00:00Peggy 12
00:14People have asked us to make a space game for many years now.
00:19We have usually made historical games.
00:21I would say that science fiction is history in the future, so it kind of fits our profile pretty well.
00:30I think you can expect a lot.
00:32Basically Stellaris can be whatever you want it to be.
00:36It can be a game where you explore the universe.
00:39It can be a game about strategy, diplomacy, conquering the galaxy.
00:46Working on Stellaris is a bit different because there's a lot of areas we as Paradox have never really touched
00:51upon earlier.
00:52The players who will most enjoy Stellaris is probably a mix between traditional PDX players who like Europa Universalis, Crusader
00:59Kings
01:00and the crowd who likes the more fantastic elements of science fiction, exploring space and what's out there.
01:06Stellaris supports truly huge galaxies.
01:10I think at the moment there can be up to 1000 stars in the game and each of these stars
01:15can be different.
01:16It could be a neutron star or a black hole or a blue giant.
01:20Or ocean or desert planets or tomb worlds where pretty much nothing can live unless changed by technology.
01:27Now the cool thing about this is that in certain types of solar systems you might find certain rare resources
01:34that are not available in other places.
01:36Stellaris is a game split into three very distinct phases I would say.
01:41The first phase is all about exploration and in the second phase you start to establish contacts with different weird
01:48aliens and races.
01:50Diplomacy becomes more and more important so you can choose to be either pacifist and try to create alliances
01:59or you can try to just dominate the galaxy and try to conquer as much as possible.
02:05And in the third phase when all that is said and done the conflict basically erupts between them.
02:11We went for a symmetrical start in the game as that you should start small and then be eased into
02:17the complexities and depth of the mid and late game.
02:21I definitely think with the AI that the hardest issue is that our games are basically a big decision machine.
02:31So it has to make good decisions all the time and it's a lot about balancing.
02:36I think the future of gaming really lies in immersive procedural content which might sound like an oxymoron but I
02:45definitely think it's possible.
02:46We base the whole thing in science sort of ish like I read a bunch of books by Hawking on
02:55astrophysics and astronomy because it's always useful to have an anchor that's realistic.
03:01I think most of us on the team have read enough science fiction and watched enough science fiction movies and
03:07read enough books that we kind of knew what is expected of a game like this.
03:13by Mario Anfirman
03:15mind
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03:20mind
03:20mind
03:24experimentsright
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