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  • 10 ore fa
Primo gameplay commentato per Trackmania Turbo.
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00:00Peggy 3
00:08Hey, I'm Tommy Francois, Director of IP Development at Ubisoft.
00:11I'd like to present Francois Allo, Creative Director on Trackmania.
00:16And my friend.
00:17Bonjour.
00:18We're going to give you a sneak peek of Trackmania.
00:20Yes, this is a new installment of the series developed by Nadeo.
00:23It looks like an arcade game from the 90s to me, but new and improved with extremely edgy design, right?
00:28Yes, this is exactly what we want to do, celebrate urban signage graphic culture and play with iconic international cutphrases.
00:36It's also an edge to make challenging track accessible.
00:39You will know a big turn is coming, or a big jump, turbo, checkpoints.
00:43Going back to arcade culture, even the menu is emily arcade racing games with speedy, iconic sound design and signage
00:49inspired from the racetrack culture.
00:51Yes, even the helicopter airdrop is important.
00:54We go from a regular race to extreme races.
00:57A car being dropped from a few hundred feet is pretty extreme in my book.
01:02All right, dude, too much talking.
01:03Let's show the game and put our money where our mouth is.
01:06Voila.
01:06Welcome to Lagoon Roller Coaster Environment, set in a tropical paradise.
01:11Here, we take you to Southeast Asia.
01:14Please take notice of the signage.
01:15It all stays true to Asian culture.
01:22Ten point.
01:27Ten point.
01:28Ten point.
01:29Ten point.
01:29Ha-ha, easier to get an Academy Award than playing a racing game, right?
01:33Luckily, restart is immediate in Trackmania.
01:35Yes, we want it to be an arcade game.
01:38The keywords and DNA are accessible and simple.
01:41The gameplay is easy to pick up, but hard to master.
01:43The controls are simplistic.
01:45You only need three buttons to control your car, not counting the restart button.
01:50Ha-ha, also, well, you know that button, right?
01:55Checkpoint.
01:59Your goal is to get the best time on each track.
02:02Easy again.
02:04Checkpoint.
02:06We're a time attack game with all that comes with it.
02:09Ghosts at the best times in the world, and more importantly, your friend's best times.
02:15You can do this.
02:18All right, pretty good game, Francois.
02:19Please reassure our viewers that there is more than one track in the game, right?
02:23Yes, ten other tracks in Lagoon, just for the blue difficulty.
02:26Is that really it?
02:27No, of course not.
02:28We have 200 tracks for four environments, each with specific gameplay.
02:32And once you've played all 200?
02:34We have a track builder mode that should keep you busy till the end of time.
02:38Take a look at this.
02:39You can even generate entirely random tracks on each environment, if you want something more challenging.
02:46I think we made our point.
02:47Players will also be able to create their own and share those online.
02:50At least for now, we'll tell our fans more in the future.
02:55Let's go back to the menu and show our players something we're proud of.
02:58It starts with the pursuit of the perfect racing line.
03:01But because we're an interactive media, we created something pretty awesome in my book.
03:06Francois, pick a track.
03:07Okay, I choose a multi-lap.
03:09Let's shut up for a second, to let our viewers notice the magic.
03:13Five, five, nine, go!
03:16Three laps to go!
03:24Checkpoint!
03:28Checkpoint!
03:32Checkpoint!
03:36Checkpoint!
03:37Checkpoint!
03:37Checkpoint!
03:37If you paid attention, you realize our checkpoints are special.
03:40First of all, they have speakers.
03:43Since functions define form, they're here for a reason.
03:46Each time you pass a checkpoint, a new music kicks off.
03:49That's like a DJ loop sequencer.
03:52The better you play, the more into the music and racing you are.
04:01Braking even acts as a filter on a mixing table, with the sound being muffled.
04:06Our concept there is to enforce the feeling of competitive games.
04:09Flow.
04:11This helps racing in the zone.
04:13We keep mentioning competitive.
04:15Let's be co-op for a second, on one of the most difficult tracks in the game.
04:20You mean, you want to did it?
04:22Dude, I'll explain for our audience.
04:24Didi means double driver.
04:27Two drivers must synchronize their skills driving one car.
04:30Pretty much the way we would if we were playing the piano together.
04:33But let's move on.
04:35Let's pick international stadium track, because I just love the way it looks.
04:39Even your car is customized to the colors of your country.
04:43What you pick is what you get.
04:50Go, go, go.
04:52Keep a straight line.
04:53Easy left.
05:01Drift.
05:04In the center.
05:05In the center.
05:08In the center.
05:10Okay, right.
05:11Right.
05:11On the right.
05:12Yes.
05:13Drift.
05:14Drift.
05:15Drift.
05:16Drift.
05:17Drift.
05:18What?
05:20What?
05:20Speed.
05:21Speed up.
05:22Slow down.
05:23Breakpoint.
05:23Drift.
05:26Center.
05:27Center.
05:29Bravo.
05:29All right.
05:32All right.
05:32We hope you've enjoyed the sneak peek at Trackmania.
05:35It'll be available on PlayStation 4, Xbox One, and PC for the holidays.
05:40The perfect gift to humiliate your family by the Christmas tree.
05:43By the way, we've not unveiled everything about our game.
05:46More coming in the future.
05:48In the meantime, bye-bye.
05:50Bye-bye.
05:51Au revoir.
05:51Merci.
05:52Merci.
05:52Au revoir.
05:53Thank you.
05:54I'll see you soon.
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