00:00Hey guys! This video we're gonna talk about how Minecraft Manhunt videos are
00:03made and what are the rules behind them. Subscribe if you want to see more Manhunt.
00:07And if you don't have captions on, make sure you put captions on for this video.
00:11Thank you guys. How are Minecraft Manhunt videos made? The thing is, Manhunt seems
00:16like a super simple game. I try and speedrun while my friends try and kill
00:19me. If they kill me once, they win. If the dragon dies, I win. But it's really not
00:23that simple. If we just left it at that, there would usually be about two
00:26scenarios. One, the runner dies almost immediately and therefore loses, and
00:30that's pretty lame. Or two, the runner gets away one time, finds the nearest ocean,
00:35and then boats as far as possible, and just speedruns the rest of the game with
00:39hunters nowhere to be found. Also a pretty boring result. So you need some rules to
00:44fix that. The rules are one of the reasons that the Manhunt videos are
00:47actually so good. Because there's a lot of thought that goes into every decision
00:49surrounding the rules, and they're each made with a specific purpose. To make the
00:53videos as entertaining as possible. So what are the rules? First of all,
00:56let's start with the seed itself. It's not just a random seed. The seed itself is
01:00pre-scouted and picked by a third party. This also includes the spawn location,
01:04because we don't usually use the vanilla spawn location. When the scouters are
01:07finding seeds, they usually look to give the speedrunner some kind of potential
01:10advantage around spawn. Whether that's a village, a ravine, a mountain, anything that
01:14might be able to be used creatively by the speedrunner to get away from multiple
01:18people. The speedrunner is typically given a note as to the direction of the
01:21nearest point of interest. That way, if the scouters picked a seed because of a
01:24specific reason, the runner will actually fulfill that specific reason. This is done
01:28to make the beginnings extra intense because they have an interesting spawn
01:30point, and also create a higher chance for action right off the bat, rather than
01:34just the runner running in a random direction, and just running until people
01:37run out of hunger. Now, this doesn't guarantee that the runner will actually
01:40take advantage of the seed. The hunters could very well be the first to reach a
01:43village, or defend the spawn well, and that could end up putting the runner in an
01:46even crazier situation. But the spawn biome is also something that can be chosen or
01:50suggested by the runner, which helps if the runner has a specific strategy in mind for
01:53getting away from spawn, or if they need something specific later on and want to
01:56guarantee at least one biome that has it nearby. Like, if I know I want to try and
02:00do a scaffolding trap, I can suggest, hey, let's try a jungle spawn this time. And
02:04again, that doesn't actually give the runner any advantage, but it kind of does
02:08because the runner can be more prepared and take advantage of their
02:10surroundings quickly. Now, if the hunters kill the runner this early, that
02:13doesn't make for a good video. But, of course, it's bound to happen. Minecraft is a game of
02:17chance, and you're also going against many players. This early when you have
02:20nothing, you will probably die most of the time, and that would be the shortest
02:24manhunt ever. So, these deaths at the beginning don't actually count as a run.
02:27The seed is lost, and we move down the list of seeds to the next seed. Of course, we
02:31don't want the hunters to not try at the beginning, when they know that even if
02:34they kill the runner, they don't win, so I have to incentivize them for killing
02:37the runner this early. If the hunters kill the runner at any point before the
02:40video would be a good video, like right off a spawn, they get a cash prize of an
02:44undisclosed amount. This gives them incentive to always try their hardest, which makes the
02:49beginning of Manhunt's extra-thrilling. Another benefit to the runner here is
02:51that means they can try crazier things towards the beginning of the video,
02:54knowing that they will, at worst, owe the hunters some money. That's why some of
02:57the most memorable Manhunt plays happen towards the beginning, like the boat
03:01clutch, the ladder clutch, the mountain dive, etc. If I go splat this early, you just
03:14won't see it. It gives me a cool opportunity to try some epic plays, knowing
03:17that, yeah, it sucks, but I haven't made that much progress, so it's okay. Now we
03:21have reached the mid-game, and I'm heading to the Nether. This is when things get
03:24really intense. From this point on, most of the time, if I die, it's GG. Now, if I was
03:29able to just run far away and build a new portal in the Nether, then I would
03:32basically win every single time from this point on. You can travel extremely far in
03:36the Nether, you can gather obsidian quickly, and they will never catch you. So here comes
03:40another major rule. You must return to the original portal you entered the Nether from.
03:43That way, it's guaranteed that no matter how far the runner gets ahead in the Nether,
03:47they have to go back to where they started. This gives the hunters plenty of time to
03:50re-gear if they died just before the Nether, or it makes them more willing to risk a fight
03:54in the Nether, knowing that they won't lose too much time, because they usually set their beds
03:58right outside of the original portal. Without this rule, they just wait until I leave and then fight
04:02me after, not wanting to lose all of their stuff in the Nether and basically guarantee themselves a loss.
04:06But, of course, there's a problem with that rule. If I have to return to a specific portal,
04:11it's super easy to just trap that portal. So, we made an additional rule, no Nether portal traps.
04:15You can camp the portal, you can even build things like lava or TNT around it on the Nether side,
04:20but there's no trapping the other side of that portal. The intention is to promote fights around
04:24the portal, not traps, so just don't trap it. Now, I've left the Nether and I'm heading towards the
04:29end. There's tons of different strategies in Minecraft that are super OP, so we kind of just adjust
04:33rules on the fly after manhunts. The general rule of thumb is that once you've used a specific tactic
04:38once, it's banned from then on. So, if the hunters traded with villagers one manhunt and got full
04:42diamond armor, that was their one chance to do it. It either works or it doesn't, and they have to
04:46come up with something new next time. This keeps the manhunts fresh every time, forces innovation,
04:50and also makes us be careful about wasting a cool strategy, which usually leads to the cooler
04:54strategies ending up back to back in a singular manhunt, which makes the videos pretty awesome.
04:58Because, of course, we realize after the beginning, when something cool happens and I get away,
05:02this is the one. Pull out all your strats. And now I'm headed to the stronghold, and there's a big
05:06rule about the stronghold. Once I've thrown my first ender eye, I have to go to that stronghold and
05:10only that stronghold, unless there is a super strong reason for me to have to go to another one.
05:14Like, if they literally break the end portal. This allows the hunters to potentially find the
05:18stronghold first and make traps, or just the reassurance of knowing that once I've entered the
05:22stronghold, they have a chance to go all out and defend it without me just turning around and
05:26ruining things by heading to a second stronghold. They can safely set up camp, set their beds, and prepare.
05:30And again, all these rules are pretty much made to help promote action, fights, choke points,
05:34and make the most interesting videos possible, while still having friendly competition that
05:38actually means something. Once I'm in the end, the rules state that if the dragon dies at all before
05:43the runner dies, the runner wins. It doesn't matter if they kill the dragon, TNT kills the dragon,
05:47or anything else kills the dragon. If the dragon dies before the runner, the runner wins.
05:51And that wraps up the rules for manhunt. I do recommend that if you play manhunt yourself, you play with
05:55these rules, because I'm telling you, they make it 10 times better, more interesting,
06:00and a lot better content. Anyway guys, get some manhunting. Thanks for watching.
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