About the Game:
Super Mario World 2: Yoshi's Island[a] is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi dinosaurs on their quest to reunite baby Mario with his brother Luigi, who has been kidnapped by the wizard Kamek. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.
The Game Boy Advance version adds an exclusive bonus level for each world with 100% level completion.[7] It also includes four-player support via link cable,[3] but only to play Mario Bros., a pack-in feature also included on the other Super Mario Advance games.
Yoshi's Island was ported to the Game Boy Advance (GBA) as Yoshi's Island: Super Mario Advance 3 in North America on September 23, 2002.[3] When it was previewed at E3 2002, IGN named Yoshi's Island "Best Platformer" on a handheld console.[22] The GBA version adds Kazumi Totaka's voice as Yoshi[10] and six new levels. The visible area was also reduced to fit the handheld's lower resolution.[2] The new cartridge did not need an extra microchip to support the special effects.[10]
The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of IGN wrote that Yoshi's Island was "the best damn platformer ever developed".[3] While acknowledging the game's roots in the Super Mario series, he said the game created enough gameplay ideas to constitute its own franchise.[3] IGN's Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers.[6] Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities[3] and sound effects were designed well.[7] Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error.[40] IGN's Harris also noted a few Game Boy Advance-specific issues: framerate drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release.[7] Critics wrote that the "coloring book"-style graphics held up well.[7] IGN's Harris felt it was the best of the Super Mario Advance games.[7]
Source: Wikipedia
DEVELOPER: Nintendo EAD / Nintendo R&D2 (GBA)
PUBLISHER: Nintendo
SYSTEM: Game Boy Advance
RELEASE YEAR: 2002
GAME FILE: Super Mario Advance 3 - Yoshi's Island (USA)
PATCH NAME: N/A
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