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Un diario di sviluppo che mostra varie caratteristiche di The Conduit, tra le quali il buon livello raggiunto con l'A.I. dei nemici e le vaste possibilit di personalizzazione dell'interfaccia e dei controlli.
The Conduit il nuovo sparatutto per Nintendo Wii previsto per il primo trimestre 2009.
Trascrizione
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01:11We've also pumped up our sound effects quite a bit since our last diary.
01:14Our engine also supports Dolby Pro Logic 2 and has a 16 by 9 aspect ratio.
01:19This is an example of our motion blur and be-willed up distortion.
01:23You notice that things at the edge of the scope are more distorted and blurrier than those at the center
01:27of the screen.
01:27And we also blur the entire background during reloads, although this particular feature can be turned off in the options
01:32menu.
01:33These pulse boxes here demonstrate our heat distortion effect.
01:37And here's an example, we're going to pause for a moment, showing the real-time dynamic shadows on this invader
01:42and the paramounts as they attack the player.
01:44Here's an example of our customizable control layout.
01:47We, of course, have several different presets, but we also allow you to totally adjust your controller layout.
01:54If you want to jump on a different button or you want to be able to switch it, you can
01:58do so.
01:58We also have, as you see here, a variety of controller sensitivity options from turning speed to camera style.
02:05We allow you to customize that as well.
02:07We also allow you to totally customize your bounding box or dead zone, which determines how fast you turn and
02:15when you begin turning.
02:16All of these have numeric values, so you can share your favorite settings with your friends.
02:21We also have an exciting feature.
02:23We have a customizable HUD, where we allow you to grab the various HUD elements and place them where you
02:28want to see them on screen.
02:30Text boxes, health bar, doesn't matter. It's totally customizable.
02:35As is, as you see here, the transparency, where we allow you to make the HUD as opaque or translucent
02:41as you wish.
02:41You can even use this to make the HUD disappear completely.
02:44Now, we'd also like to take this opportunity to announce the winners of our controller mapping contest that was started
02:50last year.
02:56Their entries will be used as the basis for three of our controller mappings when the Conduit ships.
03:01Congratulations, and a big thank you to the countless other fans who submitted entries.
03:05We hope you've enjoyed this exciting peek into some of the features that are going to be in the Conduit,
03:09and we hope to be playing against you in the spring of 2009.
03:12We hope you've enjoyed this video.
03:12We hope you've enjoyed this video.
03:12We hope you've enjoyed this video.
03:13We hope you've enjoyed this video.
03:14Grazie.
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