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10 Most Disappointing Video Game Sequels Of All Time
WhatCulture
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7 months ago
How do you follow up a great game? Not like this.
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00:00
The issue of managing a video game follow-up is a universal one across all scales of production.
00:05
Fans want more of the same, but not too much. They want a budding series to evolve and grow,
00:09
but not to fundamentally change. In some cases, a sequel arrives that gets the balance just
00:14
right, but often expectations are outrageously high and disappointment is all too common.
00:19
Whether because they took off in a strange new direction, lack that star quality that
00:23
came before, or were just mediocre, I'm Scott from WhatCulture.com and these are the 10 most
00:28
disappointing video game sequels of all time.
00:31
10. Paper Mario
00:33
Longtime players of the Paper Mario series generally know what they're getting into. A colourful
00:37
irreverent experience that leans into the whole everything is made out of paper concept and
00:42
emphasises it throughout. For many, 2004 GameCube title Paper Mario The Thousand Year Door represented
00:48
the pinnacle of that format. It's tremendously fun and varied, with a large cast of characters
00:52
that each have handy abilities in battle. The RPG elements seemed finely tuned to allow for
00:57
strategy without becoming too deep or too shallow. Titles since, though, seem to have failed
01:01
in getting this delicate balance right. 3DS in Storm and Paper Mario Sticker Star remains
01:06
a controversial example, leaving behind those RPG trappings for the gimmicky titular sticker
01:11
system, and being a landmark disappointment because of it. It might not be too bad a title,
01:16
the stickers can be fun to experiment with and the writing is on point, but talk about a drop-off
01:21
from what came before.
01:23
9. Prince of Persia Warrior Within
01:25
Okay, full disclosure, I always loved this game. I mean, look at me. God smacks, I stand
01:31
alone as the theme song, gaming did not get any better. Talk to anyone whose blood didn't
01:36
bleed professional wrestling at the time though, and Warrior Within was a cataclysmic, nigh-hilarious
01:41
letdown. Going from the super charming Sands of Time original, to this weirdly super angsty
01:46
muted colour palette sequel that felt like the boss's teenage son had led the design meeting.
01:51
Because to give the haters their due, Sands of Time was a magical fairytale game, boasting
01:55
fantastic platforming sections that showcased the prince's remarkable athleticism and time
02:00
powers, controlling the sands let you rewind to undo deaths, or bust out some sand powers
02:05
in combat. Warrior Within then largely nailed its combat and level design, but went so all-in
02:10
on a Jak 2 or Tomb Raider Angel of Darkness style tone that many players just couldn't
02:15
accept it whatsoever. Losing the softly spoken prince that went before, follow-up Two Thrones
02:20
attempted to hybridise the two styles into a twin gameplay approach. However, that just
02:25
resulted in a reboot because Ubisoft couldn't think of a genuine way to truly move forward.
02:30
8. Dragon Age 2 The Dragon Age series represents Bioware
02:34
at their best. A deep, involving set of RPGs with choices, consequences, and lots and lots
02:39
of dialogue. It's a version of the legendary developer we may never see again, but that
02:44
hot streak run across the 2000s is always worth admiring. Dragon Age 2 then represents
02:49
a turbulent time in the series. Hawk's Adventure is one that never quite seemed to know what
02:53
it wanted to be. It offered the player more freedom than before in terms of the choices
02:57
they made, but its questionable pacing meant that you were never quite sure how or when they
03:01
would actually matter. Most egregiously, Dragon Age 2 struggled to carve out a world that was
03:06
truly its own, with some very familiar looking settings popping up throughout. It's a shame
03:11
as Hawk is a memorably written character for those who stuck with the game until the credits,
03:16
but this sequel was the first major stumble for a studio that would only fall apart more
03:20
across the ensuing decade.
03:22
7. Resident Evil 6 There will always be highs and lows for any
03:26
long-running series. In the case of Capcom's beloved survival horror franchise Resident Evil,
03:31
the sixth numbered release would probably qualify as a major low. Resident Evil 4 had changed
03:36
the formula forever. It implemented a new visceral action-focused two proceedings and pulled
03:40
it off with purpose, charm and memorability. It's one of the most celebrated games ever
03:44
made and the pressure of following it up was pretty immense. In attempting to do so, Capcom
03:49
gave us Resident Evil 5 and 6. The former may not be a masterpiece, but it remains an enjoyable
03:54
enough action-heavy romp, packed with some of the most absurd and memorable moments the series
03:59
has to offer. Resident Evil 6, though, just took things too far. Trying to please what
04:04
had now become two audiences, those of slower-paced horror and high-octane action, none of Resident
04:09
Evil 6's smaller campaigns felt like Resident Evil at all. Capcom would take a long, hard
04:14
look at themselves across five whole years of letting their IP rest, before coming back
04:19
stronger than ever with Resident Evil 7, Village and an ongoing smattering of remakes. Whether
04:24
they try to make 6 work after all this time, though, is something we'll just have to
04:28
wait and see.
04:30
6. Star Wars The Force Unleashed 2
04:32
Adaptations of beloved franchises like Star Wars need to be treated with tremendous care.
04:37
Fans are as invested as it's possible to be, and for Star Wars, they want authenticity
04:41
across their games. Their most iconic characters, vehicles and locales, combat that feels just
04:46
right, plus epic space battles and cosmic drama worthy of the name. Star Wars The Force Unleashed
04:51
2 had a great chance to deliver all of this. An expanded take on new canon character Starkiller
04:56
could've been a visceral treat to control as before, with many expanded force powers and
05:01
lightsaber tricks going down in history. Sadly, the game was a big critical disappointment,
05:06
failing to refine the solid foundation the original had set down. It would later be revealed
05:10
that the game was crunched to hell and turned around in just nine months, something that
05:14
resulted in Force Unleashed 2 feeling like DLC. Poor sales followed and when Disney took over
05:19
Star Wars in 2013, plans for Force Unleashed 3 were scrapped entirely.
05:23
5. Duke Nukem Forever A lot was riding on 2011's Duke Nukem Forever.
05:29
It needed to honour the Duke's not-so-good name and prove a worthy addition to his adventures
05:33
that had come before. Sadly, the project just seemed doomed from the start. Duke Nukem Forever's
05:38
sad fate is one of the most infamous tales of development hell in gaming history. Once it finally
05:43
arrived in players' hands, it was plain just how far the genre had come, leaving the Duke far behind.
05:48
Forever was filled with some insanely outdated jokes, likely written almost a decade prior,
05:53
and was a very basic FPS, failing to provide any innovation or a fresh feel to gameplay like the
05:59
mighty Duke Nukem 3D once did. 4. Mass Effect Andromeda
06:03
Is it terrible to mess up once like with Mass Effect 3, or mess up again when you're afforded a
06:08
clean slate? Answers down in the comments, because like I said earlier, Bioware did have one hell of a
06:13
decade across the 2010s. 2017's Mass Effect Andromeda then was ultimately a victim of its
06:19
own hype or expectation, which is to say that if you had any, you were disappointed. The issue was
06:24
with how weirdly undercooked the game's marketing was, but quadruply so once we saw just how little
06:29
care and attention had gone into this supposed soft reboot. Receiving a ton of patches as DLC was
06:35
cancelled, and we found out behind the scenes squabbles amongst Bioware dev teams were rife,
06:39
EA declared Mass Effect as a franchise on ice, until December 2020 promised at least something
06:45
would come again. 3. Devil May Cry 2
06:49
Few games debut with so much confidence, swagger, and all-round panache as Devil May Cry.
06:54
Spinning off from a Resident Evil 4 prototype, and including enemy juggles as a game mechanic thanks
06:59
to a bug in development, tagging on a red coat wearing demon hunter who quipped and flipped in
07:03
equal measure was instant gaming history. It was all massively helmed by one Hideki Kamiya,
07:09
director of Resident Evil 2 who'd go on to make some of the most stylish games of all time.
07:14
So, what to do for Devil May Cry's sequel? Well, how about you get in a completely different
07:18
director, then swap another in with only a few months before launch. The resulting version of
07:23
Devil May Cry 2 had wall running and multiple enemy targeting, but precisely none of the raw
07:28
playability and appeal of the original, replete with a Dante that felt stripped of all personality.
07:34
2. Fable 3 On its 2004 launch, this vast, ambitious,
07:38
Peter Molyneux-designed RPG delivered creative, engrossing gameplay. In itself,
07:43
many had an issue with how overblown Molyneux's marketing tactics had been versus the reality of
07:47
the game itself, but being a major, well-playing Xbox-exclusive RPG, en masse we kinda just let it
07:54
slide. Fable 2 then hit supremely well too, leading to a part 3 that got everything wrong. Lacking the
08:00
weighty decisions that made Fable identifiable, also stripped back were your clothing options,
08:04
weapons and RPG customization across the board. Even the game's pause menu was just weird,
08:10
booting you into a room of options that you literally had to walk around.
08:13
Fable is currently in reboot mode, yet again after the practically finished Fable Legends
08:18
was shelved instead, but Fable 3 was a monumental letdown.
08:22
1. Dead Space 3 There's Resident Evil 4 and there's Dead Space,
08:27
the perfect twin over-shoulder shooter combo. For the latter, Isaac Clarke fights with salvaged
08:32
mining tools, battles are frantic, gross and gory, and there's a killer atmosphere that brings it
08:37
all together. For Dead Space 2, everything got enhanced. Combat proficiency, animation,
08:42
monster design, lighting. For many, Dead Space 2 is the peak of action meets horror in all of gaming
08:47
to this day. With so much love for two installments creating one hell of a trajectory,
08:52
in came what we now know all too well as EA royally messing everything up. Series creator Glenn
08:57
Schofield was long gone and in were premium currencies, microtransactions, co-op shooting
09:02
campaigns and an evil moon as a boss fight. It all went sideways fast, undoing all that previous
09:07
goodwill and benching Dead Space as an entire franchise until EA finally greenlit a remake in 2021.
09:14
And those are our picks for the most disappointing video game sequels of all time. Let me know your
09:19
favourites down in the comments below and please subscribe to the WhatCulture Gaming Podcast.
09:23
For now, I've been Scott from WhatCulture.com and I'll catch you soon.
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