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Videointervista a Craig Sullivan per Need for Speed: Most Wanted.
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00:01After the success of Need for Speed Hot Pursuit, Criterion are back with a newly announced entry in the Need
00:06for Speed series.
00:07We'll be talking to the game's producers and taking an in-depth look at this year's most anticipated racer.
00:12It's time to put the pedal to the metal for the Pwned Need for Speed Most Wanted Special.
00:23Coming up on this special episode of Pwned...
00:26Matt headed to E3 for the announce of the game to speak to creative director Craig Sullivan about Need for
00:31Speed Most Wanted's single player.
00:33I also tracked down executive producer Matt Webster and got all the details about multiplayer.
00:38Meanwhile, back in Blighty, I found out about the latest generation of Autolog, Autolog 2 and how it works in
00:44Need for Speed Most Wanted.
00:45And we take a look back at Criterion Games Racing Heritage leading up to this latest instalment in the Need
00:51for Speed franchise.
00:52Just a few short weeks ago during the EA press conference at this year's E3 Expo, EA and Criterion announced
00:58the new Need for Speed game.
01:00Surprising many who expected Hot Pursuit 2, with the revelation that Criterion Games were in fact reimagining Most Wanted.
01:06I flew out to LA for the announcement and wasted no time in tracking down the game's creative director Craig
01:12Sullivan
01:12to find out all about the single player of this latest Need for Speed game.
01:20What makes this a Criterion version of Most Wanted?
01:26It has the amazing Criterion DNA in the driving and the way that we allow the player to drive like
01:34they imagined they could drive that yellow Porsche,
01:36rather than how they probably could do, which is if I gave you the keys to a yellow Porsche and
01:40asked you to drive through downtown LA traffic,
01:42you probably wouldn't do as good a job as you can in our game.
01:45As well as the Most Wanted list mechanic, is there an actual story in the game as well?
01:49We think the story should be about me as a player and how I am Most Wanted against these other
01:54drivers in the world,
01:55and ultimately against my friends on the Most Wanted list.
01:57In terms of the tone, we've seen it's similar to XP systems we might have seen in shooters.
02:02Ultimately, yes. You earn them from everything you do.
02:04So, playing through the single player game earns you speed points, take you up to the Most Wanted list.
02:08Playing through multiplayer earns you speed points, take you through the Most Wanted list,
02:11but also unlocks mods and upgrades for your car, and ultimately unlocks new cars.
02:16So, everything you do in the game, regardless of where it is, earns you speed points, which allows you to
02:21have a deeper, better experience.
02:23Can you tell us anything about the cars? What types of cars are you going to be driving?
02:26Probably the widest variety of cars that you've seen in a Need for Speed game yet.
02:29We have the big Ford Raptor truck, right down to smaller cars, like we have a lot of Porsches in
02:36the game.
02:37We actually have an Aerial Atom in the game as well.
02:39It's a tiny, tiny car, so when you put it into the same game, Aerial Atom versus Raptor,
02:43you're going to have a lot of fun that you haven't had, an experience that you haven't had in a
02:46Need for Speed game.
02:47Also, how are you going to address the issue that sometimes racing in an open world can lead to distractions
02:52from the race?
02:53A lot of people say Burnout Paradise is about distraction.
02:57You know, we had people play that game for like five, six, seven hundred hours.
03:01So, distraction is kind of part of what we'd like to do.
03:04I'm driving down the road, I'm driving towards an event where I'm in a cop chase and I see a
03:10security gate that I haven't collected
03:11or a jump I haven't done and kind of go and collect that.
03:15But when you're in a race where we've moved on from Burnout Paradise, Burnout Paradise didn't have checkpoints.
03:20we have checkpoints here to help guide you through the world, so we have a much nicer, cleaner, easier to
03:26play experience
03:27and that's what we're seeing at the show today.
03:28Behind closed doors are our select kind of group that we're showing the game to, inside or outside of a
03:34chase.
03:34If you drive up to a car that kind of looks out of the ordinary compared to the other traffic
03:39cars in the world,
03:40you can switch to it for the first time in Need for Speed history and then drive up in there.
03:49Later on, more from LA as we bring you all the info on the multiplayer element of Need for Speed
03:54Most Wanted.
03:55Right now, we thought we'd take a trip along and then we pit lane and look at the history of
03:59Criterion's racing games
04:00that led up to this latest Need for Speed title with Criterion veteran Hamish Young.
04:09Criterion first stepped into the car racing genre with 2001's Burnout.
04:13The game differentiated itself from other races of the time with its mechanic of earning boosts through near misses and
04:18dangerous driving.
04:20It was quickly followed by Burnout 2 Point of Impact which introduced Crash Mode to the series,
04:24Burnout 3 Takedown which marked the debut of online play and Burnout Revenge,
04:29culminating with Burnout Paradise which saw Criterion introducing open-world gameplay to the series
04:33before the team moved on to the Need for Speed franchise.
04:36Criterion veteran Hamish Young picks up the story.
04:39We're at Criterion, we're massive fans of Need for Speed.
04:44We've been playing Need for Speed since the original 3GO version.
04:47And when we got the opportunity to do a Need for Speed game, we jumped to the chance.
04:51The Need for Speed hop suit was set in a fictional county, Seacrest County,
04:56where basically the cops are everywhere and they're trying to take down the racers.
05:00So the whole structure of the game, the setting, is based around the concept of who's better, racers or cops.
05:08But because this was our first Need for Speed, Need for Speed has always had licensed cars
05:12and we jumped to the opportunity to really be able to put some amazing car brands in the game.
05:16Everything from Porsches to Lamborghinis up to the Bugatti Veyron, at the time the fastest production car in the world.
05:22So we really, really wanted to kind of pay that off in terms of people driving fast,
05:28but also driving these beautiful exotic cars, which really harks back to the original 3GO Need for Speed.
05:33We added weapons, things like spike strips and EMPs and turbos to the cars.
05:39And on the cops side, we really wanted to make sure that it felt like you had equipment
05:43that you could kind of take down the racers with.
05:45The Hopsuit mode, which was the cops versus racers, was by far the most popular mode.
05:51In Need for Speed Hopsuit, we introduced a system called Autolog.
05:54And it really talks to the heart of what Criterion's about,
05:57which is about being connected with friends and having fun with friends.
06:00It's been fantastically successful.
06:02In fact, in the office, some of our IT guys actually ended up playing a particular race a thousand times
06:07to try and beat one of our designers.
06:09And it really kind of shows that when people get engaged with what their friends are doing,
06:14it's a really powerful way to play the game.
06:27So, Need for Speed Most Wanted is really the culmination of essentially a decade of making driving games.
06:33You know, we've got a big open world.
06:35You know, you can get online with your friends and hang about and kind of do social challenges.
06:40But you can also obviously have, you know, great racing.
06:44We're taking Autolog, we're making it deeper.
06:46You've got a whole bunch of things to compete over and cooperate with your friends to try and achieve rewards
06:52to unlock.
06:52We're going deep with our online progression.
06:54We're going deep with how, you know, you play events throughout the world and the variety.
06:59And the variety of cars, once again, is actually the most we've ever had.
07:02So, we've really taken all the learning over the last 10, 12 years and really putting it into this game.
07:08So, I'm really excited about getting it into players' hands and seeing what they think.
07:24So, if that's whet your appetite for Criterion's latest effort, it's back to Los Angeles now, where fresh from the
07:30announce of the game at the E3 Expo, Matt caught up with Need for Speed Most Wanted's executive producer, Matt
07:36Webster.
07:36We talked multiplayer and I started off by asking him, what's new?
07:44With this one, we really wanted to do something different.
07:49I think the game itself is like, it's a, we're sort of taking everything we know about driving games and
07:55just smash them all into one experience.
07:56So, in this one, the multiplayer is, you know, we just wanted to make a seamless experience where we constantly
08:03serve up different types, different variety of gameplay.
08:07So, what we're showing here, we've got races, we've got team races, which are pretty familiar for people that are
08:13used to driving games.
08:13Although, our race is not, is quite different from anybody else's races, because it's a fight for the start line
08:19first, then a fight for the finish.
08:21And then when you're done, you can go and fight the people who haven't finished.
08:24We're also showing speed tests for the first time.
08:28So, these like 90 seconds short, you know, 90 seconds chunks of gameplay, very intense competition for something.
08:34What have you learnt from Burnout Paradise, in terms of good and bad, that you've got into Need for Speed
08:39Most Wanted?
08:41The game taught us so much, you know, from the game that we shipped to the game that it ended
08:45up being, with all of the work that we did, was very, very different.
08:48And we learnt a lot along the way. And we're bringing all of that into Most Wanted.
08:52So, the fan favourites from Burnout Paradise, something that we call challenges, this more social, cooperative type gameplay experience,
09:00because they're coming to Need for Speed for the very first time. Social co-op challenges in cars are just
09:05going to be awesome.
09:05We had a very open world in Paradise, but we didn't really have any nav assistance.
09:09We've got the nav assistance here, but we also respect the gamer, right?
09:13So, we know that people can work this stuff out, and people love the discovery of finding things and understanding
09:19the city.
09:20So, we want to respect that. But we also know that for multiplayer, for example, you need a little bit
09:26of structure.
09:26You need a system to suggest gameplay to you, and that's exactly what the playlist system did.
09:33And how does a multiplayer work with single player? Does it integrate, or is it a separate mode?
09:37No, it's separate, but you can blend from one to the other, very simply. The scoring is the same.
09:43So, no matter what you're doing in Need for Speed, Most Wanted, you're earning speed points.
09:47A very, very deep, rich, rewarding ranking system, where we've got speed levels, where you can unlock loads of stuff.
09:52They're all driven by speed points. And then when you net those speed points up, that's in the Most Wanted
09:57list.
09:57And getting to the top of the Most Wanted list is how you become Most Wanted amongst your friends.
10:01And I guess that's what's important, is playing against your friends, isn't it? Not against other people in the world,
10:05but people you know.
10:06Yeah, I don't know about you, my shooting rank is like 9 million or something.
10:09But I know if I'm beating Hamish, I'm feeling good about myself.
10:12What's your favourite car when playing multiplayer?
10:14Well, I'm a massive BMW fan, so we've got a E92 M3 on here. And you kind of think, well,
10:22is that going to stack up against maybe the Porsche or the Aventador?
10:26But the great thing about our progression system inside multiplayer is the further I go on, I can unlock mods
10:35for the car.
10:35So I can upgrade the car. So I can do wheels, suspension, engine, nitrous, bodywork. So I can customise that
10:42car to suit the way I play.
10:44So if I love the M3, which I do, I can put slicks on it to make it more competitive
10:49against some of the racer cars.
10:51Or I can raise it up, I can make it a bit more lightweight so it's up against perhaps more
10:56of the faster cars.
10:57I can make it really strong so it can go and hit hard against some of the muscle cars.
11:00So for me, I'll stick with that bad boy. Plus, you know, if I hit you with my M3 and
11:06you're in a Veyron, you're going to feel it.
11:10Now, whilst Mr Cuttle here got to swan off to sunny Los Angeles, I made a trip a little bit
11:15closer to home.
11:16Well, Guildford, in fact, the location of Criterion Studio right here in the UK.
11:21We've talked about the single and multiplayer modes of the game.
11:23So now it's time to look at something that's crucial to both these modes of Need for Speed Most Wanted,
11:28Autolog.
11:29I caught up with creative director Craig Sullivan after he'd made it back from E3 about the latest generation of
11:35Autolog
11:35and how it lets you keep track of the competition.
11:42So Craig, you guys here at Criterion are the auteurs behind Autolog.
11:47There's probably a few people out there who don't actually know what it is.
11:50Do you think you could kind of sum it up in a few words for us?
11:52With Need for Speed Most Wanted, we really wanted to push the boundaries of what people thought Autolog was actually
11:57capable of.
11:57So in Need for Speed Hot Pursuit, it only compared times, which was fun, you know, and changed the way
12:03people play.
12:04But in Most Wanted, it goes a lot further and a lot deeper, so it compares event times.
12:09It also compares everything you do on every collectible in the game.
12:12It tells you what your friends have been doing in terms of the achievements.
12:15It tells you what car they've been driving. It tells you how far they've jumped on a particular jump.
12:21It tells you how many security gates, how many billboards they've collected.
12:27Everything that can be compared is compared.
12:29So if you can't beat my race times, maybe you can do a bigger jump than me in the hundreds
12:33of jumps that we have in the game.
12:34Maybe you can go faster down a particular road than I can.
12:37Where there's a competition to be had, Autolog 2 allows you to have it in a seamless and kind of
12:42very, very easy to use fashion.
12:43So obviously you guys were the first ones to come up with the Autolog feature.
12:47What gave you the kind of inspiration and the impetus to make such a device?
12:51Well obviously we play a lot of games in the office and we're quite competitive criteria.
12:56Maybe you get that impression from us. Everybody likes to win, right?
12:59If there's a leaderboard we like to be at the top rather than at the bottom.
13:02So we were playing a lot of games. We play a lot of Tiger Woods golf or actually pretty much
13:07anything that we played.
13:08And we realized that we were kind of making up competition in the office.
13:13We actually had a board that we set up kind of like the fast lap times on Top Gear.
13:18You know that show, right?
13:19So we were artificially doing something that we thought should be done in the game.
13:24So we thought rather than me shout across the office that I've just beaten someone's time by two seconds.
13:30How's about we put a system into the game that tells them automatically whether or not they're actually online right
13:36now.
13:37Tells them that I've beaten their time.
13:39So what do you think are some of the benefits of playing against your friends instead of just that big
13:42pool of people that you meet online?
13:44I want to play against people who are at my level. I know their name. I've spoken to them recently
13:49and I see their little gamertag picture in the game.
13:51It makes it more personal. So if we do ever get together in the pub, then we can kind of,
13:56you know, I can say I saw the fact that you tried to beat me 60, 100, 150 times and
14:02kind of give you a bit of a ribbing about it.
14:04We believe Autolog should be all about doing that friends comparison first and then leaving the rest of that stuff
14:10to the crazy professional hardcore guys who are going to, you know, play the game for 100 hours, you know,
14:16in a week and be the best in the world.
14:18So we've had a look at the single and the multiplayer of the game in depth. And so how's Autolog
14:232 going to work across these two?
14:24In the original version of Autolog in Need for Speed Hot Pursuit, it only compared your offline single player times.
14:31This time around, Autolog 2, bigger, badder, better, compares everything. So when you're playing with lots of your friends in
14:39a multiplayer game, Autolog 2 will track everything that you do, the awards that you've won, the upgrades that you've
14:46unlocked, the cars that you've unlocked, the upgrades that you've earned, and it will push those out to your friends
14:50as well.
14:51So when you're looking at that main map screen, the ticker down at the bottom of the map will show
14:56you everything that you've done. And underneath that, it will show you everything your friends done in both single and
15:01multiplayer. So it's pretty cool.
15:05That's it for the Poe Need for Speed Most Wanted Special.
15:08And if we've left you suitably excited about this latest addition to the Need for Speed series, you won't have
15:13to wait too long to get your hands on it as the game hits the stores on November the 2nd.
15:17Between now and then, we'll be bringing you all the latest updates and developments on our Regular Pwned and EA
15:23Update shows. And don't forget, you can subscribe by hitting the button on screen now.
15:27Regular Pwned is back next month. Until then, fasten your seatbelts as we leave you with the trailer for this
15:32year's most anticipated racer.
15:37We are unrestricted by rules.
15:42We are challenged by the unexpected.
15:44Most of all, it's about beating your friends.
15:49Roar! Roar! Roar! Roar! Roar! Roar! Roar! Roar! Roar! Roar! Roar! Roar!
16:07Grazie a tutti
16:37Grazie a tutti
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