00:00Peggy 18
00:08Hi, I'm Scott Amos, Executive Producer on Tomb Raider Definitive Edition.
00:12In this Dev Diary we'll explore what makes a next-gen Lara.
00:19Lara's entire model was upgraded, both textures and materials.
00:23We've even added dynamic effects for how we light her skin,
00:25and for materials that change for sweat, mud, and blood as she goes throughout the different areas of the game.
00:31This looks like some kind of fire ritual. A sacrificial ritual.
00:36One of the ways that we upgraded Lara was certainly looking at her head and her face and saying,
00:40we want to build our first attempt at what a next-gen Lara Croft could look like.
00:44Lara's head has been re-topologized and increased in resolution for a higher fidelity in appearance.
00:48Her head was literally rebuilt from scratch with over five times the density and improvements on her eyes, nose, mouth,
00:54and cheeks,
00:54and all of her textures are at a higher resolution as well.
00:58The next big area for us to focus on upgrading Lara was something we could only do on next-gen.
01:04For Lara, her hair is one of the biggest elements you'll constantly see from a third-person camera running through
01:08an action-adventure.
01:11So we added truss effects, custom-written and custom-optimized for next-gen consoles.
01:17I hope these things don't work.
01:19This technique allows for all the individual strands of her hair to actually be calculated as a simulation in physics
01:24to react to wind, weather, and as she moves, runs, or she's even hanging upside down in the world,
01:30giving amazing fidelity to how this character looks on screen.
01:34One of the other ways we wanted to upgrade Lara was specifically looking at her skin.
01:38It's a very big deal.
01:40It's another part of her character that you see a lot,
01:42and she goes through so many big changes in this world where she gets muddy or bloody or wet from
01:48all the rain
01:48or when wading through stagnant pools.
01:52So we wanted to add something special for how we light her skin as well.
01:56We've added subsurface scattering on Lara's skin.
01:58The net effect is that it gives her a more realistic and lifelike appearance.
02:03It literally means when light hits her, it goes just below the surface of the skin
02:07and scatters or diffuses as it would in real life.
02:12Drip maps have been added across Lara's skin that actually react dynamically in the environment
02:16when she's under stress or exposed to rain or wading through water.
02:21These drip maps are effectively textures or wraps overlaid on top of the model
02:25at different locations that are turned on or off during certain game events.
02:32So you can actually see the beads of rain rolling across her skin,
02:35and you can see the blood drying on her as she walks across some really dangerous and harsh environments.
02:40We put Lara through everything on this island,
02:43and we want players to feel that visceral sensation of being in this world with her and saying,
02:47oh my gosh, I can see the realism here.
02:50I can feel the pain and the angst that she's going through in each of these moments.
02:57So one of the things that we had to do looking at the next-gen version of Lara Croft and
03:01looking at Tomb Raider
03:02was put all kinds of simulation into the world.
03:04All of her gear now has physics simulation added on top of it.
03:08You'll see when she has the bow on her back,
03:10it will jostle around realistically as she jumps, runs, and traverses the terrain.
03:15We even went so far as to make the very arrows themselves and the quiver
03:19jostle and move according to how she runs and traverses the world.
03:23You'll even see things like the radio that is strapped to her back,
03:26pistol in her holster,
03:28and more importantly, one of the key pieces of equipment,
03:30her climbing axe swinging naturally as she runs around or climbs or hangs from various areas.
03:37It adds that nice subtle nuance that when people see it,
03:40it just makes the world feel more realistic.
03:42It makes her feel more grounded and cohesive rather than props that are just stuck to her.
03:46This gear is actually tied to her in a realistic way.
03:50So this is just a glimpse at how we made a next-gen Lara.
03:54From the different effects we added to the dynamically changing materials on Lara's skin.
03:59From all the new head, face, and tress effects hair
04:02to the physics we added to the gear itself.
04:05This is truly the definitive edition of Tomb Raider.
04:16And the Quran of Tomb Raider
04:16is also the 핸�passcare that ICHANGJAMAGRAO.
04:17You can see that in 106 years it is winding up here.
04:17If we
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