00:01Peggy Sedici
00:12Just as I'd been a kid who grew up reading comics
00:16and then sat in his bedroom drawing his own comics
00:19they were kids who'd grown up playing games
00:21and sat in their bedrooms creating games
00:24Revolution games were a big influence
00:26and obviously Charles Cecil is a big part of that
00:30When I write stories and come up with locations and characters
00:34if I'm not excited by them I can't imagine why anybody else would be
00:39What do you remember ultimately in a game?
00:41Do you remember when you've killed a certain number of enemies
00:43or do you remember the storyline
00:45and moving through the whole story with those characters?
00:48It presents a breath of fresh air
00:49when you're looking throughout the games sector as a whole
00:52it's something that's different and appeals to a different audience as well
00:57Without your audience you have nothing
00:59We had a profound respect and gratitude for our audience
01:04They talked about our project and it was their project
01:07it was all of our project
01:08it was absolutely about a collaboration
01:10It starts with the story
01:12it becomes almost more important with each new game that we make
01:19A network ofranians
01:20in half miles
01:21A network ofranians
01:21Which I found out
01:25a network ofranians
01:25as far asranians
01:28lounge
01:28Awかな
01:28house
01:28a network ofranians
01:29A network ofranians
01:29multiple были
01:29c-3
01:29The theory
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