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PlayStation Underground ha pubblicato un nuovo video gameplay di Dreadnought, simulatore di combattimenti spaziali sviluppato da YAGER in collaborazione con Six Foot. Al momento è in corso la closed beta su PlayStation 4, mentre il lancio della versione definitiva è previsto per la fine dell'anno su PlayStation 4 e PC.
Trascrizione
00:00These kind of horde-style modes are some of my favorite things in video games
00:04because it gives you that sort of replayability.
00:08There is so much strategy, but I missed the action.
00:13I was just looking at Mike's face.
00:16I'm just...
00:17Peter's so excited.
00:19Yeah, it's like, I love my game.
00:21I'm just saying.
00:25Hello, my friends, and welcome back to PlayStation Underground.
00:28On today's show, we are playing Dreadnought on PS4,
00:31and I'm joined by Peter Hotzefell from Jaeger
00:34and Michael Barr from Six Foot.
00:36Hello, gentlemen, and welcome.
00:37Hello.
00:38Thank you guys for joining.
00:40Yeah, thanks for having us.
00:40Glad to be here.
00:41Really cool.
00:41So, Peter, we are playing...
00:44We're kind of in the closed beta right now for Dreadnought,
00:46and you can maybe give us a little insight into what Dreadnought is all about,
00:51what its grand vision is.
00:53Of course.
00:54So, Dreadnought is about big spaceships.
00:56That's kind of the essence of it.
00:58Like, we thought, okay, there's a lot of games about small fighter jets,
01:03and there's a lot of fairly complex games about big spaceships,
01:08but there's no, like, really pop culture type of games about big spaceships
01:13that you can get into really quickly that have all the elements
01:16that make big spaceships cool,
01:18but have easy accessibility
01:20and then have a lot of tactical depth behind it.
01:24I think that this game is about big spaceships.
01:26Yeah, it is about big spaceships.
01:27Did I say big spaceships?
01:28No, that's just the vibe that I'm getting.
01:31That's awesome.
01:32And what are you guys showing off in the closed beta?
01:35You have Team Deathmatch going on on a couple maps, right?
01:38Yeah, same type of philosophy.
01:40We wanted to actually have a, like, easy-to-understand game mode first,
01:44and then we'll roll out more game modes later.
01:46Currently, it's two maps, Team Deathmatch, straightforward.
01:505v5.
01:50Yeah, 5v5.
01:51Okay, excellent.
01:52Well, then tell us a little bit about the ship,
01:53this beauteous ship that we are piloting right now.
01:57So, this is our medium tactical cruiser.
01:59So, the inspiration for Dreadnought, to a certain extent,
02:04is Team Fortress.
02:05So, a very distinct class-based thing where you get by the shapes
02:09what the role of the ships are and what they actually need to do.
02:12So, we were inspired by, like, a lot of the media that we really like,
02:17whether it's Battlestar Galactica or Star Wars or Star Trek or all that.
02:22And then we created classics accordingly.
02:24So, we have a Dreadnought, which is more of a Galactica, more of a tank.
02:28We have Destroyers, which are like assault ships in a way.
02:31We have Corvettes, which are more like Han Solo, Millennium Falcon type of scouts.
02:35We have Artillery Cruisers, which are giant flying guns in the sky.
02:40And then we have the Tactility Cruiser here, which is our healer.
02:43And we have more than 50 ships in the game right now.
02:46And so, each class has multiple subclasses.
02:50How many did you say? 50?
02:52More than 50, yeah.
02:53Five, zero?
02:53Yeah.
02:53That's a lot of ships.
02:54And growing.
02:55Yeah.
02:56We're continuously adding new ships.
02:58I am impressed that you have such a large staple of giant spaceships already.
03:04Yeah, it took a while to build them, but it was also a lot of fun.
03:07No, yeah.
03:07And Mike, you are playing the healer right now, right?
03:09Yes.
03:09So, that's why we are gazing longingly at this.
03:12It's not the most attractive view at the moment.
03:15Let me fly around a little bit.
03:16No, no, no.
03:17It's fine.
03:17Look, Mike, you're doing your job.
03:19Yes.
03:20Keeping him alive.
03:20Everybody in online games knows the healer is vital to the success of the operation.
03:28Is that why the ship kind of has like a white and green palette to it to kind of give
03:32it that medic look?
03:34Or is that just chance?
03:35Yeah.
03:36In a way, it's both.
03:37Like, we have three manufacturers in the game.
03:39And one of them is House Oberon.
03:41And this ship is actually built by House Oberon.
03:42And they have this more sleek type of white, very nice shapes type of look.
03:50And there to the left, you see the destroyer, which is built by Jupiter Arms.
03:54So, it's more Galactica-like, like very hard edges, very military, very straight.
03:59And the third manufacturer?
04:01It's Akula.
04:02I think one of the ships down there is Akula.
04:06So, they are more Russian military tech inspired.
04:08But if you remember Rambo 2, like the Russian helicopter that comes in there, like round, more round shapes.
04:14But very functional and sturdy.
04:17I love it.
04:18Now, tell us a little bit about the maps and kind of some of the design there.
04:22You know, what brought about these play fields?
04:25So, the two maps that we have in there are kind of, in a way, our framework.
04:31Like, we have Rings of Saturn, which is the map that we see here.
04:34And then we have Kappa Base.
04:36One of the twists in Dreadnought is that you actually have maps in space, but also maps on planet surfaces.
04:43And obviously, they play very different.
04:45Like, in this map, there's a lot more verticality involved.
04:48Like, you can go under the giant structures in there.
04:51Like, have a lot of flanking options.
04:52Asteroids give and provide nice cover.
04:55And then Kappa is more of a condensed map.
04:59It's pretty, it's more highlands.
05:01It's, like, color green.
05:04Very nice environments.
05:06Like, very nice.
05:08Aesthetically pleasing.
05:09Aesthetically pleasing.
05:10But a very tight map with canyons that you can flank and go through.
05:15Very nice for Corvettes to actually go into cloak mode and then sneak behind enemy artillery cruisers.
05:21But you're always restricted by, yeah, well, the planet surface.
05:25Of course.
05:25Of course.
05:26The giant, flat surface.
05:28Well, it's not flat, but, you know.
05:29Yeah.
05:30So, tell me a little bit about the class design, then.
05:32Because you went through them very quickly at the top of the show.
05:36But I kind of want to get into how your team, you know, balances that class design.
05:42What are some of the roles of those ships?
05:44And kind of, like, how they actually operate in a match.
05:47Yeah.
05:48For the actual balancing madness, you would need to talk to our designers.
05:55Oh, I'm sure you know everything about it.
05:57I know everything about it.
05:58Every little detail.
06:00Every little number I tweaked.
06:01But now I just wanted to give credit to those guys.
06:03Of course.
06:04Because they do a great job in actually balancing those giant axle sheets.
06:08And, yeah, with more than 50 ships, it's A.
06:11And we have four ability slots on each of those ships.
06:15And each ability really changes the way that you play that ship.
06:20So, to go a bit into that, like, if you have a dreadnought, which is our, like, tanky class,
06:26like the heavy, heavy, heavy classes.
06:28And then you choose the subclass below it.
06:31Oh, no.
06:32Oh, no.
06:34And we have a lot of big explosions, by the way.
06:39So, yeah, you first choose your class as playstyle.
06:42Like, in this case, let's say dreadnought.
06:44And then within the dreadnought class, you have multiple subclasses, depending, like, fine-tuning.
06:50Like, there's faster dreadnoughts and really heavy and slower dreadnoughts.
06:54And then you have four ability slots.
06:56And they really change how you actually, we see that in the lower right now.
06:59They really change how you actually play that dreadnought.
07:02So, a dreadnought could be equipped with a broadside, a warp jump, autoguns, and heavy torpedoes.
07:10And then becomes this brawler that actually jumps into the action with a warp jump, dishes out broadsides, all energy
07:17to the shields or to the weapons.
07:19And then jumps out again with a warp jump, or it could be a dreadnought that's equipped with nuclear missiles
07:26and fighter-launching base and long-range missiles and armor amplifiers.
07:34And then becomes more of this fortress that stays a bit behind enemy lines.
07:38I love it.
07:39It's more long-range.
07:40I love it.
07:40And I feel like the deliberate pace of the giant ships is kind of a huge component to this game.
07:48And there's a lot of, it seems like there's a lot of, sort of, like I said, it's deliberate and
07:54it opens up a lot of the strategy as well.
07:56Like, you really have to think about where you're moving, because it's not like you can just quickly duck around
08:00or, you know, dip back undercover.
08:03Like, you know, sometimes you have to commit to a move, right?
08:05It really depends on the ship that you're playing in general, yes.
08:08I mean, it's a game about big spaceships and where you move actually has a lot of impact.
08:14Like, often, especially with the bigger ships, whether you die or succeed, it's decided, like, 30 seconds before the battle
08:21actually begins or a minute before that.
08:23But then we also have the smaller ships, like the Corvette, and if you equip that with a blink warp
08:30and thrust amplifiers, they actually become relatively fast.
08:33It's more the firefly reference, like, I'm a leaf in the wind type of thing that actually flies around enemy
08:41ships.
08:42That's actually one of the things that influence us the most.
08:45Like, we all have these, like, iconic moments where you have the bird of prey uncloaking behind a ship and
08:51then unloading a torpedo
08:52or the Galactica actually lining up a broadside, and we try to recreate those moments as much as we can.
09:01Yeah, it's gorgeous.
09:02And then tell me a little bit about, so this particular ship is which class again that you're playing now?
09:06So this is the Artillery Cruiser.
09:07It's more like the Glass Cannon.
09:09Okay.
09:10What a great term, by the way.
09:12Glass Cannon is one of my favorite terms.
09:14Shields. Shields.
09:18You guys are helping each other out.
09:20See, it's part of the match.
09:22He's the quick artillery, so I've got to spin around.
09:25Secondary weapon.
09:30Secondary weapon.
09:31You won't get them with the primary.
09:32Mike.
09:37Basically, the firing angle of the Artillery Cruiser is fairly limited with the primary gun,
09:44so you have to really align your ship towards the enemy,
09:46but it also has a secondary weapon, which you can modify.
09:49In this case, this was the light flag turrets.
09:53Oh, he's behind me.
09:55Where'd they go?
09:56When we designed that ship, we actually had Ramius in mind,
09:59like Sean Connery and Hunt for the Red October.
10:01So we always had these captains in our head.
10:06Tell me a little bit about the interface and some of the information that we have on screen,
10:10because you're giving us a lot, but it's pretty streamlined, but there's still a lot to digest.
10:19So what do we got?
10:20Yeah.
10:21I mean, it is.
10:22Basically, we try to bring in all the components that are relevant for us for big spaceships,
10:28but try to streamline them, but it's still quite a lot.
10:32So on the left side, which is now at zero, is...
10:37Got myself in a crossfire.
10:40We're just demonstrating the dynamic nature of these battlefields.
10:46It can change at any minute.
10:50You're thinking about actually doing the good old couch thing
10:53where you're handing back the controller back and forth.
10:55You want to take the destroyer?
10:57Take a turn.
10:58Just real quick.
10:59Peter is going to try, and then right after that...
11:02Try to talk and play.
11:03It's so simple.
11:05And then right after, actually, we're just playing standard Team Deathmatch,
11:10but I do want us to get to some of the Havoc footage,
11:13which Havoc is a new mode deployed into the closed beta.
11:19It's available now while you're watching this.
11:22And we'll get there in a second,
11:25but that's a very different type of beast than what we're seeing there.
11:28I self-destructed.
11:31You got yourself caught between a couple ships like I did.
11:34Peter, I hate to say it,
11:36but you didn't quite last as long as Mike did.
11:39Because I was more aggressive.
11:40I wanted to show you an aggressive playstyle.
11:42I see.
11:42Yeah, the destroyer is more like run into somebody
11:45and unload all your weapons.
11:47And what's this adorable little guy right here?
11:50So basically, that's the Corvette,
11:52kind of the fast, fast ship.
11:53You are totally right.
11:54This thing is flying.
11:55Yeah, it's much, much quicker than before.
12:01And were you saying that this ship could serve either scouting
12:05or reconnaissance roles as well?
12:07It could be more of a spy unit, infiltrator,
12:11go behind the lines.
12:11It usually goes behind the lines,
12:13but depending on what kind of modules you equip,
12:16you either are more sneaky or more on speed.
12:21So I like to play the artillery, the glass cannon,
12:24and these guys like to ruin my day.
12:26They come flying in from the side
12:27and drop the torpedo right at me.
12:29So basically, you're seeing an artillery cruiser there.
12:31We're going to mark him now.
12:33Which I just predicted.
12:34Yeah.
12:35And now we're going to drop a torpedo,
12:38put our energy to the weapons.
12:42Oh, he's trying to get away.
12:44Yeah, he's trying to get away.
12:45Is he going to make it?
12:46Oh.
12:48Oh, he did a good job.
12:51He got away.
12:51No, he didn't.
12:53Oh, he got away from the torpedo anyway.
12:55Jump.
12:56Did the dive maneuver.
12:57Oh.
12:59Come on.
13:01I'm like, I'm stressed out.
13:03I don't even really have a stake in this game,
13:07but I'm stressed.
13:08The problem is the Corvette is faster,
13:10so you can't really outrun him.
13:12So now I'm getting out of there with my thrust amplifier.
13:14Your best bet is to run him into a pile of friends.
13:17I see.
13:18So just in terms of interface and what's going on here.
13:21So I just activated the thrust amplifier,
13:24as you see,
13:24and now it's in cooldown on the lower right side.
13:26On the right side,
13:27you actually see the energy management.
13:29So we wanted to get all these iconic moments again in there
13:32where the car is sitting on his chair saying all energy to the engines
13:36and that you can actually do with a flick of the touchpad here.
13:39You're just moving it forward and then energy goes to the engines.
13:42If you push it to the right,
13:43you're pulling up shields.
13:44If you push it to the left,
13:46you're putting energy to the weapons
13:47and then down actually cancels it
13:51and then it refills after a certain amount of time.
13:54We have the armor on the left side,
13:58like the 7,000.
13:59And then the primary weapon ammunition is the 20 down there.
14:03The yellow.
14:04Yeah, the yellow here.
14:06Awesome.
14:06And then we have a secondary weapon on this one
14:08that's currently the beam turrets,
14:10but that can be modified as well.
14:13So Peter, oh, sorry.
14:14I hate to interrupt the epic action,
14:17but I do want us to have time to go into Havoc mode.
14:19That is completely okay.
14:21So let us take a quick break
14:22and we are going to jump into the Havoc mode,
14:24which is coming first to PS4.
14:26Here we go.
14:27So this is a mode that's coming first to PS4
14:29and it is definitely a different beast,
14:32a different giant spaceship
14:33than the modes that we were looking at before.
14:36Similar but very different giant spaceship, yeah.
14:38It's a three-player cooperative mode against AI.
14:42So you're fighting waves of incoming enemies
14:45that are getting stronger and stronger.
14:47And you always have different modifiers in each wave.
14:51They're randomized.
14:51They really alter the way that the game is played.
14:54But the core bit is actually that you and two buddies
14:57fight against enemy waves,
14:58figuring out tactics,
15:00upgrading your ship
15:01while actually going through these waves,
15:04changing ships.
15:05So different combination of ships are possible.
15:07is really to get you into the game
15:09and figure out how to play as a team
15:11while actually fighting against
15:13giant waves of enemy ships.
15:15So these kind of Horde-style modes
15:17are some of my favorite things in video games
15:20because it gives you that sort of replayability.
15:24There is so much strategy,
15:26but I missed the action.
15:28I was just looking at Mike's face.
15:33Peter is so excited.
15:34Yeah, it's like, I love my game.
15:36I'm just saying.
15:38I mean, did you see the broadside?
15:40Did you see that?
15:42And then there's torpedoes.
15:43So yeah, this is between the waves.
15:46You collect XP depending on how fast
15:48you actually go through the waves.
15:49And then you can upgrade certain parts of your ship
15:51and then at some point also change your ship.
15:54And in this case,
15:54the modifier for the second wave
15:56is that energy is disabled.
15:57So you can't use the shield and engines.
16:02And like you said, that's all random.
16:03So as you enter a different phase,
16:05you get the information for what's changed.
16:07Exactly.
16:07And that's an interesting design mechanic too
16:10because that randomness opens up
16:12people's play styles to a lot of things
16:14that maybe they wouldn't be normally comfortable with
16:16in the standard PvP modes.
16:18How do you guys plan for something like that,
16:21kind of putting your players in a pinch
16:23but still keeping it fun?
16:27Interesting question on how we plan for it.
16:29I mean, it's just a very nice design choice
16:31by some of our designers.
16:33This is mainly done by Dan,
16:35really cool Swedish designer,
16:38and some of the other guys, of course.
16:40And the randomness was one of the things
16:42that he really wanted to get in there.
16:43where it's like, okay, really strong replayability
16:46and having players actually adjust
16:49to different situations,
16:51also different ships so that they try different ships.
16:53It's a really nice touch.
16:55I like it.
16:56Yeah, it keeps it fresh,
16:57and then you want to playtest the heck out of it
16:59to make sure you're not putting people in a corner.
17:01You know, I would have thought you guys
17:03would have just, you know,
17:05deployed it without any testing whatsoever.
17:07Just really let it solve itself out.
17:11When people find out what you do,
17:12they say, do you play video games all day?
17:14I was like, but it's important.
17:15We know that it is actually, but it's work.
17:17And how many waves are in?
17:20Does it just keep going until you hit the end,
17:22or what are we looking at?
17:23It's basically infinite.
17:24Infinite.
17:25So it's infinite waves,
17:25but there's boss fights in between.
17:27So at wave seven,
17:30if I'm not mistaken,
17:33there is a boss coming in,
17:35and bosses are random too.
17:38Like each class has its own kind of boss type of situation.
17:40with it.
17:41Ah, I love this.
17:43And you didn't really,
17:44we didn't touch too much
17:45on the kind of customization elements,
17:47which, you know,
17:49hopefully we'll be able to get to in another day.
17:51But anything,
17:52any highlights you want to share
17:53with the audience in that department?
17:55Yeah, I mean,
17:56each ship is heavily customizable.
17:58It was one of the things,
17:59again,
17:59like we want players to be able
18:01to recreate their captain fantasy in a way.
18:04so on this one right now,
18:07you have the armor amplifier,
18:08you have anti-missile lasers,
18:10you have broadsides,
18:11and I'm not entirely sure
18:13what's on the triangle at the moment,
18:15but probably...
18:17A powerful weapon called unavailable.
18:19Yes.
18:20It's unavailable,
18:20but it's going to be
18:21a powerful weapon that's counting down.
18:23It's coming soon to a screen near you.
18:25You have those four slots.
18:27Ah, it's a Goliath torpedo.
18:29So very hardcore in-fight,
18:34close-combat type of spaceship in a way.
18:36You can make that a long-range combat.
18:39Each class actually has very different play style
18:43based on the abilities,
18:44and then you also have four officers,
18:46like navigation officer,
18:47communication officer,
18:50engineering,
18:50and who's the last one?
18:53Like, no, I'm talking about it.
18:55Anyhow, like four officer slots
18:57that function as perks,
18:58so passive abilities,
19:00and they're really there
19:00to fine-tune your play style.
19:02Oh, that's it.
19:04That's all we had.
19:04You're perfect timing, Peter.
19:06Peter, Michael, thank you guys so much.
19:09Dreadnought is kind of the full version.
19:11The full rollout is coming this summer to PS4.
19:15Gentlemen, thank you for joining me today.
19:16Thank you very much.
19:17Thanks for having us.
19:28Thank you.
19:29Thank you.
19:29Grazie a tutti
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