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  • 13 ore fa
Ecco il teaser trailer di Project Scorpio, il nome in codice della nuova versione di Xbox One in preparazione per il Natale 2017 presso Microsoft, il vero annuncio bomba dell'E3 2016.
Trascrizione
00:00www.mesmerism.info
00:03www.mesmerism.info
00:08Due years ago, when we started on this journey,
00:10you told us you wanted certain things from us.
00:12You wanted power.
00:14You wanted community.
00:15You wanted choice.
00:16This product that we're announcing today
00:18is absolutely the culmination of all of your feedback
00:20and something that we think will truly move Xbox forward.
00:23When we think about the future
00:25of Xbox,
00:27we think about removing barriers.
00:29For me and for the fans and for the developers,
00:31Xbox has always meant
00:32innovation and the latest technology
00:34and delivering the world's most powerful console
00:36is something we absolutely want to do.
00:38This is the console that developers asked us to build.
00:41They wanted a console
00:43that had no boundaries,
00:44had no limitations.
00:46And that technology component to us
00:48is what we really need to make
00:50our vision and our art come alive.
00:53When I saw the specs of this thing, I'm like,
00:54wow, I got true to like,
00:56they're really going for it.
00:58They're not holding anything back.
01:01So we gave the SoC
01:03six teraflops of computing capability
01:05to be able to handle 4K resolutions.
01:07Gamers are going to get the most powerful
01:09graphics processor that's been put into
01:10a game console today.
01:12It's going to make developers happy.
01:14It's going to make gamers happy because
01:15they're going to get a very powerful GPU out of it.
01:18the highest res,
01:20the best frame rate, no compromises.
01:25You get 4K gaming,
01:26true 4K resolution.
01:28I can't wait to see what developers actually do
01:30with all that horsepower in the box.
01:32We can render it 60 hertz.
01:34We can render fully uncompressed pixels
01:37even more real,
01:38more vibrant. It's amazing.
01:40And what we're able to do now
01:42is bring that to the console player.
01:44My job as a game maker is about immersion.
01:47It's about to put you into an experience
01:48and let you live that experience.
01:50The richer and more accurate those visuals are,
01:52the more immersive it is.
01:54And if we can get a lot more performance,
01:56and I mean a lot more like with this,
01:58we get to much greater and better game
02:00experiences as a result.
02:02We're moving Fallout 4 to VR
02:04and to have a console that can support
02:06that at the resolution and speed
02:08that we really want,
02:09I think it's going to be magical.
02:12This console is 100% for you guys.
02:15We read the articles, we read the reviews.
02:18It's the We Heard You console.
02:19So that doesn't mean that we are leaving
02:21the original Xbox One behind.
02:22Every single thing that we've done for Xbox One
02:24will continue to work.
02:25We add to the capabilities of the Xbox One
02:29and the Xbox One family
02:30without forcing gamers to abandon
02:32all the games in the community
02:34that they love so much.
02:35These two systems are part of the same family.
02:38The games will work on both.
02:39The accessories work on both.
02:40The box we're building is incredible.
02:42It's going to have eight CPU cores.
02:45Over 320 gigabytes per second of memory bandwidth.
02:49Six teraflops of GPU power.
02:54It's a monster.
02:55channel makes elicitor.
03:12Some keepUsed out of there...
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