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00:13I was working at Sony in Japan
00:14in around the year
00:152001
00:18and I decided I wanted to come and live in Kyoto.
00:21It's the first place I sort of came to in Japan
00:24many years ago
00:25and I just fell in love with the place.
00:27It's a town very much for the artisan
00:30I suppose.
00:31Having it out there every day
00:32just changes the way you think about
00:35creativity and what you're making.
00:37I can find things that can inspire me every day.
00:39I thought, well, if I'm going to come
00:41all the way down to Kyoto from Tokyo
00:42I want to start my own company
00:44that's one of my childhood dreams, so I did it.
00:47I wanted to
00:48step away from that plastic
00:51office look and I wanted to
00:53create something that's a bit different, a bit more
00:55homemade
00:56all the desks in the office are all
00:59handcrafted
00:59and I help lay down the floor tiling
01:02and stuff.
01:03We have a shoeless policy as well
01:04so no one wears any shoes in the office.
01:06We've always had this kind of mix
01:08of the good things
01:10about the, especially the Kyoto lifestyle
01:13and the good things about the western lifestyle
01:15as well, combining the two.
01:17getting a nice hybrid
01:18you know, sort of a comfortable kind of hybrid
01:20has been one of our goals.
01:27Well, the Tomorrow Children
01:29it originated from
01:30the sort of base concept of the PlayStation 4
01:32so when we heard about the PlayStation 4
01:34we were told it was going to be about sharing
01:36putting videos online and
01:38playing together kind of thing.
01:40it's a game
01:41which involves you as a
01:42what we call a projection clone
01:44created basically by this sort of upper echelon
01:46of Russian scientists
01:48sort of the survivors of a massive catastrophe
01:50that occurred in late 60s Russia
01:52the entire human populace has been
01:54reduced to this void
01:56that you see around you.
01:58We've made a very flexible kind of sandbox
02:01that is kind of self-teaching
02:02as long as you've got other players in there
02:04you will see them doing things and you go
02:06oh, I'll try doing that and you realise what it does
02:08and you know, what result that has in the game
02:10a lot of games are about instant gratification
02:12and sort of like the ego
02:14of the player
02:16and ego is very important in games
02:17because it's a fantasy
02:18but I wanted to try and remove a bit of that
02:21and make it a little bit more about us
02:23rather than just me
02:24and I think the results, you know, really speak for themselves
02:26when you're playing the game you really feel part of the
02:28like this community, you know, working in this town
02:31and building it up and fighting against the monsters
02:34and, you know, just playing through it
02:36and you know, just playing through it
02:38Well, it's been a lot of social games
02:40since it's been a lot of time
02:42but it's been a lot of social games
02:43but it's been a lot of social games
02:44that I've never played for my purpose
02:47but I think it's been a lot of people
02:49in Tomorrow's Children's
02:50it's really a social game
02:53that's really a social game
02:57that's really a social game
02:58and it's called a social action game
03:01I'm going to call it the game
03:04The game's always been about kind of imagination
03:06and I wanted to sort of get rid of the base sign a little bit
03:08and just have people in a brand new environment
03:11that they've never played a game in before
03:13when you go into the game
03:14you kind of feel a sense of communal whole
03:17and I think that's a different feeling
03:18to quite a lot of other games
03:22For the Players
03:23this is
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