00:00Grazie a tutti
00:47Grazie a tutti
00:50Grazie a tutti
00:59My name is Dylan Brown and I'm the developer of Caffeine
01:03The core of the game will have you, the player, exploring the vast and non-linear space station in order
01:09to figure out where everyone has gone
01:12Along the way, there will be various obstacles such as environmental puzzles and platforming
01:18Currently, Caffeine is in early development. Here is some footage from an early alpha
01:25Here we are, in an early version of the game
01:35Built upon Unreal Engine 4, Caffeine will have a very high visual fidelity
01:43Throughout the game, you will find notes such as this, which can give clues to the main storyline
01:49Or background information
01:51One of the main factors which will apply to the environment puzzles in Caffeine
01:56And also platforming
01:58Is lighting
01:59Since the station itself is in a constant state of rotation
02:03My current plan for Caffeine
02:05Is to have the game released
02:06Within the first half of 2015
02:08On Windows, Mac, Linux
02:11And PS4
02:13Thanks for taking the time to watch this video
02:42Thanks for listening
02:42короче
02:42It will probably talk
02:42Even if it were
02:42if it were
02:42Grazie.