00:05Some things never pass, they never emerge, never disappear, they're melted in the soil, they were here before us, and
00:18they'll be here when we perish, time has no power over them.
00:29Humanity has always been terrified of epidemics. We called it the Black Death when it wiped out 60 million people
00:38in the Middle Ages. We thought we'd overcome it, but then it came back. This time it was called the
00:48Spanish Flu, and it took 100 million lives.
00:55And then it lay dormant. Until now. At least we thought so.
01:03A deadly disease emerged in a remote town, deep in the eastern wastelands, undetectable, incurable, and lethal.
01:14What was its source? A huge slaughterhouse in the heart of the town? The twisted cult of the locals? Or
01:24some traveller could have brought it earlier? Nobody knows. We called it the Sand Plague.
01:31It took 12 days. It took 12 days. Until the town was no more.
01:38I mean, it was no more.
01:43So tell me, could the tragic events have been prevented?
01:50Truth is, he can't tell you. He has to find a bell himself.
01:56And so, we've given you a tool for that.
02:02A stress behaviour simulator.
02:12Think of it as a vaccine for your mind.
02:16By putting you in a terrible situation, we're forcing you to make a decision more quickly.
02:30The best way to create a believable simulation, capable of creating the sense of a contaminated environment, is building a
02:40game.
02:40An blog can tell around his theory of daring and twisted cult of nature.
02:43That'll be creative if your unit try to do something.
02:43The best way to protect Katato Levy's mind to study the case is what牛
02:46...a ever been the first part of the year.
02:47Then you have to accept it from another planet.
Commenti