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In questo trailer Funcom rivela i nuovi contenuti che saranno proposti su Conan Exiles nei prossimi dodici mesi. Il gioco entrerà nel programma Game Preview di Xbox One nel terzo trimestre del 2017 mentre il lancio della versione definitiva è stato fissato per il primo trimestre del 2018 su PC, PlayStation 4 e Xbox One.
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00:03Grazie a tutti
00:30Quattro 3, 2017
00:34Followed up by
00:36PC, Xbox One
00:38And PlayStation 4
00:39Full launch, Quattro 1, 2018
00:42So a lot of people have been asking questions
00:44About how long we're going to be in early access
00:45When's the Xbox version coming
00:47Are we going to PlayStation 4
00:50Hopefully this answers all
00:53Cool
00:56So let's talk about how we're going to work
00:58Our way through early access
00:59First of all, regular patches
01:02Every one to two weeks
01:03On a Thursday, hopefully
01:05We'll be patching with fixes and improvements
01:08Small content like new recipes
01:10Content like new emotes
01:12Basically the small things that we can fit into patches
01:14That happen every one to two weeks
01:17Beyond that
01:18We'll be bundling content into larger game updates
01:21Game updates contain more significant things
01:23Like features that are bundled together
01:25With large amounts of content
01:26To make the entire update make sense
01:28It's all thematic
01:31Finally, major releases
01:33These are more technical releases
01:34The Xbox One
01:36The new biome
01:37PlayStation 4
01:38And of course the full launch of the game
01:40On all platforms
01:42So that's kind of our plan
01:43For what we're going to be doing
01:45In early access
01:45But let's talk about the actual updates
01:47That are coming in the game updates
01:49I want to reiterate something first
01:51Before we move forward
01:53Hong Kong plans to reinvest
01:55An additional 5 to 10 million US dollars
01:57Into the game
01:58During the early access period
02:00We're definitely committed to making sure
02:02That this game is a huge success
02:04When we launch next year in quarter one
02:08Major updates
02:09So let's talk about what's coming
02:12The first major update
02:13Will be Siege Warfare
02:15Trebuchet
02:15Siege Towers
02:17Avatar Defense
02:18And Corpse Longer
02:19Which I'm going to talk about all of this
02:20A little bit
02:22Trebuchet
02:22We've got a video for you
02:23We're going to show you that
02:24But
02:25Siege Towers
02:26You know how foundations work in the game right now
02:28You place out a foundation
02:29You can build upon it
02:30Siege Towers are going to be
02:31Mobile foundations
02:33Something you can place on the ground
02:34With wheels
02:36Then build on it
02:37In whichever shape you like
02:38You can craft your own unique
02:40Shaped Siege Towers
02:41Trojan Horses
02:43Whatever you feel like
02:44And then you'll be able to push that
02:45Around the playfield with your friends
02:46In order to attack enemy races
02:49A lot of players have been asking
02:51Is for Avatar Defense
02:52That is defense against the giant
02:54God avatars
02:55That stalk the world
02:56And
02:57We've hooked up a system
02:58That allows you to
02:59Basically place out a
03:00Protective shield
03:01Around your city
03:02Which means that
03:03You'll have to
03:04Decide which god
03:05You want to defend against
03:06So there's a bit of a
03:07Rock, paper, scissors
03:08Gameplay element there
03:09You'll have to know
03:10Which god your enemies worship
03:12And which one they're going to be
03:13Bringing to the party
03:16Finally the corpse locker
03:17This is one of those
03:18Interesting and unique mechanics
03:20That Sandbox Games
03:20Allows to make
03:21You'll be able to
03:22Capture enemies
03:23Kill them
03:24Drag their corpses
03:25Into a locker
03:26And then that locker
03:27Over time
03:27Their corpses will rock
03:28And then you'll be able to
03:30Put those corpses
03:31Into the trebuchet
03:32And fire them over the walls
03:33In your enemy cities
03:34In order to spread disease
03:35And pestilence in the streets
03:37We think that's a pretty cool idea
03:41The next major update
03:42Will be the purge
03:43The purge is
03:45Funcom's approach
03:45To the endgame solution
03:47And survival tools
03:48Basically
03:49NPC armies will gather
03:50At the edges of the area
03:52And they'll start to gain strength
03:53And over time
03:54They'll attack player bases
03:56Player buildings
03:57And the idea is
03:59Of course on a PvE server
04:00You want to build up
04:00Defence against them
04:01On a PvP server
04:03You might want to try
04:03And trick them into
04:04Attacking an enemy base
04:05Or attacking your enemies
04:08But
04:09There's an additional element
04:11To the purge
04:11That we think is kind of interesting
04:13Taking out part of the Conan lore
04:16People will be riding
04:17With the purge
04:18Legendary villains
04:19And heroes
04:20From the Conan stories
04:21And you'll be able to
04:22Capture them
04:22And turn them into
04:23NPCs that work for you
04:25Using your thrall system
04:26So the idea is to
04:27Facilitate the sort of
04:29Defensive and aggressive
04:30Gameplay
04:30First defending your base
04:31From the purge
04:32But also going out
04:33And hunting down
04:34Legendary NPCs
04:35Recipes and items
04:37From the purge
04:41A lot of questions
04:42About this one
04:42The mount system
04:44We'll be adding mounts
04:45To the game
04:46And we want to make sure
04:47That taming mounts
04:48Is not a tedious process
04:49In every way
04:50So the idea is
04:51You go out
04:52You find mounts
04:53You lasso horses
04:54You knock them out
04:55You can drag them back
04:57To your base
04:57Just like a thrall
04:58But we wanted to add
05:00A few multiplayer elements
05:01To this
05:01So if you want to capture
05:02A rhinoceros for example
05:04You're going to have to
05:04Bring some friends
05:05You need five or six people
05:06Dragging that beast
05:07Across the wasteland
05:08Bringing them back
05:09To your animal pen
05:10To be tamed
05:11To be used in battle
05:12Later on
05:14Every mount will have their own
05:15Unique role in the game
05:18Camels for example
05:19Are going to be inventories
05:25Camels for example
05:26Are going to be inventories
05:27That you bring with you
05:28Load them up with stuff
05:29And then ride them back to your base
05:32Horses are going to be focused
05:33On mounted combat
05:34You'll be able to use lances
05:36To just
05:37Fight your friends
05:38Fight from horseback
05:39Fight your enemies
05:40And
05:42Rhinoceros is an elephant
05:43They'll be siege mounts
05:44They'll be knocking down
05:46Enemy walls
05:46And taking control
05:47Of enemy cities
05:51Let's talk about sorcery
05:54Sorcery is
05:55In the Conan universe
05:57Sorcerers are always
05:58The bad guys
05:58And in our game
06:00We wanted to facilitate
06:01That type of gameplay
06:02But we wanted to make sure
06:03We captured the spirit
06:04Of the Conan story
06:06So
06:07We have a corruption mechanic
06:08In the game right now
06:09The more time you spend
06:10In the dark and evil places
06:12Of the world
06:12The more corrupted you become
06:13The more sickly and twisted
06:15The less health you have
06:16The less strength you have
06:17The more your statistics go down
06:19The more squishy you become
06:21So in order to
06:22Use the sorcery system
06:24In our game
06:24You're going to first
06:25Have to become very corrupted
06:27And then
06:28You'll gain access
06:29To summoning rituals
06:29You'll be able to
06:30Call upon demons
06:31To do your bidding
06:32You'll be able to
06:33Shape shift
06:34And take the form of demons
06:36You'll be able to craft
06:37Unique magical items
06:38Using the sorcery system
06:40And of course
06:41Necromancy
06:42Which is a
06:42You know
06:43A favourite of mine
06:44Is the ability to
06:45Replace your human thralls
06:46With skeletal thralls
06:47You'll be able to
06:48Kill things
06:48Bring them back
06:49From the dead
06:50And then make their
06:51Skeletons go to work
06:51For you
06:56The settlement system
06:57The settlement system
06:58We took some elements
06:59Of civilisation
07:00We took some elements
07:01Of sims
07:01We put them in a blender
07:02And we came up
07:03With the settlement system
07:05The idea
07:05Is that players
07:07Will have full control
07:08Of thrall AI
07:09Within the game
07:09Which means that
07:10You'll be able to
07:11Set thralls
07:11To do different tasks
07:12And you'll be able
07:12To control those tasks
07:13So for example
07:15You might have a thrall
07:16Who opens the city gates
07:17When he sees you approaching
07:18And closes them
07:19When you've entered the city
07:20You might have a thrall
07:21Who blows a horn
07:22When they see an enemy
07:23Approaching the city
07:24You might have a thrall
07:25Who goes around every day
07:26Turning your lights off
07:28In the morning
07:28And setting them alight
07:30Every night
07:30You might have thralls
07:32Who know where to go
07:33On the guard towers
07:34And know which patrol
07:35To walk along
07:36So the idea
07:37Is to create a living
07:38Breathing city environment
07:39Through the settlement system
07:40In particular
07:41Thrall scheduling
07:42But above and beyond that
07:43We want buildings
07:44To support the system
07:46So the idea
07:46Is to create
07:47You know
07:48Taverns
07:49Where people put their dances
07:50And they get an extra boost
07:51By having a tavern building
07:52Where people can go to relax
07:53And remove their corruption
07:54We also want to do things
07:56Like roads
07:56Which give you a speed boost
07:58When you move along them
07:59And of course
08:00We consider this
08:01A natural conflict point
08:02Because if you're building
08:03Roads between bases
08:04You're going to be
08:04Travelling along them
08:05And then your enemies
08:07In PvP
08:07Will know where to find you
08:08When they want to
08:09So
08:11We're hoping the settlement system
08:12Brings an element of life
08:13And dynamic AI
08:16To the world
08:20Of course
08:21Not everybody wants to play
08:22The game in the desert
08:23So
08:24This is introducing
08:25Our first new biome
08:26The highland biome
08:27The highland biome
08:28Comprises of
08:30Obviously highlands
08:31It's very much
08:31The Sumerian
08:32Type area
08:33And the
08:34Vanaheim type area
08:35Of the Age of Conan franchise
08:36The Conan franchise
08:38So
08:38Snowy mountains
08:41Scrubby highlands
08:42We'll be adding
08:43A temperature system
08:44To the game
08:44Which means
08:45You'll need to wear
08:46Warm clothing
08:47When you want to go
08:47Into the snow areas
08:48It means that you'll
08:49Wear cooler clothing
08:50When you're back in the desert
08:52And of course
08:53Every new biome
08:53Comes with things like
08:54New factions
08:55New creatures
08:55New areas to explore
08:57New points of interest
08:59And new religions
09:00With new gods
09:00To follow
09:02And new avatars
09:03To learn to control
09:07So that's a quick look
09:08At the
09:10At the
09:11Longer term
09:12Yearly updates
09:13That we're going to be doing
09:14Through the launch
09:15Of Conan Exiles
09:16But I wanted to show you
09:17What's coming
09:18Very very soon
09:18For the game
09:19So
09:19Let's have a look
09:20At what's coming
09:21In the next month
09:24So
09:25The very first thing
09:26That I want to talk about
09:27Is the dyeing system
09:28As you know
09:29We have quite a bit
09:30Of character customization
09:31And character creation
09:32In the game
09:33But we wanted to bring
09:34That level of customization
09:35To the player's personal effect
09:37With armor
09:37Weapons
09:38And items
09:38So the idea is
09:40Players will be able
09:41To collect
09:42Flowers from plants
09:43Blood from enemies
09:45Mix them together
09:46In the alchemy system
09:47And come up with
09:48Different dyes
09:48That they can then use
09:49To dye the different
09:50Clothing paths
09:51That they have
09:52So
09:53As you can see here
09:55The player is dying
09:56Changing the colors
09:57Of their colors
09:57Dynamically
09:58And then you'll be able
09:59To wear that
09:59And look like that
10:00In the game
10:00It will be saved
10:01On your character
10:02And
10:03Of course
10:03It's great for clans
10:04Because clans
10:05Will then be able
10:05To create their color code
10:06Their uniform
10:08Which other clans
10:09Don't have
10:10Which they'll be able
10:10To use in battle
10:11To identify their friends
10:12Over their foes
10:13And of course
10:14It creates the meta
10:14Where the foes
10:15Start trying to
10:16Copy the colors
10:16In order to
10:17Infiltrate their enemies
10:23Next up
10:25We have the siege weapon
10:26So
10:27One of our first updates
10:28Is going to be the trebuchet
10:29And I want to talk a little bit
10:31About our philosophy
10:31Behind the trebuchet
10:33First of all
10:33The trebuchet
10:34Is placed on a rotatable base
10:35And you have to build it up
10:37In several parts
10:37And those parts
10:38Are very heavy
10:39Needing you to
10:40Either make several trips
10:41Or several people
10:42To carry them
10:44Then the operation
10:44Of the trebuchet
10:46Requires that people
10:47Work together
10:48To aim the trebuchet
10:50To reset the trebuchet
10:51And to pull the level
10:53Which fires the trebuchet
10:55And players will
10:56You can do it on your own
10:57You can definitely
10:57Do it solo
10:58You'll be much more efficient
10:59With a three man team
11:00Working the trebuchet
11:02As you can see
11:03We've just fired
11:03We've completely missed
11:05And that's because
11:05The trebuchet has
11:06An additional mechanic
11:07We've added a counterweight mechanic
11:09Players will need to
11:10Range find on the trebuchet
11:11We're adding the
11:12Appropriate amount of weight
11:13To the counterweight system
11:14On the trebuchet
11:15Which means that
11:17Once you've done that
11:19You set it up
11:20You're able to fire it
11:21And hopefully
11:22Figure out
11:23Where the enemy base is
11:24And how far you need to
11:25Fire to hit the enemy base
11:26And of course
11:27This gives players
11:28The opportunity in pvp
11:29To come down
11:30And attack the trebuchet
11:31Before they manage
11:32To range fire
11:32And it gives people
11:33This ability
11:34To cause conflict
11:36And as you see here
11:37We have a fully
11:38Destructible wall
11:39But marketing
11:40Of course
11:40Tuned this up a little bit
11:41So
11:42In the real game
11:43It'll take more than one stone
11:44To smash down walls
11:45Trust us
11:49Finally
11:50I want to talk a little bit
11:51About our philosophy
11:53Behind
11:54Codan Exiles
11:55We always talk about
11:56The game as being
11:57An intersection
11:57Between something like
11:58Like Ark
11:58And Skyrim
11:59And the dungeons
12:01That we're going to add
12:02To the game
12:02Really bring home
12:03That philosophy
12:03These are places
12:05Where players
12:06Will be able to enter
12:07There are resources
12:09Available
12:09So for example
12:10If you see the white fires
12:12Here
12:12These are phosphorus fires
12:13Which players can then
12:14Harvest
12:15To gain phosphorus
12:16Which then they can use
12:17To create new and unique items
12:19Like torches
12:20That burn underwater
12:21And we expect players
12:23To get into a bit of conflict
12:24Over these resource nodes
12:25Because they're going to be rare
12:26And only found in certain dungeons
12:29The idea of course
12:30Is also to create
12:31A little bit of a scripted experience
12:32Here
12:32So players are able to
12:33Explore
12:34They'll be able to
12:35Pick up lore pieces
12:36They'll be able to
12:37Get story and background
12:38To what's going on
12:39This is a lived in world
12:40This is the Conan universe
12:42And as they do that
12:43They'll be able to
12:44Also access things like puzzles
12:46You'll be able to
12:47Turn dials
12:48Flood the dungeon
12:49In order to reach
12:50The upper levels
12:52And part of that
12:53Ties back into
12:53The player conflict
12:54Because you might be able
12:55To flood the dungeon
12:55While your enemies are inside
12:56And of course
12:58Then they'll drown
12:59Which is nasty
13:00But fun
13:02Cool
13:39Cool
13:44Cool
13:47Cool
13:48Cool
13:48Cool
13:48Paul
13:48Cool
13:48Cool
13:48Wow
13:50Cool
13:53Cool
13:54Coolặb
13:55differentiel
13:56Grazie a tutti.
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