00:00Right now the Red Bulls must be stronger than anything else.
00:03Yeah, yeah.
00:03And if they sort of re-contrere the season, will they be able to change?
00:07Well, ideally, we're releasing in September.
00:10Yeah.
00:10We get to see what happens throughout the strengths and weaknesses.
00:14Before we're launching right at the start of the season,
00:16we were more inclined to do the DLC
00:17because we'd be guessing it's important.
00:20For example, last year when Brawler did amazingly well,
00:22every developer would just get that completely wrong.
00:25You know, you could know that the Brawler are amazing
00:26if you'd also start the season.
00:28We'd probably want to do DLC.
00:29But because we're coming out in September,
00:31we're coming out in September next year,
00:32so you'll get another four-year death cycle.
00:34Yeah.
00:34You can see the strengths of weaknesses of the car.
00:36So, for example, this...
00:38Very recently, what we've done for the McLaren is
00:40they've got the epithelium.
00:40I was getting to the McLaren with a general thing.
00:42What we've done is improved the aero on the car,
00:45so we've got less drag.
00:46So, when I'm releasing it for like Monta or Spa,
00:48and I'm on a low-drag car,
00:50I'm more inclined to apply,
00:51and I'm sure people will find this more inclined to apply all the time,
00:53is that the drive with the McLaren has got a superior aero.
00:57Red Bull and the other drivers.
00:58So, we get to see them.
01:00What I'm looking at is just...
01:02I mean, I don't know if you can do it yet,
01:04I'm just curious.
01:05If you look at FIFA, for example,
01:07you've been down at the latest this week's match stats,
01:11it affects the players.
01:12So, what I'm playing is,
01:13who in the future
01:14will you guys
01:15do that for the race?
01:17Possibly.
01:17I mean, it's been on the cards
01:18you're talking about that,
01:19but we are intending to launch in the season as well.
01:21Yeah.
01:22The thing is, with our game,
01:24whilst the first season is totally accurate,
01:26and it's based on the 2010 season,
01:28so it's the right drivers and the right performance,
01:30when you start going into your following season,
01:32that's following your own fantasy card.
01:33So, whilst in a real game,
01:36you might be called Lotus's Fortunes,
01:37they become championship contenders,
01:39Red Bull might stop driving by dropping out of the bag.
01:42If you updated at that point,
01:43it all becomes out of sync,
01:44because you've seen these things
01:46develop in your own game.
01:47That's only useful for us to launch a new career.
01:49So, once every time you launch a new career,
01:51it's based on...
01:51So, AI can have those rashes without our interaction, right?
01:56Possibly.
01:57All right.
01:57No, it's interesting.
01:58Wow.
01:59And what are these red things on my engine?
02:03On the editing?
02:05Yeah, because you can see this icon in the moment.
02:06It's always red at the moment,
02:07so we'll put that in here.
02:09But you will be able to have your engine force affected.
02:12So, for example, if you're following another car,
02:15and your engine's dirty air,
02:16that gets the airflow into your car.
02:18So, the engine starts to overheat.
02:19You've also got the ability to turn the engine up,
02:23or turn it down,
02:23so you can set it to cruise mode,
02:25or fast, or standard.
02:26That affects the engine temperature.
02:27When you're sitting still,
02:29like in a pit stop,
02:29from the start to the race track,
02:31from the quick start,
02:32the engine temperature rises dramatically.
02:34It's about saving it.
02:35All the cars are slightly different as well.
02:37What I've been doing recently in multiplayer,
02:39I'm handling, designing myself a bit,
02:41racing the McLaren and the HRT,
02:43or some other low-class car.
02:45Turning the HRT up to maximum,
02:47and turning the McLaren to cruise,
02:48as if it was going to add to that,
02:50and just see what the performance difference is
02:52out of between the car.
02:53And it's quite good fun,
02:55really pushing out of the lower T,
02:56because you really feel like you're hustling it.
02:58When then you jump into the McLaren,
03:00you can really feel that you're able to lean on that car,
03:03and not hold.
03:04The fact that it's just set up a lot better for the tracks.
03:06You get quicker time out of it,
03:08whereas in the HRT,
03:09you just feel like it's a good workout.
03:11Whoa!
03:13Without any driving assist,
03:15I think the car can get spun.
03:17I'll tell you, it gets spin, yeah.
03:18We do some interesting things with the driving aids as well.
03:20For example,
03:21most racing games have got traction control systems
03:24to stop your wheels spinning up.
03:25But what we're doing is,
03:26the players are using all those systems.
03:28When you're facing in the wrong direction,
03:30or you're facing the racing line,
03:32what drivers do is do a bone out,
03:33spin the car around,
03:40and it re-engages,
03:47and it might fall away again.
03:48So, for the players who jive with all the drivers,
03:51they still feel this load.
03:52They're not getting caught up in anything.
03:54They feel like they're amazing drivers,
03:55but we're actually helping them in the background.
03:58Shit!
03:59Whoa!
04:00That looks cool with damage on as well,
04:01in between everyone.
04:02Yeah!
04:02I'm not and Romo,
04:03who's really excited about an Fcis.
04:03Since 13 Ruая,
04:03After all 해 do the Kokos and enfermed.
04:03and we get started on.
04:03Over qua head.
04:03Grazie a tutti.