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Un documentario su Star Wars: The Old Republic. The Old Republic un MMORPG basato sull'universo di Star Wars, sviluppato da BioWare sulla struttura della serie Knights of the Old Republic, atteso su PC per il 2009. Il filmato mostra alcuni commenti da parte degli sviluppatore inframmezzati da sequenze di gameplay e cutscenes.
Trascrizione
00:26Star Wars The Knights of the Old Republic
00:58Star Wars The Old Republic
00:59Star Wars The Old Republic is really a chance for us to create the ultimate Star Wars game.
01:03It's a game that allows you to live in the Star Wars universe.
01:06We've wanted to build a massively multiplayer game at Bioware for probably over a decade now.
01:10And of course, our experience working with LucasArts on the Knights of the Old Republic franchise is a natural combination.
01:16It's something we think is just a perfect fusion to build an MMO in the Star Wars Knights of the
01:21Old Republic space.
01:22And what we're doing is we're taking some of the best-of-breed features from other MMOs, exploration and combat
01:27progression, and we're not losing any of those.
01:29Instead, what we're doing is we're adding a fourth pillar, the pillar of story and character.
01:33This game takes place in the period of the Old Republic, thousands of years before the rise of Darth Vader.
01:39This is a rich period in the Star Wars lore where Sith and Jedi are constantly at one another, and
01:45there's constant conflict.
01:46So what you're about to see is some early pre-production footage.
01:49It's very exclusive for you, the fans.
01:50We haven't shown it to anyone else yet, and we're very excited about it.
02:13The MMO industry in general has been trying to solve story in our games for a long time.
02:19And I think with Tor, what we're doing is we're putting story at the forefront of your experience, where every
02:24one of your decisions is impactful to your end goal and your character progression.
02:29And part of the story thing that's very interesting from our perspective is adding choice.
02:33Typically, online games don't have a lot of choice. You do whatever is in front of you.
02:36But in this game, you get to choose to do things.
02:42A huge, dramatic choice comes up.
02:44You're sitting there looking at it and realizing you can't save it and reload it and say,
02:48Hey, I wonder what would have happened the other direction.
02:51These are real choices that are going to make real impact on the story and where your narrative goes that
02:56you have to live with forever.
02:58For the first time in an MMO, every one of your choices is going to matter.
03:02All your decisions will guide your path towards a light or the dark side.
03:09Companion characters have always been a huge part of Bioware games, and they're also a big part of the Star
03:14Wars mythos.
03:15And so we felt that they were going to be very important to our game.
03:18And what the companion character is going to allow for is it's going to allow us to tell stories in
03:23a different manner,
03:24to allow for a player to have another voice before he makes a decision.
03:28His companion character will actually be his moral compass.
03:30There's a lot of things that the companion characters also have their own stories, their own interests,
03:35and things that you can help them pursue.
03:36Or, depending on which side of the force you sit on, you can help them and support them, or you
03:40can manipulate them.
03:44Rather than approach the game, Star Wars The Old Republic, from a harsh realism perspective,
03:49we wanted to create what we call stylized realism.
03:51We went with stylized realism because we kind of want to have a timeless quality to our art.
03:55We want it to essentially be something that could fit into any era.
03:59We also want it to be very heroic.
04:01We didn't want to look like anything else that was out there.
04:03It was a time where the next-gen games were all hitting, and as great as they look, they all
04:08start to look alike,
04:09because they all look like reality.
04:11So it was really about choosing something that was going to be our own.
04:19It's going to be real exciting to be part of the online community for this game, because this game is
04:24so huge.
04:25It's got such a giant scope.
04:27This game has got more content than every Bioware game that we've created, put together.
04:33We're really focused on fast-paced, action-oriented combat, and we're working very hard to make sure that everybody,
04:40no matter your play style, will have something to do in the Old Republic.
04:44We have a lot of great stuff that's still in the kite.
04:46We haven't shown yet.
04:47We've kind of alluded to it, teased a bit, but when we get to show it,
04:51I think you'll understand why we're so excited about the Old Republic at Bioware, LucasArts, and EA.
04:55I think it's going to be the best thing Bioware's ever done.
04:57It's our biggest project, and we're really excited about it.

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