00:00Peggy 12
00:01In the first part of our Outcast Second Contact Dev Diary
00:05I met with the creative minds behind the project
00:07And now I have returned with a new mission
00:09To find out more
00:14The original Outcast is an integral part of video game history
00:17Why have you chosen to remake the game?
00:21For several reasons
00:22And especially the fact that you can discover
00:25The game to a new audience
00:27We think that the innovations that were present at the time
00:32Are still quite valuable at the time
00:34And it is interesting to show and to revive this franchise
00:41Because there is a lot of potential
00:42And we want to exploit it on new consoles and new platforms
00:47Second Contact is also the possibility for the fans
00:52To find out more about this game
00:55But it is also a first step
00:58A first step
00:59To future creations in the universe of Outcast
01:03Why Outcast Second Contact is the name?
01:06In fact, Second Contact is the name of Cutter mission
01:11First Contact is the name of the mission of the Sonde
01:17Second Contact is the second contact with this alien civilization
01:22So what's new in Outcast Second Contact?
01:26In fact, we have set up a lot of things
01:29We have set up a lot of things
01:29The combat has been entirely reviewed
01:32The ergonomics
01:33The camera
01:35The weapons
01:36The kits are much faster
01:37The point of view
01:38The way we manage the pad
01:40ha completamente evoluato ed è stata fatta.
01:43Abbiamo anche fatto un'intelligenza artificiale
01:46che sia per le combattere o le life cycle
01:49dei personaggi. Abbiamo fatto tutta l'interface
01:53e molte cose riguardo.
01:56Abbiamo anche dei nuovi aires
01:58che hanno stato sviluppato in le map.
02:03In l'originale,
02:04c'era una contrazione tecnica
02:05di convexità
02:07per la topologia dei livelli
02:10che ci permette di fare delle cose
02:13di una certa forma.
02:16Abbiamo avuto la libertà che ci offrono
02:19le nuove tecnologie
02:20per aggiungere delle cose
02:21che gli erbiliari
02:23che gli erbiliari
02:24e che gli erbiliari
02:25e che gli erbiliari
02:27di avere una esperienza più attenzione
02:30che quello che aveva in l'originale.
02:32Un'altra migliorazione
02:33nel Remake, nel caso Second Contact,
02:36è che gli erbili
02:38che gli erbili
02:40che gli erbili
02:42iniziati
02:43nell'originale.
02:45Un'altra gestione
02:46della riputazione
02:47che sia descendo,
02:49sia aumentata,
02:49sia aumentata.
02:50Ci sono delle cose
02:51che cambiano molto
02:52la maniera
02:53che il gioco
03:22del progetto
03:26che gli erbili
03:26in questo modo
03:27che gli erbili
03:28abbigliare
03:31la storia
03:33del progetto
03:33You can check it out here and don't forget to subscribe here.
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