00:00Bunga di musica!
00:02I mean, it could be!
00:04The funny thing is, in a lot of anime fighting games that me and Greg play and other people,
00:09we call the attack buttons usually ABCD,
00:12for like light, medium, heavy, and then D would be whatever the fourth button is.
00:16And of course music has ABCD too,
00:18so I asked Greg, did you map ABCD to the music notes for ABCD?
00:21And he said no.
00:23It's still a mystery why he's so comfortable with using the piano.
00:27But anyways, we're going to see what he can do here.
00:31I don't think the score is 1-0, but there it is.
00:37Hoho and Kyoma.
00:40That's how you say that.
00:41I feel like I should know where that's from.
00:43But in any case, he is doing really well right now.
00:49Wow, very big damage coming from Adol Gohan.
00:52Adol Gohan is a character that just did a lot of damage to his normals.
00:55That might have been a mistake though.
00:58He, instead of doing a DHC into one of his assist supers,
01:01he just did super into nothing and tried to reset Greg.
01:04And as a result, Cell is getting that life back.
01:08Oh.
01:10Wow!
01:11Very wonky super dash there.
01:12I wondered if Greg had to block the other way if that crossed up.
01:16I don't know.
01:17It looked like it did cross up.
01:19I'm not too sure.
01:20It was a very weird angle.
01:23Either way, Greg opened it up.
01:25He opened it up with a lot of damage to his trunks.
01:28All right, we're going to DHC out.
01:32Ooh.
01:33Low M opens up.
01:34Ooh, that was close.
01:36A little 6M.
01:38Ooh, Greg is going to...
01:39He should lose a character here as long as we get the combo.
01:43Are we going to teleport?
01:44Oh, no!
01:46Oh, I think he should have done the one where you teleport behind him.
01:50All right, Greg is able to switch out another character.
01:53You can see Cell in the back.
01:54He was almost done earlier in the round.
01:56Now he has half his life.
01:59Now, Trunks is getting half his life back too.
02:04Greg's Goku.
02:06Kyoma now has to think about tagging out.
02:08Oh!
02:09And he switches it up.
02:10Now he's got him in the corner.
02:12Interesting that Greg actually had 7 bars there.
02:14He probably could have just finished off Kyoma
02:16if he used supers with all three characters.
02:18Oh, and Greg gets out-spaced there.
02:22This could be it.
02:23Uh-oh.
02:24Gosh.
02:24That's three characters now.
02:25Kyoma has just barely not killed.
02:29Can he clutch us out?
02:30Cell's back half his life.
02:31If only he was just able to get out of Super,
02:33he could have DHC'd and taken out the Goku.
02:37But unfortunately, he's going to be recovering all that health.
02:41Kyoma does tag so that his Goku...
02:45Or who was that?
02:46I forgot.
02:47That was Goku.
02:47Yeah.
02:48Oh, well.
02:49He's coming in now.
02:50He didn't get too much.
02:51He got a little bit of blue life back, but not back up to 50%.
02:53Yeah.
02:54And now the Cell that could have been destroyed with two supers at the very start of the game
02:59is now a problem.
03:01Yeah, and as you say that, also that Goku is back to half health.
03:06The one that could have just been taken out earlier as well.
03:09Yep.
03:10The lesson in this game, don't be greedy with your meter.
03:12If you can spend meter to take out a character, you should basically always do it.
03:16Yeah, for sure.
03:18Because now we're seeing exactly why it's not a good idea to hoard the meter.
03:22Oh, yep.
03:22But a good Dragon Rush.
03:24Cell finally falls.
03:28This is going to be a little bit of an uphill battle.
03:30But I think if Kyoma can get a few more hits quickly before his sparking runs out, he can definitely
03:35take this.
03:36Oh, my gosh.
03:37Oh, good jump out from the throw.
03:39The sparking pressure out to the Super Dash is the same with the lights.
03:42Wow.
03:42And he uses jump light to beat the Super Dash air to air.
03:46Impressive.
03:47Are we going to get the teleport?
03:48No.
03:49Oh, wow.
03:50Oh, no.
03:52Possibly some inexperience, some character inexperience with Goku on Greg's side.
03:56This time.
03:57But he's too high up in the air to do a level three.
04:00I think he caught it.
04:01Oh, okay.
04:01Ooh.
04:02Greg with the blocks.
04:03This is now a really uphill battle.
04:05I think that Kyoma can still take out Goku with a level three if it hits raw.
04:10Oh, okay.
04:10Oh.
04:11Now he got what he was looking for earlier.
04:13Yep.
04:14And I think he's...
04:15Wow.
04:16Just a little bit too short.
04:18But it doesn't matter.
04:19He's going to catch him.
04:20Stands up with buttons and gets hit by light.
04:22Yeah.
04:23Which was a bit of a risk because if he had woken up and done his level three super,
04:28Trunks might have been dead or been living on a pixel.
04:31Probably.
04:31He probably would have died, yeah.
04:32Yeah.
04:33So, a little bit of a risk there, but Greg's risk to press buttons worked out.
04:38All right.
04:39Game two.
04:41See if Kyoma can get off to a good start this one too.
04:45His zoning with Gohan with all these projectiles and beams keeping him out, but he goes in and
04:50it doesn't wear out.
04:51Oh, a missed combo by Greg.
04:54Kyoma...
04:55Oh, okay.
04:56He's getting a bit of a break.
04:57Oh, boy.
04:58So, here it's dangerous.
04:59Here you might want to tag out because one more combo will kill Gohan.
05:02Looks like he's still going to fight.
05:04Oh, okay.
05:05Wait, here we go.
05:06Yeah.
05:06I like it.
05:07Greg saves...
05:08Greg maybe could have done a vanish to punish that, but it does so little damage and you
05:13don't get a combo.
05:14I think you should just block their super and just save the meter for a better day.
05:19Right.
05:19Oh, my gosh.
05:20Here comes the corner loop from Cell.
05:21Oh, my gosh.
05:23A lot of damage.
05:24Oh, he's going to open him up again and that's going to be it.
05:26Yeah.
05:27The Vincent air dash jump medium light double overhead.
05:30Yep.
05:32Yeah.
05:32Gilma is...
05:33I think in the corner Cell can get like about 5k damage that's like meterless with proper
05:38assist you see.
05:39So, it's just insane damage.
05:40It is crazy.
05:41Even without the assist, I think he gets 40... at least 4.5k.
05:46Yeah.
05:46Starting from like crouching medium.
05:49Oh.
05:49So, he was thinking about maybe punishing, but I think he recognized he probably couldn't
05:53get the punish.
05:54Just decide to back off.
05:57Oh.
05:58Pretty good pressure.
05:59Wow.
05:59Nice up back.
06:00And Kyoma.
06:01This is what he needs.
06:03Gotta get him knocked down.
06:05Oh.
06:05I'm not sure about this.
06:07Because now Cell is not knocked down in the corner.
06:10Yeah.
06:10He just escapes the full screen and he's just going to get out with supers.
06:13Yeah.
06:13Honestly, sometimes it's better not to use your super in the air.
06:16It's better off just to knock him back down and reset.
06:19Not reset neutral, but get him into a position where you have like the advantage, right?
06:23Yeah.
06:24Because the way you can think about it is, if you use a super, you get a little bit of
06:27damage, but then it's neutral.
06:28Or you save the super, you knock him down in the corner, call your assist, and there's
06:32a pretty good chance you can hit them and then kill them with that next hit.
06:37Yeah.
06:37And like, Goku Block's level 1 in the air is a good example of a super that you kind
06:40of only want to save if you either want to DHC to someone else or if you're invoked for
06:45the kill.
06:45Yeah.
06:46Speaking of going for the kill...
06:48Oh no!
06:49Greg again does the wrong super.
06:51He's going to take a 60%ish?
06:5450% from level 3 sparking, raw level 3 super.
06:58Okay.
06:58One more opening.
07:00And we might see Goku...
07:02Oh, that's it.
07:03That's it.
07:04Greg takes a 2-0 over Hoen Kilma.
07:07And he's going to play that musical masterpiece into the next set.
07:15Very interesting how he's able to play like that.
07:18I'd love to learn more how he's able to...
07:20At least what his button mapping is.
07:21How do you move like that?
07:23That's crazy.
07:23That's crazy.
07:24I think it's...
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