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Dialogue is the lifeblood of a lot of modern video games, particularly if you like your games with a bunch of interesting story beats or characters that you're going to want to meet and wander around with and get to know. That said, while there's a lot of interesting interplay between you and an NPC, or perhaps NPCs between each other, you're not going to experience all of these great conversations. That's because some dialogue and events can be so rare, most players don't even know they exist, even after hundreds of hours. Some interactions can only be triggered if you perform overly elaborate things no one would think of unless you are actually trying to test the limits of the game or you happen to find them because of dumb luck. For example, did you know that your favorite Starill companion can turn into a plant or that in Grand Theft Auto 5 there can be a duel between a werewolf and Bigfoot? Well, if you didn't or you don't know the other eight things I'm going to tell you about, stay tuned. We got some interesting ones.
Transcript
00:00Dialogue is the lifeblood of a lot of modern video games, particularly if you like your games
00:04with a bunch of interesting story beats or characters that you're going to want to meet
00:08and wander around with and get to know. That said, while there's a lot of interesting interplay
00:14between you and an NPC or perhaps NPCs between each other, you're not going to experience all
00:20of these great conversations. That's because some dialogue and events can be so rare most
00:25players don't even know they exist. Even after hundreds of hours, some interactions can only
00:30be triggered if you perform overly elaborate things no one would think of unless you were
00:35actually trying to test the limits of the game. Or you happen to find them because of dumb luck.
00:41For example, did you know that your favourite Starfield companion can turn into a plant?
00:45Or that in Grand Theft Auto V there can be a duel between a werewolf and Bigfoot? Well,
00:50if you didn't, or you don't know the other eight things I'm going to tell you about, stay tuned.
00:54We've got some interesting ones.
00:55I'm Jess from WhatCulture and here are 10 rare hidden gaming interactions you probably missed.
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01:25Simon's Brambling Debt, The Witcher 3 Wild Hunt. The Witcher 3 Wild Hunt is a somewhat linear game
01:31despite its open world nature. That said, there are still a few things the developers have prepared
01:36in case players did happen to do things out of order. In fact, there's an entire side quest that
01:42requires such a specific playing out of events, which you probably wouldn't naturally do,
01:48that there's a very good chance you missed out on seeing this one even if you played The Witcher
01:52multiple times. The quest happens on Skellige and triggers only if you take the right actions
01:58during several other side quests. First, you need to complete the Phantom of Eldberg contract
02:03before starting the Coronation main quest. This will result in your quest giver being killed
02:09and Geralt being thrown into Madman Lugo's prison. Once there, you'll have multiple options to escape,
02:15but if you want to get the quest, you'll have to speak with one of the prisoners,
02:18Simon Brambling. He'll help you get out in exchange for a favour. If you agree,
02:23a few days later, Simon will be waiting for you near Kertrolda Tavern. Here,
02:28he'll ask you for help taking revenge on his hunter, which triggers his unmarked quest.
02:33Settling the feud is a fairly simple task, but trying to actually trigger the thing in the first
02:38place is another matter entirely. Ninja Teleportation Lesson – The Sims 2
02:43The Sims 2 Bon Voyage Expansion Pack adds three unique vacation spots for your Sims if they want
02:50to take a well-deserved break. However, aside from sightseeing and hitting the beach, each location
02:55features secret NPCs, the rarest of which can teach you the art of teleportation. In Takamizu Village,
03:03the player can stumble upon a ninja when visiting any community lot. Now, the man teleports to any
03:09spot on the lot at a random moment, so it can be particularly hard to spot him or find him.
03:14To make the entire interaction even trickier, the ninja doesn't stay on the lot for long,
03:19and if you want to learn how to teleport from him, you have to correctly answer one of his randomly
03:24chosen questions. If you don't pick the right answer, the ninja will immediately disappear,
03:29and he won't respawn at that community lot again, making it harder to meet him with each mistake
03:35you make. And if that wasn't enough to make the teleportation lesson difficult to obtain,
03:40the developers also thought it'd be a good idea to randomise the answers, meaning the same answer
03:45will not be correct every single time. As you can imagine, all of this makes actually learning
03:50teleportation extremely rare, but the reward is definitely worth it if you can pull it off.
03:55The Beast Grand Theft Auto 5
03:58Grand Theft Auto 5 features 60 random encounters all over its map. They can all be experienced on
04:04a single save file, as they're tied to specific locations and are guaranteed to appear at least
04:09once. However, there's one NPC that very few players will ever see, and that's because to see
04:15them, you have to execute a very long and convoluted sequence of events. Introduced in the free
04:21mode events update, the Beast is a secret werewolf boss that the player can fight if they manage to
04:27follow the steps of his equally hidden quest. To start your hunt for the NPC, you first need to
04:33100% the game to unlock the peyote plants that allow you to turn into animals. Once you consume
04:39all 27 plants, the map will start spawning golden peyote plants, and those will let you transform
04:45into Bigfoot. Once you continue your peyote-gorging rampage and eat all seven of them, you'll find
04:52that you start hearing growls. Following the growls will lead you into a scrapyard, where you'll find a
04:57man sporting a werewolf mask and a leather jacket. Naturally, he'll attack you, which will trigger an epic
05:03fight between werewolf man and you as Bigfoot. Plant Sarah Morgan, Starfield. Usually, meeting companion
05:10NPCs and games takes place the exact same way on each of your playthroughs. That said, if you're playing
05:16Starfield and it's not your first run, when you run into Sarah Morgan, you might find she looks a little
05:22different than the first time you played, in fact very different. In a really unusual, I don't think any other
05:28game has done this kind of way. What sets Starfield apart from other Bethesda games is its unique
05:33New Game Plus mode. Instead of the game ending or continuing after you beat it, Starfield allows you to
05:39restart your campaign with all of your unlocked perks in a brand new universe. This can be generated
05:45with a number of variations to the state of the world. Said variations can do things like alter the
05:51plot or the looks of certain places, but there's also a small chance it's going to change your
05:57companion Sarah. Quite considerably so, actually, as the game will turn her into a plant. Yes, your beloved
06:04follower Sarah, in fact, turns into a plant, like a potted plant. You'll run into her where you normally
06:10do, but instead of the intrepid adventurer, you get a small fern that is labeled Sarah Morgan. You can
06:16even talk to it, lamenting that your friend has become an inanimate object, making the transformation
06:21both hilarious and kind of unsettling. The Disciples' Night Out, Fallout 4. Fallout 4's open world is
06:29bursting with random strangers you can meet along your way to the next settlement. Not all of them
06:34come to you with good intentions, of course, as Fallout wouldn't be Fallout without its occasional
06:40raider attack. Well, there is one secret encounter that has friendly raiders, but it's so very
06:45disturbing you might have hoped they just attacked you instead. If you own the Nuka World DLC and you
06:50finish the story, allying yourself with the Disciples, a gang of ritualistic killers that's almost
06:55exclusively comprised of women, gives you a small percent chance that you're going to randomly meet
07:00one of their leaders, Dixie, on the main Commonwealth map. Now, since Dixie is your ally, she isn't there
07:07to attack. Instead, you meet her and her friends as they're about to torture two captured settlers.
07:13The girl will ask you which one you think they should kill first and even say that you're very
07:17welcome to kill off your pick yourself. Lovely. This is the only time in Fallout 4 when you have to
07:24listen to your victim beg for their life as you kill them. So if you aren't really prepared to go
07:30that deep into roleplaying a deranged raider, maybe try to avoid Dixie when she's out hunting.
07:36Reverse Romanian Wilkinson Monster Prom
07:39Monster Prom is a dating sim meets party game in which you and up to three other players compete
07:45to woo one of your monstrous classmates and ultimately invite them to the prom. The game features hundreds
07:52of events and several secret endings, the rarest of which is Polly the ghost attempting to perform a
07:57quote, reverse Romanian Wilkinson, a legendary sex move she wanted to try before passing away.
08:05Yeah, it's a weird game. To even attempt to do the Wilkinson, you first have to pass a check on
08:10the
08:10random event in which Polly talks about it. Afterwards, you have to purchase a penguin mask from the school
08:16shop without an explanation. Then it's more random chance checks that lead to you asking Polly out.
08:22Spoiler alert, you never actually learn what the Wilkinson is, but you do get a saucy pic of Polly
08:28surrounded by all the items involved in the act, including a bag of pebbles, a salsa dip,
08:35and the penguin mask. It might be a good thing that we don't know what the Wilkinson is, I think.
08:40Let's put that one to bed.
08:41Solstheim Wizard, The Elder Scrolls V Skyrim
08:44Random encounters in The Elder Scrolls V Skyrim are typically really predictable,
08:49as they tend to happen in designated spots. You can see most of them if you just travel around the
08:54map, but there is one really unique interaction in Solstheim that can be easily missed, despite
09:00being an homage to one of the most beloved and hilarious NPCs from back in the Morrowind days.
09:06While traveling through Solstheim's wilderness, the player can come across an unnamed Ultima Wizard
09:12as they're working on a new spell. Before you approach him, you'll hear him mutter something
09:17about a book teaching him to touch the skies like a dragon. When you move closer, the wizard will
09:23immediately begin casting his spell and then suddenly shoot up into the sky. He'll maniacally laugh to
09:30himself that he finally knows how to fly before he realizes the spell has ended and he's plummeting
09:35straight towards his death. The Wizard is a reference to another mage from Morrowind who
09:40meets an identical fate trying to learn a fly spell. It's an awesome homage, although it can be hard to
09:46find because of how limited the spots for random encounters are in the Solstheim area.
09:51Skippy and Delamane, Cyberpunk 2077
09:54There are plenty of places to explore in Cyberpunk 2077's Night City, and most of them usually come
10:01with an encounter with some unique NPC that makes it worth your trip to get there.
10:06However, if you want to experience one of the rarer secret interactions in the game, it's not about who
10:11you meet and where, it's about who you take to get to where you're going, to people that you take,
10:18things that you take to where you're going and the interaction happens on the way.
10:22Flawless, you're welcome.
10:23Among Cyberpunk 2077's most beloved AI companions are undoubtedly Delamane, the AI cab company owner,
10:30and Skippy, the talking gun. Though both of them are part of two completely different side gigs,
10:36the game secretly includes an interaction between them if you bring Skippy to one of Delamane's rogue
10:42taxis. If you enter the cab while Skippy is unholstered, the gun will trigger its typical car dialogue
10:48about men's and women's car crash statistics, and that seems fairly normal, but then Delamane
10:54will suddenly comment on Skippy's line, calling him an impressive weapon, and the robotic pistol
10:59responds back with a thank you. The interaction is short, sweet, and to the point, but it's still
11:05enough to make you realise the developers really didn't skimp out on the details. The game had no
11:10reason to have these two machines interface at all, but the fact that they do have this conversation
11:15is pretty darn neat. Hard to find, but pretty neat.
11:18La Llorona, Red Dead Redemption 2
11:21One of the best things about Red Dead Redemption 2 is the many random encounters with NPCs that you
11:26can experience as you ride around the Wild West. Some of them are easy to come across, while others
11:32are quite uncommon, as they require you to visit really remote locations. However, if there's one
11:38encounter that could be called the rarest, it's certainly the one you have with La Llorona.
11:43It also happens to be the scariest, so buckle up for that.
11:47La Llorona is a mysterious and ghastly looking woman that the player can only encounter late
11:53at night deep within the swamps around Le Moyne. She's dressed in a rugged dress, and when you
11:58ride past her, you can hear her distinct weeping. Her eerie cries will probably already spook even
12:05the bravest cowboy, but when La Llorona gets extra creepy is when you approach her. Despite being
12:11seemingly busy mourning, when you walk up to her, she will immediately lunge at you with
12:17a knife, exposing her rotting face, after which a group of night folk will run in to help her
12:23murder you. The encounter is a reference to a real-life ghost story about a mother who drowned
12:28her children, so there's really just extra fuel to the Nightmare Inferno if you wanted it.
12:34Mayrina's Secret Dialogue, Baldur's Gate 3. When you count all of the lines of dialogue
12:39in Baldur's Gate 3, the game turns out to have a bigger word count than the Bible,
12:44around 1,300,000 words to be exact. This said, you're not likely going to see half of it,
12:50as a lot of the dialogue is there to work as a fail-safe in case the player does something
12:54they're really not supposed to. And that's the case in this super rare interaction with Mayrina
12:59that's unlikely to be found unless you're particularly bored with the game or just trying
13:04to break it. When you visit Auntie Ethel's tea house in Act 1 and refuse to let her eat Mayrina,
13:11the hag will immediately attack you and then teleport herself with her victim before you can intervene.
13:16It should be impossible to prevent that from happening, as Ethel automatically teleports if
13:21your party doesn't manage to kill her in one turn. However, if you cast invisibility on Mayrina
13:27before Auntie Ethel attacks, she won't actually be able to cast teleportation on the girl and
13:33she'll leave her alone. This not only leads to a unique dialogue with Mayrina about Ethel's
13:38illusions, it'll also lead to an easier dialogue choice after defeating Ethel since she no longer
13:44has her victim to bargain with. That's the end of that video, but do let me know down in that
13:49comment section if I was wrong in that title and you did not miss one or more of those interactions
13:55and I will say congratulations, you're a better gamer than me. I played Cyberpunk for over 200 hours
14:00and I never knew that was a thing, so I've learned something today. I hope you have too. If what
14:05you want
14:05to do right now is learn even more things about your favorite video games, you are in the right place.
14:10We've got so many War Culture Gaming videos about all kinds of easter eggs, references, secrets,
14:16dialogue bits and pieces and things you didn't even know were in your favorite game, so there'll be a
14:20video on screen. You can click it. Go find something cool. Come back, tell me, we'll both know it and
14:26then we'll go on. Better for it. Okay, I'm done with this outro. I hope you've enjoyed it. Ramble,
14:32ramble, appreciate you. See you in the next one. Bye!
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