00:00www.goltenide.com
00:30Please, sir, stop there.
00:31You're looking through Bond's eyes all the time.
00:34Thank you, sir.
00:34You really feel like a secret agent when you work through the environment.
00:37You can decide, do I take it covert?
00:40Or do I go for an all-out firefight?
00:44We've been working a lot on the AI of this game
00:46to make your antagonists more human.
00:50You let your friend die.
00:52Now it's your turn.
00:56Stop!
00:58The other thing I'm really proud of in this game
01:00is we've employed a lot of Bond veterans.
01:03Rob Cowper, who's a Hollywood set designer,
01:06he comes from an architectural background.
01:08Essentially, we wanted to update the game and the environments.
01:12So to Coffey's nightclub, we wanted it to be contemporary.
01:15The flavor is very high-tech, very slick.
01:19We decided to make it a solar park
01:21as the finale of the GoldenEye game to bring it up to date.
01:23There's opportunity there to have more of a treacherous fight
01:26on top of something that's so far up in the sky.
01:29Come on! Jump!
01:30I think it will blow away anything that you've ever seen
01:32first-person shooter-wise in the week.
01:38Nice work, James.
01:39Just like old times.
01:40A few times.
01:46Grazie a tutti.
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