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  • 22 minuti fa
Livestream pre-lancio per Fire Pro Wrestling World, con gli sviluppatori di Spike Chunsoft che illustrano le feature del gioco.
Trascrizione
00:00:00Grazie a tutti.
00:00:53Grazie a tutti.
00:01:01Grazie a tutti.
00:01:32Grazie a tutti.
00:01:45No.
00:01:46All right, what did I do wrong?
00:01:52All right, well, we'll figure it out.
00:01:55In the meantime, I'd like to bring on the director of the game, Mr. Matsumoto.
00:02:21Yeah, it's a bit cramped, but...
00:02:37I hate to ask you guys on live chat, but do you have any ideas of what might be causing
00:02:44the game audio to not be coming in?
00:02:47Yeah.
00:02:50Yeah.
00:03:01Yeah.
00:03:20Yeah.
00:03:22Yeah.
00:03:24Yeah.
00:03:26Yeah.
00:03:27Yeah.
00:03:27Yeah.
00:03:29Yeah.
00:03:34Yeah.
00:03:46Yeah.
00:03:48Yeah.
00:03:55Yeah.
00:04:08Yeah.
00:04:11Yeah.
00:04:20Yeah.
00:04:21Yeah.
00:04:41All right.
00:04:43I'll start off with some edit mode.
00:04:44I'll be watching the chat as he's going through this.
00:04:49Yeah.
00:04:51Is there anything in particular you wanna see him try to create?
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00:07:18Sì, sì.
00:07:20E anche, come stannhanse come stannhanse.
00:07:26E, nel centro, come ha l'hopposto.
00:07:30Quindi, come stannhanse come stannhanse come stannhanse come stannhanse.
00:07:33Quindi, come stannhanse come stannhanse come stannhanse.
00:07:39All right, so I noticed there's some Kinikuman fans in the chat who are asking Matsumoto who's favorite character is.
00:07:45And it's probably Buffalo Man, because Matsumoto's more of a stannhanse guy than a Hogan guy.
00:07:53He's a big fan of the Western Lariat, so...
00:08:14Man, chat's going too fast, but we had a legitimate question about tutorial for new players.
00:08:20Yes, there's a mission mode, which acts as like a tutorial mode.
00:08:24We're going to go into a bit more detail later on, but it teaches you the timing of the various
00:08:29types of strikes.
00:08:30And also goes over how to do some of the more complicated types of moves.
00:08:34And it also teaches you the proper way to... proper tempo for a match.
00:08:40You know, how you want to carry the right back and forth.
00:08:43You get the audience pumped up.
00:08:48Come on.
00:08:50Come on.
00:08:51IAXE is just Japanese.
00:08:54Oh!
00:08:55Oh!
00:08:56Oh!
00:08:56Oh!
00:08:57Oh!
00:09:01Yeah.
00:09:07Let's say there's posit
00:09:07Maybe add on thefinity.
00:09:15So don't you really need to ask any are you today?
00:09:18Si ommeno, non c'è l'icolo, non c'è tutto l'access, ma non c'è giusto.
00:09:26Sì, non c'è l'access.
00:09:30Provement logic, il nostro costo è molto difficile di fare l'access.
00:09:37ma siccome anche il video che non si ne prende
00:09:45ma per te le bisogni
00:09:46ma anche la lingua
00:09:48ma anche la lingua
00:09:49ma che si entra in questa
00:09:50ma comunque la lingua
00:09:50ma poi la lingua
00:09:52ma poi la lingua
00:09:52ma anche la lingua
00:09:54ma anche la lingua
00:09:56ma anche la lingua
00:09:57anche la lingua
00:09:58quindi ripeto
00:10:02per le progetti
00:10:03che ha avuto
00:10:03ma anche l'arri
00:10:05...cari accessi le rilisere dopo che si possano il modo di rilisere, potrebbe essere un'evolta.
00:10:35in early access we kind of ran out of time and weren't able to implement all the things
00:10:38that we wanted to do before launch so that's something we definitely want to add moving
00:10:43forward and again I mean that's the whole point of early access like we want to hear
00:10:46what you guys want and then based on the time that we have to implement it we'll figure
00:10:51out what people want more than anything else and you know try to figure things out from
00:11:02there
00:11:08good mother you know
00:11:11I guess some of you guys are asking him to make a bear is a joke but you took me
00:11:14seriously so
00:11:25I don't know how many of you guys are going to be a joke
00:11:33I don't know how many of you guys are going to be a joke
00:12:05oh yeah on twitter we tease that we've been giving away game codes and other fabulous
00:12:09surprises and later on in the in the stream I'll be setting up the uh grapple so just hang
00:12:17up till then
00:12:19and then
00:12:20and then
00:12:40Sì, un'altra question we get a lot is when is the PS4 version coming out?
00:12:46All we can really say is when it's ready.
00:12:49The thing about PlayStation 4 is they don't support Early Access,
00:12:53so it basically has to be the finalized version of the game,
00:12:56which is fine, but again, this is the first Early Access title that we're working on,
00:13:01so we're not sure how long we're going to stay in it,
00:13:03but we'll keep it updated.
00:13:06One of the reasons that we started up the DevBlog is so that people,
00:13:11you know, we also have DevBlog on Steam,
00:13:13but if you're a PlayStation 4 user and you're not a PC guy,
00:13:16it doesn't make a lot of sense to check Steam,
00:13:18so we wanted to have an independent DevBlog off-site for people to check,
00:13:22so please watch their updates.
00:13:35For DLC, that's a good question.
00:13:39We plan to release more character parts and moves and things like that throughout Early Access,
00:13:44and those will be free downloads.
00:13:47We also want to, if things go well, we also want to extend production and do additional game modes,
00:13:57and we're still thinking about the best way to handle those.
00:14:05All right, first of all,
00:14:16what did you do?
00:14:21First of all,
00:14:21we can not do that,
00:14:24it doesn't work on D through that once.
00:14:28No, it did not work on D.
00:14:29Speaking of D,
00:14:29I want to do nothing,
00:14:36C'è qualcosa di più importante.
00:14:39quindi per quanto riguarda il rischio,
00:14:43se non è possibile che il rischio di votare
00:14:46la possibilità di votare il rischio
00:14:48e non è possibile
00:14:51Ah ah ah
00:14:54C'è il rischio
00:14:55C'è il rischio di questo
00:14:59Questo è il rischio di quattro appare.
00:15:01Ah, allora ora il rischio di appare.
00:15:08C'è quello che ha fatto.
00:15:15C'è quello che vuole?
00:15:26C'è quello che vuole?
00:15:38Quindi come è meglio questa cosa.
00:15:53Quindi...
00:15:54Ci sono molto...
00:15:56Cosa...
00:15:57Cosa...
00:15:59Cosa...
00:16:00Oh, no...
00:16:00Ci sono...
00:16:01Oh, jeez. Shut up, babe.
00:16:07I'll wait till I finish here.
00:16:12So, you can...
00:16:13Jesus, put it there.
00:16:18So, you can set
00:16:19two voices per character,
00:16:22but from within those voices
00:16:24there's, like,
00:16:26a whole bunch of different categories.
00:16:28Like, there's three different types of voices
00:16:29for, like, male, female,
00:16:31and then also for American and Japanese.
00:16:34So, you guys will have a lot of different voice samples
00:16:37to take over.
00:16:43Oh, it's cute.
00:16:45The panda is red.
00:16:53So, I got it.
00:16:56So, I'll change the name.
00:17:02I'll change the name.
00:17:04I'll change the name.
00:17:05Grazie a tutti i nostri spettatori
00:17:38Grazie a tutti
00:18:10Grazie a tutti i nostri spettatori
00:18:18Grazie a tutti i nostri spettatori
00:18:47Grazie a tutti i nostri spettatori
00:19:20Grazie a tutti i nostri spettatori
00:19:54Grazie a tutti
00:21:05Grazie a tutti i nostri spettatori
00:21:35Grazie a tutti i nostri spettatori
00:22:07Grazie a tutti i nostri spettatori
00:22:22Grazie a tutti i nostri spettatori
00:24:21I nostri spettatori
00:24:23Spettatori
00:24:35I nostri spettatori
00:24:48I nostri spettatori
00:24:50Spettatori
00:24:51Spettatori
00:24:53Spettatori
00:24:54Spettatori
00:25:05Spettatori
00:25:07Spettatori
00:25:09Spettatori
00:25:18Spettatori
00:25:21Spettatori
00:25:30Spettatori
00:25:35Spettatori
00:25:36Spettatori
00:25:40Spettatori
00:25:41Spettatori
00:25:43Spettatori
00:25:43Spettatori
00:25:45Spettatori
00:25:48Spettatori
00:25:56Spettatori
00:25:58è molto bene, quindi abbiamo deciso di continuare a fare.
00:26:01La reason che abbiamo fatto una nuova Fire Pro è perché la PC community è grande e super
00:26:07receptive per Fire Pro, quindi grazie per aver guardato con noi.
00:26:45Grazie a tutti, grazie a tutti, grazie a tutti.
00:26:49Grazie a tutti, grazie a tutti, grazie a tutti.
00:27:20Ok, sorry, I guess there's been some comments about how the game audio is a bit too loud,
00:27:26so I tried bumping it down a bit, let me know if that's better.
00:27:52Grazie a tutti, grazie a tutti.
00:28:09Grazie a tutti, grazie a tutti.
00:28:14Grazie a tutti, grazie a tutti.
00:28:34Grazie a tutti, grazie a tutti.
00:29:04Grazie a tutti.
00:29:05Grazie a tutti.
00:29:06Grazie a tutti.
00:29:07Grazie a tutti.
00:29:08Grazie a tutti.
00:29:08Grazie a tutti.
00:29:09Grazie a tutti.
00:29:09Grazie a tutti.
00:29:09Grazie a tutti.
00:29:10Grazie a tutti.
00:29:20Ho!
00:29:27No, non.
00:29:30Questo è probabilmente un giro.
00:29:52Il fatto che con Fire Pro è tutto tipo che prende la sua esigenza.
00:30:02Quindi è tutto il caso del secondo che il più tempo e il più preciso alla sua esigenza.
00:30:06E io ho già nuovo, e Matsumo ha già visto la sua vita.
00:30:16Allora, c'è l'escrizione.
00:30:44Oh
00:30:45Oh
00:30:46Oh
00:30:48
00:30:50
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00:31:04
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00:31:14
00:31:16Ngọse
00:31:19
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00:31:29
00:31:30
00:31:30
00:31:30
00:31:31
00:31:31
00:31:39Nory
00:31:40Guarda, guarda, guarda!
00:32:35Wow!
00:32:37Wow, il tempo è davvero impeccable.
00:32:41PANDA...
00:32:42... il respiro è tutto il respiro.
00:32:45...
00:32:46...
00:32:47...
00:32:49...
00:32:50...
00:32:51Ok, allora...
00:32:52...
00:32:52...
00:32:53...
00:32:54...
00:32:54...
00:32:55...
00:32:57...
00:33:00...
00:33:02...
00:33:03...
00:33:04...
00:33:04...
00:33:05...
00:33:05...
00:33:06...
00:33:07...
00:33:08...
00:33:09...
00:33:10Questa è la prima volta.
00:33:40.
00:33:40.
00:33:40.
00:33:40.
00:33:40.
00:33:41.
00:33:41.
00:33:41E' un'altra cosa che vediamo è che le persone non vogliono più 8 partecipanti per il time battle royale,
00:34:09che è totalmente una cosa che possiamo fare
00:34:12non credo che abbiamo più di 8 ragazzi
00:34:14ma se abbiamo il set up
00:34:15così che i losers
00:34:18si può evitare il ring
00:34:18e poi qualcuno viene in a riempire
00:34:21e poi possiamo poter do that
00:34:35slow down guys
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00:37:31definitely a possibility
00:37:32and now he
00:37:34this is just Matsumoto showing off how expansive the new arenas are
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00:40:12he's pretty proud of the new apron moves
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00:48:02cpu
00:48:02logic
00:48:03it's the same base as fire pro returns but there's a lot of weird bugs like i guess there's like
00:48:09a problem with like the random seed where you would get like the same results for the match over and
00:48:14over again depending but we hopefully worked out these bugs and there's also some
00:48:19other parameters that weren't working correctly, but if you guys notice something that seems
00:48:24off, let us know.
00:48:49I have a lot of other things that I can't say.
00:48:56So, the early access process of the process of the process of the process of the process of being able
00:49:00to do it is not necessary.
00:49:08I don't want to do it, but it's not necessary.
00:49:41si è una cosa che migliorano?
00:49:43...
00:49:52...
00:49:55...
00:49:58...
00:49:59...
00:50:25Quindi, ragazzi, questo è un'altra domanda.
00:50:28One question was about submission moves and how it's kind of a bummer when you're in a match with a
00:50:37week's submission.
00:50:40So one thing we could do is kind of set different ranks within the moves themselves.
00:50:48You know like a hidden value where it's like this move you can tap at your opponent but this move
00:50:53is just for damage.
00:50:55And then depending on if you're doing pro wrestling or MMA matches you know that would either come into play
00:51:02or wouldn't.
00:51:04On that topic people are also asking about the S1 matches.
00:51:09Like why are they removed and the main reason is just because of budget.
00:51:12Like I keep saying this but it's like there's a lot of stuff we wanted to do and we only
00:51:18had so much time.
00:51:18So it's one of the things that kind of had to go to the cutting room floor.
00:51:24Unfortunately but it's something that we could definitely put back in if enough people want it.
00:51:54Yeah as far as what kind of edit parts we'll be adding in the future.
00:51:58We kind of have a laundry list of things we want to add but it's such a specific topic that
00:52:05it seems worthwhile for people to kind of like compile lists for us to go over and figure out what
00:52:11we want to add.
00:52:15Yeah logo editor that is one thing that was in return that's not in the current one that's not in
00:52:22world and again it was just like kind of ran out of time but like the knowledge base for it
00:52:29is there so it wouldn't be necessarily too difficult to reimplement but you know early access so you guys have
00:52:36a lot of updates to look forward to.
00:52:47Yeah.
00:52:49Yeah.
00:52:50Yeah.
00:52:53Yeah.
00:52:55Yeah.
00:53:08Yeah.
00:53:11Yeah.
00:53:12Yeah.
00:53:16Yeah.
00:53:18Yeah.
00:53:21Yeah.
00:53:23Yeah.
00:53:24Yeah.
00:53:24Yeah.
00:53:24Yeah.
00:53:25Yeah.
00:53:27Yeah.
00:53:28Yeah.
00:53:29Yeah.
00:53:54As far as selling moves more realistically
00:54:01Of course, in the old games you could always hold down, I guess it would be X on the PlayStation
00:54:08A on Xbox, and you'll play dead and lay on the mat, but if you want your character to
00:54:15be dazed or tired earlier in the match, there's currently not a way to do that, but that is
00:54:21something that could be interesting to add in for pro-wrestling style matches, so he
00:54:24just made a note of it.
00:54:36It seems like there is an extremely large amount of faces, but really it's because each
00:54:41face has four different colors.
00:54:45You have four different base colors from pure white to a darker black color, and then from
00:54:55that base color, then you can change the color layer that you put on top of that.
00:55:03So, it makes more sense when you see it in person.
00:55:21Oh boy, like logo, tricky situation like creating custom moves, custom sprites, custom logos, all things
00:55:33that are technically possible, but complicated to implement, especially with custom moves and things
00:55:42like that, both players need to have the data downloaded for it to work, and it is also extremely
00:55:50time consuming to make moves, and also sprites, because you have to do it from every possible
00:55:56angle for all the different frames of animation, so it is quite the monumental undertaking to
00:56:04attempt, but I mean, who knows where we'll end up by the time we're out of early access.
00:56:25Right now we're playing on Xbox controllers, and they work fine.
00:56:28Yesterday, Matsumoto was playing on the PlayStation 4 controller, and it also works fine, so it's
00:56:33just whatever you feel more comfortable with.
00:56:39.
00:56:40.
00:56:40.
00:56:40.
00:56:40.
00:56:40.
00:56:42...
00:56:48...
00:56:52...
00:56:54...
00:57:11
00:57:17
00:57:18Sì, è molto bello che ci sono molto fissuti.
00:57:23È molto bello che ci sono?
00:57:25Sì, è molto bello.
00:57:26Sì, sì, sì.
00:57:32C'è un esempio, che è stato fatto, perché non è un po' di più, ma non è un po'
00:57:40di più, ma non è un po' di più.
00:57:43Ah, sì, sì.
00:57:45Il fatto che non è possibile, ma non è possibile, ma non è possibile.
00:57:56come si è iniziato.
00:57:57Diciamo che il t-shirt della linea che si è iniziato.
00:58:03Sì, che non è vero.
00:58:06Ma, come piacerebbe, non è vero che non è vero.
00:58:10Ma che sia un'altra, non è vero.
00:58:15Ma che sia un'altra, non è vero che non è vero.
00:58:49Sì, è vero.
00:58:52Sorry if I missed your question, because there's a lot going on right now, but okay, for example, with the
00:58:56edit parts, something we've been getting a lot from Fire Pro Veterans is, like, in previous games, it's like you
00:59:07have, like, a part would just be all combined into one layer, but you could adjust the gradients of that
00:59:13part up to, like, four different ones per character, so you could do some kind of weird stuff, you know,
00:59:20like,
00:59:20like, turn the outline black, like, take a t-shirt and, like, turn the shadows in outline black and use
00:59:25that as, like, a tattoo or something, and you can't do that anymore.
00:59:28Instead, we have everything broken down into layers, which allows you, like, more functionality, but if you're used to creating
00:59:35your layers in a particular way, then you might not have that particular part or look that you're used to,
00:59:39so you're like, well, what do I do?
00:59:41So, um, Matsumoto knows where you're coming from, and we're going to look into ways to, you know, make it
00:59:51so that you can have, like, more control over the colors on a given layer.
00:59:54Uh, again, I don't want to make any promises right now, because we're not sure exactly, you know, how detailed
01:00:00we can make it, but, you know, we will, he knows where you're coming from, so we'll see what we
01:00:04can do.
01:00:08So, and it seems like a lot of people are going back and forth about selling moves, so this seems
01:00:16like something that we should, uh, get a forum post going on, so I can read over everything and compile
01:00:23the information.
01:00:24Um, yes, yes, yes, yes, yes, that's it, I can read about it, so I can read it.
01:00:31Okay, what do you think, all right, four and two, you know, I'm thinking about four more dollars?
01:00:44Um, I am thinking about three more dollars.
01:00:49Oh, he's thinking about the same thing, I don't want to share the moves for you, but when I see
01:00:52this, he's, I will turn on the one of my own.
01:00:53Oh, he's thinking about three more dollars.
01:00:54Oh, he's thinking about four more dollars.
01:00:54Prunersen, Brandbuster.
01:01:01Prunersen, Brandbuster.
01:01:09Prunersen, Brandbuster.
01:01:12Prunersen, Brandbuster.
01:01:16Prunersen, Brandbuster.
01:01:40In terms of old moves returning and things like that, pretty much anything that was in FirePro returns
01:01:46should also be in-world, plus additional moves that we added, so enjoy going through over a thousand lists of
01:01:56possible moves.
01:02:13No, I don't think we're going to have Animalities.
01:02:30Yeah, I've seen a lot of funny requests for different types of edit parts in the chat.
01:02:42I don't know how serious some of them are, but I mean, like I said, anything is possible in early
01:02:46access.
01:02:47So, you know, probably the best place to get into touch with us is on the Steam forums.
01:02:53Things are easier to follow there, you know, we can keep track of everything in a single thread for different
01:03:00requests.
01:03:15Downloading packs. I currently have to do everything one by one, which sounds like it's a pain, but on Steam
01:03:22Workshop you can create a collection.
01:03:24So, if somebody makes like a full roster, then they can add a whole bunch of different wrestlers to a
01:03:28single collection and then you just go check it out and like bam, bam, bam, bam, bam, bam, just subscribe
01:03:32to all of them and download them in one go.
01:03:34So, it should not be a big problem.
01:03:45If I expand on Reddit, then I'm going to have to watch Steam and Twitter and Facebook.
01:03:52I have too many social networks that I need to keep tabs on as it is.
01:03:58You can make später, it's not handy.
01:04:31So, for user freeplay mode 1, yes, we did see that you managed to get the workshop working,
01:04:37which is awesome. We'll take a closer look at that a little bit later on.
01:04:59I'm sorry, I'm sure.
01:05:13I'm sorry!
01:05:17I'm sorry!
01:05:19It's bad, it's bad.
01:05:22It's good, it's bad.
01:05:26Ok, ok, ok, ok!
01:05:28Quindi i giocatori hanno un pozzo di malfunzione.
01:05:33L'amore con le persone con i suoi problemi,
01:05:34è che i suoi problemi con i suoi problemi,
01:05:36è che i suoi problemi con i suoi problemi.
01:05:37Questo è stato un grande bug.
01:05:41Non lo so, non lo so.
01:06:09Sì, quindi
01:06:10C'è un'altra cosa che ciò che si è avuto, è che se il match si è avuto più
01:06:18tardi,
01:06:18se si è avuto più tardi, si è avuto più tardi.
01:06:22E' stato morto e non è vero.
01:06:25E' vero che si è avuto.
01:06:45Sì, sì sì!
01:06:48Sì sì!
01:06:49Si voglio fare, ok?
01:06:51Non mi piace, non mi piaceva.
01:06:53Non mi piaceva fare, però…
01:06:55Non, non mi piaceva.
01:06:55Non, non mi piaceva.
01:06:56No, no, non mi piaceva.
01:06:59Ma, noi abbiamo un domicilio per fare il posto di top rope moves
01:07:06to barbeware deathmatches
01:07:09and such, and he's like
01:07:11yes, why didn't I think of that earlier
01:07:13let me
01:07:14make a note of it
01:07:17get to that way
01:08:00alright, I think we've all seen enough of that
01:08:05so maybe let's take a break
01:08:07and talk about mission mode for a minute
01:08:17okay, so
01:08:22basically
01:08:23we've had some questions about mission mode
01:08:25and how edit parts work
01:08:28mission mode is essentially
01:08:29tutorial mode that teaches new players
01:08:31you know, the ropes
01:08:34teaches you move timing
01:08:35and also
01:08:36the commands for some of the more complicated
01:08:39techniques
01:08:40when you clear a mission
01:08:41you'll be given a grade
01:08:42regardless of what your grade is
01:08:44you will unlock new content
01:08:46whether that be moves or
01:08:49edit points
01:08:50yeah, no
01:08:51it doesn't matter if you
01:08:57barely pass or if you pass with flying colors
01:08:59you'll unlock the same content
01:09:00so
01:09:00you shouldn't have to spend
01:09:02more time in mission mode than you want to
01:09:12you'll unlock the same
01:09:17what you canó to do
01:09:19and then
01:09:22so
01:09:22you'll unlock the same
01:09:27and then
01:09:31you will
01:09:33should come to do
01:09:33should come to play
01:09:33well, you will
01:09:39Edithポイントは最初から180でしたっけ?そこから上限は280でしたっけ
01:09:50?200いくつだっけなぁでもそうだよ200いくつだよねそれどういう順番で解禁されてるんですか?
01:09:57Edithモードを確定する度に技が増えたりポイントポイントはあれだったかな
01:09:59?1列だったかな?この間リスト渡したよね
01:10:09うそだぁ後でツイートしてあげてこんな感じそうI
01:10:10have a detailed listOKSo basically when you
01:10:13clear a
01:10:14mission
01:10:14on edit modeYou'll
01:10:15either
01:10:15get more edit points to useOr additional movesFrom
01:10:19the offset you haveI think it's 180
01:10:21edit pointsTo
01:10:22work withFor I think
01:10:24it's a max of 280
01:10:29He's got the information from the devsSo
01:10:31later on I'll put it upEither
01:10:33on TwitterOr Steam
01:10:35page on the blogExplaining
01:10:37likeAt what point
01:10:38you unlockHow many pointsYou
01:10:43unlockThisOK
01:10:43OkaySoIt's
01:10:45notU
01:11:14Unlock it, so that's definitely something we should add in the near future, but, you know, for example, like, initially
01:11:20we only had 180 edit points, now we have 184 edit points, so this is kind of like a general
01:11:26progression as you go through the different missions.
01:11:38I'll post the details to SNES later, so...
01:11:48That's not about 280, right?
01:11:50Well, the return's got 380, yeah, that's right.
01:11:54Uh, that's right.
01:11:57Well, that's what I'll do with...
01:12:01...that's what I'm doing with...
01:12:07I don't know.
01:12:08Non c'è qualcosa?
01:12:10Non c'è qualcosa?
01:12:10Non c'è qualcosa?
01:12:11Non c'è qualcosa?
01:12:16So, about mission mode,
01:12:19basically heading into Early Access
01:12:22we didn't really have time to make
01:12:24robust single player mode
01:12:27so
01:12:28hopefully mission mode can kind of
01:12:30fill in the blank as we
01:12:32think about
01:12:34what modes we should add in the future
01:12:41so
01:12:42so
01:12:42so
01:12:42so
01:12:50okay so
01:12:51about
01:12:52when
01:12:53the game goes on sale
01:12:56funny thing about steam is that
01:12:58you can't like tell it
01:12:59like please I have my game scheduled like please release it at
01:13:02zero o'clock or like at midnight or whatever
01:13:04you somebody actually has to be there to physically press the button
01:13:08who's me
01:13:09and
01:13:10I figured I'd want the dev team to be up and awake
01:13:13to deal with any
01:13:15initial bugs
01:13:16so we're gonna be launching at 10 o'clock in the morning
01:13:19Japan time
01:13:21on July 11th
01:13:22so
01:13:24please
01:13:26convert that to your local time zone
01:13:36push the button
01:13:38press the button
01:13:40press the button
01:13:46yeah
01:13:47yeah
01:13:48yeah
01:13:48yeah
01:13:50yeah
01:13:50yeah actually uh boy we were supposed to have like a wrap party tonight and go out with the devs
01:14:02but
01:14:02but
01:14:03they discovered some last minute issues so
01:14:05like they're currently working double overtime to get everything
01:14:09ship shape in time for release tomorrow
01:14:11I don't know
01:14:11I don't know
01:14:13I'm not supposed to have slept in like the last three days so
01:14:38I'm not supposed to have slept in like the last three days so
01:14:41well
01:14:43all the rest of the morning
01:14:44the story mode to工業
01:14:46mode what do
01:14:48you have to do? the story
01:15:09mode to工業
01:15:10mode to工業
01:15:11A booker mode, o like promotion mode.
01:15:16E, i'ma sound like a broken record, but like
01:15:18Let's let's see where things go in early access.
01:15:20There are definitely things that Matsumoto wants to add
01:15:22But in terms of the size and scope and content
01:15:25we'll have to kind of play it by ear a bit
01:15:27and of course we also want to hear your input
01:15:29and how you'd like to see these modes
01:15:33These structures should be implemented
01:16:02Quindi
01:16:03So I think we have to start wrapping it up pretty soon. So as advertised, I'm going to attempt to
01:16:10run a raffle here for some free game keys. And we'll also be giving out these fantastic Fire Pro t
01:16:21-shirts that we had at our GDC event.
01:16:47Oh my god. Okay. Let's see if I can figure out ANCBOT now.
01:16:53Oh my god.
01:16:56Oh my god.
01:16:58What are you doing?
01:16:59What are you doing?
01:17:01What are you doing?
01:17:15What are you saying?
01:17:17What are you doing?
01:17:20This is where I'm doing.
01:17:22You don't have to do it.
01:17:23You don't have to do it right?
01:17:25You don't have to do it.
01:17:27That's why I'm doing it.
01:17:42Ok, ok, Jesus Christ, I haven't started the raffle yet, you guys can't put in commands, it doesn't do anything.
01:17:51Hang on a second, I'm gonna press the button.
01:17:57Let me make sure I got all my settings correct.
01:18:02Alright, let's set it for 5 minutes.
01:18:40Alright, let's set it for 5 minutes.
01:18:41So I have to run 5 different raffles, I can't do 1 raffle with 5 winners, someone help me out
01:18:45here.
01:18:55What's the name of the raffle?
01:19:00I don't know.
01:19:17Alright, let's see how this goes then.
01:19:20And yeah, you're not allowed multiple entries, so don't go too crazy.
01:19:30Alright, open season.
01:19:35Ok, yeah.
01:19:42Ok, thank you so much for all.
01:19:47It's a kind of a weird person.
01:19:49Wow.
01:19:50It's a weird person.
01:19:50You can do that.
01:19:51This is got an engine.
01:19:52A little bit less than I can.
01:20:03Sì.
01:20:05Non è così facile.
01:20:08Ma che in posto,
01:20:10quindi in questo modo,
01:20:13ma è passata.
01:20:16Sì.
01:20:20Ma ecco.
01:20:22Ma ecco.
01:20:33I've got it set for five minutes, so.
01:20:50I guess in the meantime, let's go back to workshop and look at some edits.
01:21:33I'm going to go back to workshop and look at some of the videos.
01:21:40Oh, and there we go. The panda was indeed uploaded successfully.
01:22:04Stream chat, you're killing me.
01:22:06I see. That's a bummer. Since the workshop uses a steam overlay, it doesn't look like it's showing up on
01:22:15the stream.
01:22:17But maybe I can do this.
01:22:18Thank you.
01:22:20Thank you.
01:22:26Thank you.
01:22:26Thank you.
01:22:30Thank you.
01:22:32Thank you.
01:22:35Thank you.
01:22:39Thank you.
01:22:44Thank you.
01:22:44Thank you.
01:22:47Thank you.
01:22:47Thank you.
01:22:55Thank you.
01:23:12Well, screw it. Sorry guys. I'm too technically enough to figure out how to get that window to show up.
01:23:20But you guys can check everything out in the workshop when the game releases tomorrow. So.
01:23:39Thank you.
01:23:39Thank you.
01:23:44Thank you.
01:23:45Thank you.
01:23:47Thank you.
01:23:49That's pretty too technical for me.
01:24:09How often will we be streaming?
01:24:10That's a good question
01:24:13I got our whole set up
01:24:15Bought a nice mic and webcam
01:24:17So I'd like to do streams fairly regularly
01:24:20But I'm like super swamped right now
01:24:23I have a lot of projects going on
01:24:24So it would be nice to do once a week
01:24:27In the very least
01:24:28Whenever we release new content
01:24:29And early access
01:24:30We'll be here to show it off
01:24:32Over our stream
01:24:39Pendaman is indeed on the workshop
01:24:48All righty
01:24:50Raffle has closed
01:24:51So let's see how this goes
01:25:00Ah I see, I see
01:25:11So the five of you that won
01:25:14Please send me a whisper
01:25:16So I can get your kind of information
01:25:17To send you the codes
01:25:18And your address
01:25:20So that I can send you your t-shirt
01:25:36All right
01:25:39Well Matsumoto and my lovely assistant
01:25:41Are getting antsy to leave
01:25:42But I'm going to stick around
01:25:44For a few minutes
01:25:44So
01:25:45So
01:25:46So
01:25:47I can, so
01:25:49I can, so
01:25:50I can, so
01:25:51I can, so
01:25:52The last part
01:25:52I can, so
01:25:55It's
01:25:56What's
01:25:56The next part
01:25:57release
01:25:58Mostly
01:26:01I can, so
01:26:05Just
01:26:06Hello
01:26:07You, so
01:26:08I can, so
01:26:09Well I can, so
01:26:10I can, so
01:26:12Can, so
01:26:12You can, so
01:26:13It's
01:26:14Grazie a tutti.
01:26:58Grazie a tutti.
01:27:29Grazie a tutti.
01:28:03Grazie a tutti.
01:28:06Grazie a tutti.
01:28:15Grazie a tutti.
01:28:47See you guys on the other side.
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