00:04Hello and welcome to Friday Feature 39, umpteenth sequel to original YouTube blockbuster 10 open worlds you must visit on
00:14PlayStation.
00:15Because that video did so well, and because I can't think of anything else to do with my life, we
00:22did 38 more.
00:23Generally speaking, that's how sequels work. Something is made, and if it's made well, it's made again with multiplayer.
00:32But every now and then a game comes along that doesn't happen for.
00:36A game that says, no, I don't need a sequel. I'm perfectly happy on my own. Thank you very much.
00:43Do not sign that petition.
00:45I've written down seven such games, games I'm about to present to you, in...
00:58First up is Vagrant Story, a sexy action roleplayer that won a cult following thanks to achingly cool cinematic presentation,
01:07a thumping musical score, and the fact it was a game about a man in strange trousers who went around
01:14hitting dragons really hard.
01:16It was also formidable, combining sharp difficulty with a deeply esoteric combat system
01:23centred around weapon crafting, chain attacks, and a big green sphere that ballooned into existence every time you got your
01:31sword out.
01:32Why isn't that man fighting back? Why are they talking in speech bubbles? Why can I see his bum?
01:36Came the foolish questions of people who just didn't understand.
01:40The people who did get Vagrant Story, cool people like you and me, enjoyed a brilliantly dark and atmospheric adventure
01:48and clamoured for a sequel that sadly never came.
01:52Instead, to make us feel a little bit better, the team behind Vagrant Story made Final Fantasy XII.
01:58The sequel to a sequel to a sequel to a sequel to a sequel to a sequel.
02:01Look! In the sky! It's Sequel Man! The hero who waves his magic fingers at games to make sequels come
02:10out!
02:10So, Sequel Man, can we have a sequel to Okami, please?
02:15You can have a sort of spin-off that's not on PlayStation.
02:19Well, BOO and HISS to you, Sequel Man!
02:22We'll just have to remember Okami as it was, a dazzling star of originality, burning bright in the looming dark
02:30of PS2's twilight years.
02:32A sprawling 50 hour adventure with gorgeous visuals, a wonderful story and a special move called Golden Shower
02:41that does exactly what the immature 9 year old living in the back of your brain thinks it does.
02:46Despite its objective brilliance, I'm actually sort of glad Okami never got a full-blown home console sequel
02:52because it's one of those rare games that is truly one of a kind.
02:58What, like you? You're one of a kind, are you?
03:01Aww.
03:02Well, you're not actually, because I got you this stunt double off the internet the other day.
03:06You can do all the things you can do, like you can do the flappy arm thing, do the mouth,
03:12you know, the stupid badger mouth that you do.
03:14And he's got, you know, he's a puppet. Look, look how he sits on my hand.
03:18Who remembers when PS3 first emerged?
03:21It was the birth of gaming in HD, squint and it might be real visuals,
03:26and the debut of flame-haired swordstress Nariko in Ninja Theory's action epic Heavenly Sword.
03:33If you had a PS3 back then, you had this game.
03:37It did everything, fighting, breathtaking cinematics, God of War style QTE sequences and the circus.
03:43In fact, the only thing it didn't do was spawn a sequel.
03:47There was talk of one, despite the fact that
03:49SPOILERS!
03:50Nariko dies at the end,
03:52but eventually Ninja Theory chose the bold, creative route of thinking up something new.
03:58Screw that. I mean, if you hit upon a winning formula, just rinse it, what do you say?
04:05No sequel for Nariko then,
04:07which makes her ass-kicking PS3 outing all the more special.
04:11Rest in peace, old girl.
04:24Wedgie!
04:25Ha ha ha ha ha!
04:26The recessed battle cry that would ring forth across the playing field
04:30every time the teachers went in for lunch,
04:33and one of the main reasons I loved PS2's Canis Canem edits so much.
04:37In this game, I got to be the one pulling kids' underpants over their heads
04:42instead of the one who had to eat his peanut butter sandwiches in the toilet
04:46in case Peter Mitchell decided that today was my day.
04:50Mummy.
04:51Thank God for Bulworth Academy then, a school where you got to be the cool kid,
04:57beat up all the bullies, ace all your exams, and ride around town on a BMX.
05:02Jimmy Hopkins, the guy I desperately wanted to be,
05:05but was too cowardly, too well behaved, and too into Magic the Gathering.
05:10Jimmy never got a sequel though, meaning we didn't get to see what became of the young scallywag
05:15after he graduated.
05:17Imagine, it would be called Canis Canem College,
05:21and would be this enormous open world, bursting with opportunity,
05:25until you pick your course,
05:27at which point it devolves into a linear corridor shooter
05:30full of false hope and stairs that lead to nowhere,
05:33before the trilogy is rounded off by Canis Canem Korea,
05:38which is set entirely in a locked room with a really low ceiling.
05:42Good call, actually, on not making a sequel,
05:45that way Jimmy Hopkins stays young, brilliant, and fun.
05:49Nipple Cripple!
05:50Who remembers Singularity?
05:53It was one of those games that quietly slipped out the back door of 2010
05:57while everyone was having a big fat FPS house party in the lounge,
06:02but that everyone who played it agreed was really quite good, actually,
06:05and contained some very cool ideas.
06:08Ideas like the time manipulation device,
06:11which could send objects back and forth through time,
06:14really handy for solving puzzles and killing things,
06:18and also for turning empty cans of Dr Pepper
06:22into full cans of Dr Pepper,
06:25so you can drink them all over again.
06:28In fact, Dave's just used a modified version of the time manipulation device
06:32and sent himself into the future to see if Singularity ever gets a sequel.
06:44No, it doesn't.
06:46Oh.
06:46And Snickers bars get even smaller.
06:48Oh, for crying out loud.
06:50Back to the past now, please, Dave.
06:522005, to be precise,
06:55a year that saw the release of quirky cartoon platformer Psychonauts on PS2,
07:00a game with a cult following and no sequel.
07:03Directed by creative powerhouse and purveyor of oddball,
07:06brilliant Tim Schafer,
07:08a man with a cult following and no sequel,
07:10Psychonauts cast you as Raz,
07:12a young trainee at a summer camp for psychics.
07:15That reminds me of the time I went to summer camp.
07:18It was great.
07:19I didn't go because I was a psychic, though.
07:21I went because my parents were going through a divorce.
07:28Bullet Storm.
07:29That's another great game that never got a sequel, isn't it?
07:32You could kick people into man-eating alien plants,
07:35swear a bit,
07:36and get a trophy for shooting people in rude places.
07:39It was glorious, unadulterated silliness
07:43with more colour than a carnival of rainbows
07:46and more explosions than a carnival of bombs.
07:50In fact, let's act out some of Bullet Storm's skill shots.
07:53Let's actually make use of that stunt badger
07:55that's not here.
07:57Where is the stunt badger?
08:00Where is the stunt badger, Delsin?
08:04Tell me the truth.
08:08Delsin, tell me the truth right now.
08:12Right.
08:15Fire in the hole!
08:18Sequel's!
08:18If you want more Friday feature sequels,
08:20then like this one.
08:22If you keep watching them,
08:23I'll have to keep making them.
08:25Also, subscribe, please.
08:28for more information on the channel.
08:28Peace.
08:29Use the винodetries of Girls dulce thro stations
08:29Don't go short.
08:30Have a great day.
08:31She'll find out where he's coming
08:31Have a great day.
08:32Because I'll be there.