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How Minecraft Manhunt is Made... FIVE HUNTERS REVIVAL SOON __Follow my socials__ Twitter - @dreamwastaken_ Instagram - @dreamwastaken_ Snapchat - @dreampublic__A lot of people ask about this so I decided to make an entire video on it now that Minecraft Manhunt is coming back __If you want to make your own minecraftmanhunt videos I would recommend you follow a similar process __This video doesn t talk at all about the practice beforehand or the editing afterwards which both contribute massively to the quality of the videos. This just talks about the RULES of Manhunt and how the recording process works.

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00:00Hey guys! This video we're gonna talk about how Minecraft Manhunt videos are
00:03made and what are the rules behind them. Subscribe if you want to see more Manhunt.
00:07And if you don't have captions on, make sure you put captions on for this video.
00:11Thank you guys. How are Minecraft Manhunt videos made? The thing is, Manhunt seems
00:16like a super simple game. I try and speedrun while my friends try and kill
00:19me. If they kill me once, they win. If the dragon dies, I win. But it's really not
00:23that simple. If we just left it at that, there would usually be about two
00:26scenarios. One, the runner dies almost immediately and therefore loses, and
00:30that's pretty lame. Or two, the runner gets away one time, finds the nearest ocean,
00:35and then boats as far as possible, and just speedruns the rest of the game with
00:39hunters nowhere to be found. Also a pretty boring result. So you need some rules to
00:44fix that. The rules are one of the reasons that the Manhunt videos are
00:47actually so good. Because there's a lot of thought that goes into every decision
00:49surrounding the rules, and they're each made with a specific purpose. To make the
00:53videos as entertaining as possible. So what are the rules? First of all,
00:56let's start with the seed itself. It's not just a random seed. The seed itself is
01:00pre-scouted and picked by a third party. This also includes the spawn location,
01:04because we don't usually use the vanilla spawn location. When the scouters are
01:07finding seeds, they usually look to give the speedrunner some kind of potential
01:10advantage around spawn. Whether that's a village, a ravine, a mountain, anything that
01:14might be able to be used creatively by the speedrunner to get away from multiple
01:18people. The speedrunner is typically given a note as to the direction of the
01:21nearest point of interest. That way, if the scouters picked a seed because of a
01:24specific reason, the runner will actually fulfill that specific reason. This is done
01:28to make the beginnings extra intense because they have an interesting spawn
01:30point, and also create a higher chance for action right off the bat, rather than
01:34just the runner running in a random direction, and just running until people
01:37run out of hunger. Now, this doesn't guarantee that the runner will actually
01:40take advantage of the seed. The hunters could very well be the first to reach a
01:43village, or defend the spawn well, and that could end up putting the runner in an
01:46even crazier situation. But the spawn biome is also something that can be chosen or
01:50suggested by the runner, which helps if the runner has a specific strategy in mind for
01:53getting away from spawn, or if they need something specific later on and want to
01:56guarantee at least one biome that has it nearby. Like, if I know I want to try and
02:00do a scaffolding trap, I can suggest, hey, let's try a jungle spawn this time. And
02:04again, that doesn't actually give the runner any advantage, but it kind of does
02:08because the runner can be more prepared and take advantage of their
02:10surroundings quickly. Now, if the hunters kill the runner this early, that
02:13doesn't make for a good video. But, of course, it's bound to happen. Minecraft is a game of
02:17chance, and you're also going against many players. This early when you have
02:20nothing, you will probably die most of the time, and that would be the shortest
02:24manhunt ever. So, these deaths at the beginning don't actually count as a run.
02:27The seed is lost, and we move down the list of seeds to the next seed. Of course, we
02:31don't want the hunters to not try at the beginning, when they know that even if
02:34they kill the runner, they don't win, so I have to incentivize them for killing
02:37the runner this early. If the hunters kill the runner at any point before the
02:40video would be a good video, like right off a spawn, they get a cash prize of an
02:44undisclosed amount. This gives them incentive to always try their hardest, which makes the
02:49beginning of Manhunt's extra-thrilling. Another benefit to the runner here is
02:51that means they can try crazier things towards the beginning of the video,
02:54knowing that they will, at worst, owe the hunters some money. That's why some of
02:57the most memorable Manhunt plays happen towards the beginning, like the boat
03:01clutch, the ladder clutch, the mountain dive, etc. If I go splat this early, you just
03:14won't see it. It gives me a cool opportunity to try some epic plays, knowing
03:17that, yeah, it sucks, but I haven't made that much progress, so it's okay. Now we
03:21have reached the mid-game, and I'm heading to the Nether. This is when things get
03:24really intense. From this point on, most of the time, if I die, it's GG. Now, if I was
03:29able to just run far away and build a new portal in the Nether, then I would
03:32basically win every single time from this point on. You can travel extremely far in
03:36the Nether, you can gather obsidian quickly, and they will never catch you. So here comes
03:40another major rule. You must return to the original portal you entered the Nether from.
03:43That way, it's guaranteed that no matter how far the runner gets ahead in the Nether,
03:47they have to go back to where they started. This gives the hunters plenty of time to
03:50re-gear if they died just before the Nether, or it makes them more willing to risk a fight
03:54in the Nether, knowing that they won't lose too much time, because they usually set their beds
03:58right outside of the original portal. Without this rule, they just wait until I leave and then fight
04:02me after, not wanting to lose all of their stuff in the Nether and basically guarantee themselves a loss.
04:06But, of course, there's a problem with that rule. If I have to return to a specific portal,
04:11it's super easy to just trap that portal. So, we made an additional rule, no Nether portal traps.
04:15You can camp the portal, you can even build things like lava or TNT around it on the Nether side,
04:20but there's no trapping the other side of that portal. The intention is to promote fights around
04:24the portal, not traps, so just don't trap it. Now, I've left the Nether and I'm heading towards the
04:29end. There's tons of different strategies in Minecraft that are super OP, so we kind of just adjust
04:33rules on the fly after manhunts. The general rule of thumb is that once you've used a specific tactic
04:38once, it's banned from then on. So, if the hunters traded with villagers one manhunt and got full
04:42diamond armor, that was their one chance to do it. It either works or it doesn't, and they have to
04:46come up with something new next time. This keeps the manhunts fresh every time, forces innovation,
04:50and also makes us be careful about wasting a cool strategy, which usually leads to the cooler
04:54strategies ending up back to back in a singular manhunt, which makes the videos pretty awesome.
04:58Because, of course, we realize after the beginning, when something cool happens and I get away,
05:02this is the one. Pull out all your strats. And now I'm headed to the stronghold, and there's a big
05:06rule about the stronghold. Once I've thrown my first ender eye, I have to go to that stronghold and
05:10only that stronghold, unless there is a super strong reason for me to have to go to another one.
05:14Like, if they literally break the end portal. This allows the hunters to potentially find the
05:18stronghold first and make traps, or just the reassurance of knowing that once I've entered the
05:22stronghold, they have a chance to go all out and defend it without me just turning around and
05:26ruining things by heading to a second stronghold. They can safely set up camp, set their beds, and prepare.
05:30And again, all these rules are pretty much made to help promote action, fights, choke points,
05:34and make the most interesting videos possible, while still having friendly competition that
05:38actually means something. Once I'm in the end, the rules state that if the dragon dies at all before
05:43the runner dies, the runner wins. It doesn't matter if they kill the dragon, TNT kills the dragon,
05:47or anything else kills the dragon. If the dragon dies before the runner, the runner wins.
05:51And that wraps up the rules for manhunt. I do recommend that if you play manhunt yourself, you play with
05:55these rules, because I'm telling you, they make it 10 times better, more interesting,
06:00and a lot better content. Anyway guys, get some manhunting. Thanks for watching.
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