00:01Can you imagine what it was like to be a wizard going to a school in Hogwarts?
00:10Boys and girls love Harry Potter.
00:14They all imagine going to school at Hogwarts
00:17and we're going to be able to give them that in that unique Lego way.
00:22It's the most beautiful, the biggest, the deepest, the richest Lego environment we've ever created.
00:27We didn't want them to feel like they're in a game as such.
00:30We wanted them to be immersed, make them believe they're in Hogwarts.
00:34The two key things we're looking for are fun and immersion
00:37and that's kind of what we've achieved.
00:39In the film you may only see a small section of an environment
00:43but as you need to travel from one area to another
00:47we've extended that using the same art style
00:51and actually made it a full environment to get around.
00:56You get a lot of sense of exploration because Hogwarts is so big
01:00and you can go outside, you can go to the forest, you know,
01:03there's all these different areas that you can explore
01:05that really makes it a rich, open world.
01:08When we first sat out with the game we wanted to create a very unique feel for each year.
01:14The artists have done a great job of lighting them to feel, you know, slightly different
01:20and there's the ambience of, you know, hustle-bustle of a classroom area
01:23and the sort of quiet of the grounds area.
01:26A lot of work went into creating Hogwarts.
01:30The reason that gamers are so engaged with playing our games
01:36is because they're so much fun
01:37and they get to lose themselves in those wonderful worlds.
01:41is because they're less than that's what they're in.
01:52I think the people who weren't getting to be in,