his own skate line
03:00He's making a completely new skate line that is unique to him and how he wants to play the game
03:05And you're able to go back and reshape it and transform it again and again until you got it the
03:10way you want it
03:11Exactly
03:17But shaping's not just about rails, you can also take the ground and you can morph it up or down
03:22As Alexi's demonstrated he's gone down, finding a new area to skate in underneath the subway
03:27Wow
03:27Have you actually ever done that?
03:29Jumped a subway train
03:30That was actual motion capture right there
03:31Oh, right there, yeah
03:32Had to get the train
03:33You better hit this one, man
03:35No pressure
03:49So one thing that was really important to us, whilst we have this innovation of transformation and shaping
03:55We really wanted to have a solid skateboarding base as the foundation for the game
04:00So we worked really close with Sean to make sure that the weight of the skater was right
04:04The placement of the feet on the board was good
04:06The way he moved the animation
04:08So that you could tell the difference between a pop shove it or a kick flip or an impossible for
04:13example
04:17I just like that out of every game I've ever played it's always just been your set level and this
04:21is just ever changing
04:22You know, you can always adapt and change and do whatever you want to do over and over again
04:27Yeah, in fact, Alexi can demonstrate that we can
04:33There you are
04:34Again, that's the real
04:36When was that?
04:37That was a skate park in Montreal while I was doing the voiceover and we went and shot that footage
04:41Nice
04:48So if you remember how the map looked at the start of the demo
04:51It was really lacking in life
04:52And if you see it now, we've brought all the trees, the life, the colour, the excitement back to the
04:56city
04:57And that's what we're trying to do, reviving this city
05:02But we still have one more billboard to influence
05:04And a bit more of the demo to go
05:06Yeah
05:08They gave me a smaller box in the end
05:10Yeah, you got the little ones
05:11Yeah, we're bigger than you
05:12Yeah
05:13It's much higher in rehearsal
05:14Yeah
05:15Wow
05:20Can you compound fracture your femur in this?
05:23He basically just falls so hard that your guy explodes
05:26Oh
05:29It seemed more reasonable
05:31Yeah
05:32It was a lot less hospital time if you just explode
05:37Did you just finish all the...
05:39So you can see here
05:40Yeah, you can see we've got a massive transformations that also take place in the game creating more opportunities
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