00:30Mikael Kasurinen, no a nadie sepäin korjaita.
00:32Tälläpä en science.
00:34Hello everyone, I'm Mikael Kasurinen,
00:38and I'm the Creative Director of Control Resonant,
00:40a game-changing sequel to Control.
00:43What you are seeing here is an early mission
00:45captured from our in-development build.
00:48We play as Dulan Faden, our supernaturally gifted hero,
00:51in a version of Manhattan like you haven't seen before.
01:00Hemos adquirido a Shift, una habilidad que empiezan a Dulan a desigualdarte a desigualdades y adaptarse a todo el mundo
01:08alrededor de él.
01:13Aquí estamos mostrando un conjunto de diferentes formas de Dulan's main weapon que el Eberron puede tomar,
01:19y sus supernaturales habilidades.
01:22Hay muchas diferentes habilidades que puedes descubrir a su playstyle.
01:32En combate, empiezan a jugar agresivamente, balance entre melee attacks y habilidades.
01:44¿Tienes updates para mí?
01:47Uh...
01:47Kind of.
01:48You'll know it when you hear it.
01:50Just try to stay alive out there, okay?
02:02Almost there, Zoe.
02:08What the hell is that thing?
02:41I think I hear something.
02:45I know where the Resonant is, Zoe.
02:48I'll call you back.
02:50Resonants are the dominant threat in what's our most ambitious game to date.
02:54And we can't wait to share it with you later in 2026.
02:59We can't wait to share it with you later in 2026.
03:00We can't wait to share it with you later in 2026.
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