00:02So, our director Katano-san will introduce you to the Zodiac Age.
00:08So, I would like to show you the gameplay while I explain to you.
00:26Firstly, in the Zodiac Age, we improved the expressiveness of the characters.
00:37So, for example, Vaughn's armor and Penelo's leather armor as well.
00:52I think it's very evident when she casts magic, you see that it's really leather.
01:15We're also very particular about the environment graphics as well.
01:19And what we couldn't do in the PS2 was to put material information onto them, but for this version, we
01:25did put material information.
01:26Like, for example, like a rock would look like a rock.
01:38And so, in this way, we increased the expressiveness of the graphics so that you can fully enjoy the world
01:44of Ivalice even more.
01:51So, Katano-san will now explain to you the difference in the game, the actual difference in the game.
01:57So, the greatest change from the original version from Final Fantasy XII would be the character growth system and this
02:16license board that you see right now.
02:30So, in the original Final Fantasy XII, all the characters had the same license board, but for the Zodiac Age,
02:41you have different license board for jobs such as knight, monk, and black mage.
02:46And we do have 12 different jobs.
02:48That's great.
03:08And we do have 12 different jobs.
03:15That's great.
03:15è possibile.
03:45e non è ancora possibile
04:16Questo gambit è diverso la parte di gioco, quindi il gioco il gioco di parte di parte di parte di
04:21parte di parte di parte di parte,
04:22la scena è più grande.
04:46Can you actually tell us a little bit about how the Gambit system is working? Is this like predetermining a
04:50couple moves and then the AI will choose? Or is it something similar?
04:54Gambit system, can you tell us a little bit about how the Gambit system has worked? Is this like predetermining
05:03a couple moves and then the AI will choose? Or is it something similar?
05:03So we'll just go into the Gambit menu really quickly.
05:05Now it's out there. This is Pandelos here. It's also黒魔導士. It's the first action to perform magic defensively.例えば,
05:17with a弱い敵, do fire and an armor. So,
05:22um, Panela here is actually a black mage. As you can see, she has a lot of magic attacks that
05:28she can do.
05:28and this gambit system, like for example, can tell her to use fire, attacks fire, onto enemies who are weak
05:37to fire.
05:50And Ash here is a white mage, so she has all these supporting magic,
05:54and so she would use the different types of magic depending on your status elements.
05:58This is such a smart way to program your non-playable characters.
06:03Like, instead of having them make poor decisions with the AI, you get to choose how they will react in
06:08each situation.
06:18Very simple, and they'll be very fun to play with.
06:21It's exciting.
06:30And the character that you control is actually controlled by a gambit system as well, so that will also help
06:37you when you're fighting against enemies.
06:40Yeah, with so many battles in Final Fantasy, it's great to get all these tools to keep making them fun
06:45and fresh.
06:57Yeah, so this game, we really go into, we really did something really unique that the other titles don't have.
07:10And so, we would love for everyone to try this out, and we're actually probably going to stop playing here
07:16for today.
07:17Should I?
07:18Yeah, not too many spoilers.
07:22Can I ask each of you, what is your favorite improvement in the game?
07:48We do have this mode in this that we didn't...
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