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Gli sviluppatori di Starhawk concentrano gli sforzi per ultimare il titolo.
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01:09One of the really cool things that's occurring right now in the studio is we're going through the final process
01:13on all of our cinematics in the game.
01:15They're just, it's great to see them come together. They're really the glue that ties together all the single player
01:20missions.
01:21I think players have this expectation that our single player is just going to be this multiplayer tutorial, you know,
01:27go to point A.
01:28But it's not that at all. There is a really great narrative surrounding Emmett Graves and his rift affliction and
01:36his conflict with the brother.
01:38And it's just, it's a really great story.
01:44When you're finaling the game as we are with Starhawk right now, it's really kind of an interesting retrospective that
01:52can occur.
01:53When you take a look at all the different elements that are coming together and you think, okay, was that
01:57in the original vision?
01:58Was that originally what we planned?
01:59And how we included a completely new flight mode, we brought back arcade flight mode from Warhawk, purely due to
02:05player demand.
02:06We know that from our data, there's about 22, 23% of players in the world really loved arcade mode
02:12from Warhawk.
02:13So we actually went back to our original Warhawk code base, pulled that system over and integrated it with Starhawk.
02:26Quite frankly, if I ever worked at a studio where there wasn't crunch time, I would wonder at the end
02:32of the project, was the team really vested in the vision?
02:36With single player and multiplayer like Starhawk has, when all of the elements come together, there's all of these kind
02:41of unknown unknowns that really start to surface.
02:44And of course, because we're all very driven, creative professionals, there's lots of stuff that we want to, you know,
02:50finesse and polish up until the very last minute.
02:52I mean, quite frankly, here at Lightbox, we are going to work on the game until the very last minute
02:58refining and polishing, until Sony Santa Monica will have to pry it out of our hands.
03:04Because we want to make sure that players have a great game experience.
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