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  • 22 ore fa
In alta definizione la prima parte del dietro le quinte di Quantum of Solace, prossimo titolo multipiattaforma dedicato all'agente segreto 007.
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00:06Grazie a tutti.
00:30Hi, my name is Jeremy Luties and I'm one of the design directors.
00:33The film production team disclosed many things to us, whether it be screenshots from the film, anything from dailies or
00:38models.
00:39What that means for the game is that we have gone through authentically and tried to recreate moments in the
00:44game so that people can feel what the movie is like.
00:47We've gotten thousands of photos from the set of the new movie and hundreds of photos from Christina Rea.
00:52So it's really helped a tremendous amount.
00:54We are going to record voice for all the major characters and all the real actors' voices will be in
00:59our game.
01:00The name's Bond. James Bond.
01:03Most of our scenes in our game will be scenes that gamers will recognize from the movies.
01:08But there are some interesting things that we're doing in between scenes of the movies to make it more of
01:13an interactive gameplay experience.
01:14You get to take the active role in what Bond is going to do in that sequence you watched happen.
01:19So when Bond made that choice to either go through the door or not, simply instead of watching it through
01:24that movie, that's your choice now.
01:26We can make sure that we're creating the most authentic experience, detailed and directly related to the information they've given
01:33to us.
01:33The amount that they've been open with us and trusted us with this information well before the movie has come
01:37out has been a great thing and it's going to make our game that much better.
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