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Il trailer di Ronan per Dawngate.
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00:06Hello and welcome to Meet the Shaper. In this episode, we'll be introducing Ronin, the Peacemaker.
00:14You best be aware of me. I wish you will.
00:19Ronin was introduced in the Dawngate Chronicles this week, where he laid down the law on some ruffian atrokeen.
00:25This spectacle was caught by Fenmore, who quickly identified Ronin as a kindred spirit, capable of meting out the Nine's
00:33twisted sense of justice.
00:35Ronin is a ranged physical damage carry who rewards precise, highly skilled play with devastating potency.
00:42Ronin excels in the gladiator role, where his combined mobility and empowered basic attacks make for easy last hitting and
00:49efficient trading.
00:56Ronin's passive is Keen Senses, which allows his wards to gain visibility over walls and terrain.
01:03Map awareness is very important, especially late game. With Ronin's increased ward capabilities, it is important to always ward in
01:12unique spots to gain further map awareness.
01:17Ronin's Q is Bolt. Ronin dashes in a target direction, resetting his basic attack cooldown and causing his next basic
01:26attack within five seconds to deal bonus damage.
01:29It is important to note that Ronin cannot dash through walls or terrain with this ability.
01:35Make sure to use Bolt to harass enemy shapers in lane or to help maximize your minion farming.
01:41Bolt can also be used defensively to dodge skill shots or to create some distance when escaping.
01:47Bolt is Ronin's main form of mobility and damage and should always be leveled first.
01:53Ronin's W is Injection. Ronin throws his Vim Ampules into the air around him.
01:58After 0.75 seconds, they inject into him, removing all crowd control effects and granting him increased movement speed if
02:06any effects were removed.
02:09Injection is a powerful and versatile ability for Ronin.
02:12It is obviously a key defensive tool, but can also be used offensively, such as negating CC to chase down
02:19a kill.
02:20Just be aware of the ability's long cooldown.
02:25Ronin's E is on the house.
02:27Ronin throws a burning flask in a target direction, detonating on the first target hit or after reaching maximum distance.
02:35The flask deals damage to all targets in a cone.
02:38Targets closer to the flask when it explodes take additional damage.
02:43Targets hit are also revealed for three seconds.
02:46In lane, On the House has a great ability to scout for ganks or to deal damage from a long
02:52distance.
02:52Remember that it reveals targets hit, so use it to scout bushes instead of face checking them.
02:58Trust me, your team would really appreciate it.
03:03Ronin's ultimate is Reckoning.
03:05For a short time, Ronin embodies justice, causing his basic attacks to deal additional damage to the primary target before
03:12bouncing to the lowest health nearby Shaper.
03:14If Ronin is attacking with a bolt-enhanced basic, he will bounce two shots.
03:21Reckoning is a powerful boost to Ronin's playstyle, empowering his already strong kiting and chasing by increasing his overall damage
03:29dealt.
03:29Its execute-style nature also grants Ronin tremendous teamfight cleanup capabilities.
03:35In lane or smaller engagements, Ronin can use Reckoning for advanced positioning, using enemy support or tank players to his
03:43advantage to pick off carries and mages that would normally be safe.
03:48When building Ronin, it is important to focus on damage and mastery.
03:53For items, dominance is always a good choice for damage output.
03:57Combine this with a conquest to help focus more burst damage from your bolt ability and serve swift justice on
04:05those that would dare oppose you.
04:07Thank you for watching this episode of Meet the Shaper.
04:10You can join our community beta at Dawngate.com and I will see you in the Dawngate.
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