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00:30Hello, everybody. Welcome to another episode of PlayStation Underground.
00:34I'm your off-world host, I mean, your off-camera host, Tim.
00:38You got Sid Schumann, who is geared up with the PlayStation VR, too. Hey, Sid.
00:41Hey, everyone. Excited to give you a little tour of Alien Rogue Incursion.
00:45That's right. And we're joined by our friends from Servios.
00:48So we got Dave Smith, lead artist at Servios. Hey, Dave.
00:51Hey, how's it doing?
00:52Pretty good. And then Marcus Serro, principal combat designer at Servios.
00:55Thanks for joining us, guys. Where are we right now?
01:00Where is Sid, I should say? Where are we starting off in Alien Rogue Incursion?
01:05So we are about halfway through the second mission of the game.
01:12We've gained access to the facility, and Zula and her synth companion, Davis One, are trying to track down their
01:25colleague who's missing, Ben Carver.
01:28Okay. We need to find Ben. And it seemed like Sid's play—oh, my God.
01:33I was like, there was something on the motion tracker.
01:36Oh, wow.
01:37Perhaps more than a something.
01:40So this is a little bit of a ways into the game.
01:43So, you know, dealing with xenomorphs, this wouldn't be your first xenomorph by the time that you're playing.
01:50This also is not Sid's first rodeo. He's had a chance to step into Zula's boots a little bit.
01:56Yeah, I gotta say, this is actually one of the most immersive VR games I've played.
01:59Really looking forward to diving deeper in here.
02:02So you guys guide me, though. I'm going to be caught up with the game.
02:04Yeah, absolutely. So Sid's pulled out his motion tracker.
02:07Now, guys, one thing I noticed about this is it seems like all the tools that, you know, Rain could
02:12want are on your person.
02:14So can you talk a little bit about what Sid is doing to access his inventory?
02:18Yeah, so there's two different ways of accessing your inventory.
02:22Anything that deals with life and death is on your physical body.
02:26So your pistol is at your right hip.
02:29You can see him pull it out.
02:30If he needs his assault rifle, he'll grab it over his right shoulder.
02:35Okay, cool.
02:35And then the famous motion tracker, if you use your left hand and grab towards your right shoulder.
02:43There you go.
02:44There it is. Okay.
02:44So anything that you need that can affect your life or death is on your physical body at all times.
02:51Okay, got it.
02:52So he could, you know, Sid could pull out his sidearm if he wanted, or he could pull out any
02:56weapon if he wanted while he was kind of creeping into the hallway with the motion tracker.
02:59Exactly.
03:00That's why we did it.
03:02Okay.
03:02So you have access to all your weaponry, and you can choose what you can do.
03:07I will say from experience, you can't fire this pulse rifle with one hand.
03:11It'll go right up into the ceiling.
03:12So that's just something to keep in mind.
03:14That seems about accurate.
03:16Also, you can turn on your light, drop your motion tracker temporarily, reach over to your left side of your
03:22helmet, and squeeze the trigger.
03:26Yep.
03:29Oh, cool.
03:29Of course, it can't be too powerful of a light.
03:32I can't have you seeing everything.
03:34Yes, this is an action horror game, so we need to keep the horror feel to the game.
03:40Oh, my gosh.
03:41So, Sid, how are you feeling right now?
03:43Do you feel like you're bristling and ready for anything, or are you feeling a little on edge?
03:47I'm feeling a bit overwhelmed.
03:48I'm feeling intimidated.
03:51The, the, ooh, you see that?
03:53Oh, yeah.
03:53That's not good.
03:54The environments in this game are really, really detailed.
03:57There's smoke, there's sparks shooting everywhere.
04:00It's really, feels very, very faithful to those first two movies.
04:03Yeah, Dave, if you had to sort of, like, encapsulate what, what we're seeing here that feels so alien, what
04:11is it?
04:12So, this is, you know, this is our take on that classic Hadley's Hope corridor that you see at the
04:17beginning of, of Aliens, which is really the touchstone visually for us.
04:22We wanted to support the feeling of, of, of, of that movie, you know, above anything else in the franchise.
04:28So, we've tried to, when you get.
04:30You're about to have an encounter, just to warn you.
04:32Don't steal yourself.
04:33No spoilers.
04:35Because if I understand, too, I mean, the Aliens being a good touchstone, this story takes place between the first
04:41two films, is that right?
04:42It does, yeah.
04:43Okay, great.
04:43So, you're going to see a lot of elements from, you know, both movies in terms of visual direction.
04:48Let's rock.
04:50Here we go.
04:50Oh, here we go.
04:51Okay.
04:52So, I imagine.
04:55Oh, God.
04:57Don't want to drop that.
04:58Come here.
05:01Time to reload.
05:01I love that because that's how I would be in this situation if I was actually, you know, trying to
05:06fight against xenomorphs.
05:07It's one of the cool things about this.
05:08You actually have to rack the slide.
05:09You slap the magazine.
05:10It's very physical, but I need some health.
05:13Is that your stim on your?
05:14Yep.
05:14Yep.
05:15Pull the trigger to pop the needle out.
05:17Yep.
05:19Hurts so good.
05:20Hurts so good.
05:21Excellent.
05:23The, so, so you can check your ammo, too, like, on the, the, on the wrist tracker as well.
05:28Oh, okay.
05:29So, you can either look at the side of your weapon to see how many bullets you have chambered.
05:34Okay.
05:35Or if you look at your wrist tracker, it'll also show how many clips in total that you're holding.
05:42Okay.
05:42Excellent.
05:45Oh, my God.
05:46So, I'm noticing, like, you know, the xenomorph there, he, he just leapt on top of the box,
05:52and then some of them are sort of walking straight up, but I'm seeing, like, a lot of different behaviors
05:58and approaches from them, you know, Mark, can you talk a little bit about, like, the behavior of the xenomorphs
06:04and how, how the team at Servios has sort of designed them to, to act?
06:09Yeah, absolutely.
06:10At the highest level, I mean, what we want for the game, period, is we want you to feel like
06:15you're pulled into the alien universe.
06:17So, a big part of that is how, you know, the stars of the show behave.
06:22So, just like in the movies, they can, they traverse in quadruped or biped forms.
06:28They can crawl on any wall, every ceiling, and, you know, due to the environments, they're also able to hide
06:36in plain sight.
06:37Okay.
06:37So, you put all of that together in, in VR, and now you're experiencing the alien universe like you never
06:44have before.
06:44I mean, I'm seeing it, yeah, right in front of me, and it's, like, one of those moments where the
06:49lighting is so, so moody
06:51and so, it's showing me just enough, but then I saw the, the xenomorph tail just, like, whipped behind a
06:56box,
06:57and it's, like, all the information you have to go on for a moment.
07:00And I want to point out, I'm using this sort of, I forget what you call this, this sort of
07:04turn-based, um...
07:06Oh, it's like for your...
07:07The blink turning.
07:08Yeah.
07:08I like it from a comfort perspective, but you have smooth, the ability to smoothly turn, if that's something you'd
07:13prefer in this game as well.
07:14I did actually have a chance to play this a little while ago, and, and I tried out the smooth,
07:18um, sort of turning, and that, that worked really well for me.
07:22That worked great.
07:22I know, it's, it's definitely an individual experience, but, um...
07:24Yeah, definitely a comfort setting.
07:26Yeah, that felt really good.
07:29How does that do?
07:30And then...
07:30Okay, let's close this door.
07:31Yeah.
07:31All right.
07:32Now that you've closed that door, that limits the xenomorph access to you.
07:36Thank God.
07:37So now they'll be coming just from the vents and no longer from the doors and the vents.
07:41So you want to do, uh, what you can to help survive as much as possible strategically.
07:46We want to use your brains as well as your, uh, your muscle in the hands of, you know, the
07:51guns.
07:51Yeah.
07:52Um, so, okay, that's going to help us not get totally ambushed, but we still have other entry points where
07:58they can come in.
07:59And, uh, yeah, this space is really, really cool.
08:02Um, you know, when I think of alien, I think of, you know, dark corridors, but I feel like this
08:07is really helping me see what the, what the colony looks like and, um, what, what life might have been
08:12like before this infestation.
08:14Yeah, that's a, that's a big part of it.
08:16There's a lot of B story being told through the environment and through interactions with objects in the world of
08:21the fate of all the colonists.
08:23And, um, a big part of what makes this universe real is for the xenomorphs to be deadly.
08:29You saw he hit him once and you saw he was in critical condition.
08:33The, his screen visor got, you know, filled with some blood and he immediately had to use a, um, stem
08:39to heal up.
08:40Yeah, he's doing a, Sid, you're doing a good job of keeping your, your health topped off.
08:43Yeah, yeah.
08:44Very important.
08:45I think I might be running low though.
08:48Yeah.
08:48So is this, oh my God.
08:49There we go.
08:50We need a plan.
08:52Oh God.
08:55All right.
08:56Survive.
08:56I mean, that's a good tip as, as I've ever heard.
08:59Survive.
09:00So Davis has attempted to close down Xeno access by setting fire to the top level of the, of the
09:04floor.
09:05Just like a synth cold, rational, uh, you know, approach to it.
09:09But, um, hey.
09:09I prefer the term artificial person myself.
09:11So sorry.
09:12That's very sensitive to me.
09:14Um, does, is the acid blood of the xenomorph a concern here in terms of proximity?
09:20Or is there, you know, are the, the Marines armored up to a, armored up enough to a point
09:24that they don't know what?
09:25Oh, jeez.
09:28Oh crap.
09:31Yeah.
09:32I'm giving him a minute to, to deal with his situation.
09:34Yeah.
09:34I wasn't sure who made that noise, but that was great.
09:38Oh, so picking up here, uh, it seems like, um, you know, it wasn't meant to go well, perhaps
09:44for, for Sid there.
09:54Are those eggs?
10:02Sid, I don't think you want to be here.
10:03Yeah, this doesn't seem good.
10:09You want to take a quick look down at yourself?
10:12Yeah, Sid, how's your person doing?
10:14If you glance down.
10:16So what do xenomorphs do in the movies besides kill you?
10:20Oh God.
10:20They trap you in resin.
10:23And now the eggs are opening.
10:26And you've got, uh, hopefully a couple bullets handy there.
10:31But your hand's not completely free?
10:32Is your hand, like, trapped down, Sid?
10:35Yeah.
10:35Oh, you are trapped in the resin.
10:37You're a guy that's in there.
10:39This doesn't usually go well.
10:41And are you out of bullets?
10:45Okay.
10:45All right.
10:46You fended him off.
10:47I, I, I wasn't, I've never been good at math, but I see more eggs than I've got bullets.
10:52You're doing good so far.
10:55Can we throw the gun if you run out of bullets?
10:57That'll do it.
10:58Oh no.
10:59Oh no.
11:02Sid, close your mouth.
11:03Oh, creepy.
11:05Oh man.
11:07Oh God.
11:09Are you feeling uncomfortable?
11:10Yes.
11:11Ew.
11:13There it is.
11:14Oh.
11:20And did you feel that?
11:21I did.
11:22Yes.
11:23Sid was, we woke up this morning wondering maybe what it's like to have an encounter with
11:27a facehugger.
11:28Or haptically.
11:29Yeah.
11:29It's your worst nightmares made manifestly.
11:32There's no heroic death waiting for us.
11:34No.
11:35I'm supposed to go down fighting.
11:38Nope.
11:39Better hurry up.
11:40There's not much time left.
11:42Seems like we have some hallucinations happening here.
11:44Yeah.
11:45So that is her friend that she went to save off this plane.
11:48Okay.
11:50Gotcha.
11:51Oh no.
11:53Oh God.
11:57Can we trust our eyes?
11:59Oh, perhaps not.
12:02So was that, was it Ben?
12:04That was Ben.
12:04Okay.
12:05Gotcha.
12:05He's a vision of Ben as he, as, as, as Zulu Ramirez him from the time in the Marines.
12:09Got it.
12:11Oh man.
12:13Damn.
12:13This is so cool.
12:15But what's it not doing?
12:16Oh yeah.
12:17It seems like perhaps is Sid being spared because of what happened with the facehugger?
12:23Yes.
12:24He's now been, uh, uh, made a host.
12:27Okay.
12:28And so the Xenomorph can tell that he's hosting and thus, uh, moved along.
12:33Got it.
12:35Oh, thank God you got your tools available here.
12:38Yes.
12:39Got to free yourself from the resin.
12:40The Xenomorphs look so good close up.
12:42Just the sort of like the, the reflections, the sliminess, um, the drool.
12:47The drool over those shiny teeth.
12:51Yeah.
12:51Metallic teeth.
12:52Yeah.
12:53Metallic teeth.
12:54It's just such an interesting look.
12:57So you want to go ahead and use your right hand and grab the arm and then on the left
13:00side,
13:00grab that pole and go ahead and pull yourself up.
13:03Very good.
13:04There we go.
13:09Oh, gross.
13:11You'll be okay.
13:12Yeah, we'll be fine.
13:13It helps on the way.
13:14I guess I got it.
13:15Wow.
13:16I got to climb up this thing.
13:17Yeah.
13:20Get that.
13:21Oh.
13:22Yeah, he's not dead.
13:22Oh, no.
13:23Oh, yeah.
13:24Oh, man.
13:24I'm sorry.
13:25Front and center.
13:29Those in the front row may get wet.
13:34Hello.
13:35Bye.
13:36See you later.
13:37That will be you later, maybe.
13:40Not if I can help it.
13:41Yeah.
13:43And now you're in the vents.
13:45So cool.
13:46You really feel like you're there.
13:47I'm here.
13:49Yeah.
13:49And for those who don't know what he's doing right now, he is reaching forward and then grabbing the floor
13:55and pulling himself forward through that vent.
13:58So it's another physical act to traverse through our environment.
14:03Yeah.
14:03And Servio, just as a VR developer, is just so good at the physicality in games.
14:08I mean, this is not your first rodeo and it's very clear.
14:11The game's just very intuitive to play.
14:12Everything just...
14:13I've only played this game for maybe 45 minutes grand total.
14:16Over two sessions is my third time.
14:18And I can remember almost everything.
14:20But yeah, it's like you're a total natural in the universe here.
14:25Oh, we have another...
14:26Yeah, I'll be honest.
14:27He did a great job on the mess hall fight.
14:29Yeah.
14:30That was really good.
14:31Yeah.
14:32So now we have Davis, the aftermath of Davis, meeting some Xenos.
14:38They don't care as much about synthetics as they do about humans in terms of hosts.
14:42But he seems like such a smart guy.
14:43I feel like he's someone we'd want to have along for the ride if we could help it.
14:47It's too bad he's not doing so hot.
14:51Well, that is exactly what this scene's about.
14:57I love the gargling sound effects.
15:00Obviously, the audio of the Alien Universe is so key as all the visuals and the creature design.
15:07But yeah, the audio is just spot on.
15:12Uh-oh.
15:15So this is...
15:16A loving caress for our...
15:19Give him a yank.
15:20There we go.
15:21Not all the way.
15:22You want me to cut your head off?
15:25Trust me.
15:28Cut spine.
15:33Oh, man.
15:34You drop them on his head.
15:35I tell it.
15:36Yeah.
15:39I'll get you out of here and into a new body.
15:42Use caution.
15:43Oh, man.
15:44You can still...
15:44It's just...
15:45He's still going.
15:45It's so good.
15:46I never knew I needed to see, you know, a synth head along for the ride, carried as a personal
15:53item.
15:55A loving caress.
15:58Oh, no!
15:59Yeah, they don't have infinite patience, so you'll have to find another route.
16:02Yeah.
16:04All right.
16:05So we took a quick break there just to get Sid's bearings back here and make sure that we're all
16:10ready.
16:11Because we're actually, I think, going to go and find some extra firepower, if I understand correctly.
16:16Through here?
16:17Oh, dear.
16:18I mean, if they'll let you pass.
16:21I don't like the look of that.
16:23How about this way?
16:24A little territorial.
16:25You have to be brave.
16:26You can do it.
16:27I believe in you.
16:28You can do it.
16:28I believe in you.
16:29Just hold your breath.
16:30Give him as much room as you can.
16:31Yeah, stick to the wall and he'll be all right.
16:33Avoid eye contact.
16:35They have eyes?
16:36I don't know.
16:37You know it would really help.
16:39It's a hard...
16:40Safety first, Sid.
16:42There you go.
16:42And also one for Davis.
16:45Is that staying on your hat?
16:46Yeah, it is.
16:47You can wear hats in the game.
16:49I love that.
16:50Does this resist their jaw attack?
16:52Oh, not at all.
16:53Not at all.
16:54Yeah, you're invincible.
16:55And you're basically...
16:56Yeah.
16:57Good luck seeing them coming from the ceiling.
16:59It's like, yeah, style, but at what price?
17:01You're putting on top of an egg?
17:02Yeah.
17:03That's great.
17:04I'm trying to get out of that.
17:06This is why VR is awesome, folks.
17:07I admit, I have never thought to do that.
17:09That's perfect.
17:10It needed a little zhuzhing up.
17:12That's right.
17:12So there you go.
17:13You are looking at Davis' arm and his shotgun.
17:17So now I would definitely pick up all that ammo.
17:20United at last.
17:22One shell at a time.
17:24Fun fact about the game, you just sort of throw stuff into your chest.
17:27That's the easiest way to pick it up.
17:28Yep.
17:29You don't have to, like, fumble to put it on some specific part of your body.
17:32It just sort of zaps in there.
17:33Yeah.
17:34Are you full?
17:35Oh, no.
17:36No, he can hold him.
17:37But I would start to load up the weapon itself.
17:40Okay.
17:42There you go.
17:42So each of our weapons reloads in different manners as appropriate to the weapon itself.
17:47In this case, you can load in the shells one at a time at any time.
17:52So can you even go as far as, like, leaving one in the chamber if you want?
17:56Yeah.
17:57So there's plenty of times where, you know, a xenomorph will come up to me.
18:00I'll fire a couple of shots.
18:02And as I'm walking, I'll go ahead and start to reload to top myself off.
18:06Great.
18:07Oh, yeah.
18:08The little LED indicator on the shotgun.
18:09Perfect.
18:10How else would you know?
18:11Am I taking the arm?
18:12Yeah, you can.
18:13It's not required.
18:14Okay.
18:15I mean, it could come in handy, though.
18:16But then you'd leave his head, and you kind of need his head.
18:18You need his head.
18:19All right.
18:19Yeah.
18:20And it's his shotgun, so, I mean.
18:22And let's go, let's get up to ops.
18:25We need to get, if you can check your tracker for the next objective.
18:30Yep.
18:31Oh, the motion, does it motion tracker?
18:32No, the PDA.
18:32Sorry, the PDA.
18:33Oh, PDA.
18:33Okay, cool.
18:34The PDA.
18:34So anytime you're lost, go ahead and pull out the PDA.
18:37You can check your objectives.
18:39In this case, you're going to want to hang a right.
18:43Yeah.
18:43So if you pull it, pull it down, look up in the map, pull it down.
18:48Okay.
18:48And it should be pointing you up to there.
18:50That's it, yeah.
18:50Okay, cool.
18:51Okay, so I'll make a right.
18:53Yes.
18:53Yep.
18:53Hard right.
18:56And as you saw on the objective, we're attempting to find a synth repair bay.
19:00Okay, gotcha.
19:01Hopefully that can help our friend out.
19:04Yeah, narrative context, you're carrying around your buddy's head, and you want to put him somewhere.
19:09Okay.
19:10But first you needed a weapon to be able to deal with the xenomorphs, and now you need to escape
19:16this nest.
19:17Okay, that seems like a really good objective.
19:20Oh, maybe I need to go up there, huh?
19:22I'd probably save first to the left before starting off some fireworks.
19:26Okay, so we got a save room to the left.
19:29Okay, we can check that out.
19:30Yeah, that sounds like a great idea.
19:31I see.
19:32Panic room.
19:32Great.
19:33Very aptly named.
19:34Yeah.
19:34Yeah.
19:36All right, so we are done in the panic room.
19:37We are as prepared as we could be to continue towards, hopefully, some ways to repair Davis.
19:44So now that xenomorph to your left is stopping you to making it to the elevator that's up there.
19:50See you, Davis.
19:52So that's what we saw on the map where that dot is leading to up there.
19:57I'd like to keep this handy for close encounters.
20:00Sid has chosen violence, and warning the other Xenos that you walk by, they should be coming for you.
20:06There you go.
20:07Oh my god.
20:08Oh my god.
20:09The ones you didn't even know were there.
20:11I don't think I did a good job.
20:13Is this okay?
20:13Is he going to be okay?
20:14I'm not okay.
20:15He's not okay.
20:17I mean, that's kind of fun.
20:19Yeah.
20:19It's a good death animation.
20:21Yeah.
20:22Let's give that a good idea.
20:22Do we want to try another?
20:23And I will say that there are different death animations.
20:27We call them executions.
20:29Executions.
20:29Okay.
20:31Well, let's just see how Sid fares.
20:35Okay.
20:35So this time I'm feeling it, Sid.
20:39I think this is your attempt.
20:42This is the run.
20:46Aim is true so far.
20:48He's still got Davis' head.
20:50They're behind you.
20:51Oh, you got it.
20:55Find something defensible.
20:59Okay.
21:00Close that door behind you.
21:03Oh.
21:04There we go.
21:05Yeah.
21:05Switch.
21:06Oh, nice.
21:07Hit the switch.
21:09Perfect.
21:10That's very cinematic.
21:11Now, you're not completely safe because up ahead, there's windows that they can crawl between.
21:16Okay.
21:17Load that.
21:18So that bite you sometime.
21:20Oh, my God.
21:22Yeah.
21:23Despite the jangled nerves, he's still fumbled a few shotgun shells in.
21:28Nice.
21:29There you go.
21:31Great look.
21:32Now, I'm drenched in sweat right now.
21:33I mean, as you would be in this scenario.
21:37I'm tense for you.
21:38That was amazing.
21:39Well done, Sid.
21:40At least the head's still here.
21:41Okay.
21:42So now we are in the situation where we can call down the elevator.
21:46I do.
21:47Let's see how one might navigate that computer.
21:51It does look like it's been splashed with some blood.
21:53So, yes.
21:54Use your hand and wipe the blood off the screen.
21:57Actually, before you use that computer.
21:59That's so good.
22:00You need to power it.
22:01So there's a puzzle box to your back and to your left.
22:05I also want to point out.
22:06Nope.
22:06Further to your left.
22:07Against the wall.
22:09Oh, there.
22:09There we go.
22:10Sid, very strategically, appears to have put down his motion tracker and is having it
22:15watch his back.
22:16Keeping an eye out for me.
22:17That's excellent.
22:20All right.
22:20Let's see.
22:21So puzzles as well to contend with in Rogue Incursion.
22:25Let's see here.
22:28All right.
22:28So we've got power to the PC now.
22:31Use your tablet to dock.
22:34Got to get all this board off there.
22:36Got a clean workstation.
22:37It's very important.
22:37You guys have those wet naps or something?
22:40You'll have to explore deeper to find those.
22:43Just kidding.
22:46So environmental controls.
22:47So perhaps we can use some of this to our advantage.
22:51Go to your vent controls and you'll close those vents, which again, what you're doing is closing
22:59the avenues that Xenomorphs can use to attack you with.
23:03So you saw what happens when you didn't have all that close.
23:06Right.
23:06They attack you from all angles.
23:09And then that control panel you can use.
23:12And that'll unlock one of the lockers behind you for more loot.
23:16Okay.
23:18That's going to come in handy.
23:19So is this the elevator call button?
23:21Yes.
23:21It is.
23:21All right.
23:22So Sid's hitting the elevator call button and gearing up for perhaps his final climactic encounter for this episode.
23:29So now Sid, my best wishes are with you.
23:33Yeah.
23:34Yeah.
23:34It's going to take a bit for the elevator to come.
23:36It's making a whole lot of noise.
23:38So expect incoming Xenomorphs.
23:40From around here?
23:41From everywhere.
23:42From everywhere.
23:42Yeah.
23:43I would strongly suggest to either hit a corner.
23:48Whoa.
23:49Oh my God.
23:51And I don't think you're actually in a corner.
23:53So they can still pop up behind you.
23:56Through the window.
23:58Remember, you've got other weapons if you go dry on this one.
24:03I like the music's kicking in.
24:05Very atmospheric.
24:06Whoa.
24:06Oh my God.
24:10So as you're reloading, it came.
24:12Yeah, I love that.
24:14He's just like nervously looking everywhere.
24:16I think I saw one, Sid.
24:17Remember your motion tracker?
24:18Maybe set that down so he can act as extra eyes.
24:22Just so you can't put things around.
24:24Simply stay calm and rationally.
24:28And can you look to your left?
24:30Oh no, you are.
24:31There's one.
24:34Oh.
24:34Oh, he's coming across the ceiling.
24:36Coming right for you.
24:38Oh!
24:39Oh, geez.
24:40Another one, Sid.
24:41Switch.
24:42Handgun, handgun.
24:43Remember.
24:44Oh, two more shots.
24:45You're surviving.
24:46Doing good.
24:47Doing great, actually.
24:48Yeah.
24:49Doing really good.
24:50Steady nerves.
24:51I see one over there.
24:52Yep.
24:54Oh, crap!
24:57Flanked.
24:57Oh my God.
24:59Sid, that was an impressive effort, I gotta say.
25:01Amazing.
25:02I look forward to conquering that battle.
25:04A space marine in the making.
25:07Guys, thank you so much for coming by and showing us Alien Rogue Incursion.
25:12Alien Rogue Incursion is coming to PlayStation VR 2 on December 19th, so not long to wait now.
25:19Dave, Mark, thank you so much for joining us.
25:21And Sid, great job lasting as long as you did.
25:26Yeah, great job.
25:27Cool.
25:27And thanks for watching, everybody.
25:35¡Gracias!
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