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10 Times Souls Games That Tricked You
Australian Cinephile
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7 hours ago
Dark Souls, Bloodborne, Sekiro, Elden Ring - masters of trolling you to death.
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00:00
Okay, we seriously need to get a handle on what we're calling the burgeoning Souls genre.
00:04
Souls games, Soulsborne games, Soulsborne Kiro, I heard at one point, Souls-likes?
00:09
The success of this video going with Souls games will tell you whether I got it right or not.
00:14
Anyway, From Software's acclaimed selection of titles ranging from the Demons and Dark Souls games,
00:18
Bloodborne, Sekiro, and now Elden Ring are ludicrously popular.
00:22
However, if these games are recognised for anything, it's brutal difficulty.
00:26
Straight up, being dicked on is just something you have to put up with in these games.
00:30
I'm Scott from WhatCulture.com and these are 10 times Souls games brutally tricked you.
00:36
10. Following the Rainbow Stones
00:38
Elden Ring
00:39
When legendary dickbag Patches made his triumphant return in Elden Ring,
00:43
having screwed us over across the Souls series and Bloodborne beforehand, he'd only got more inventive.
00:49
In the Mount Gelmir region, players can spot a friendly note from Patches informing them
00:53
that there's some treasure at the end of a trail of brightly lit coloured stones.
00:57
Unsurprisingly, this was another trap.
01:00
When players reach the end of the trail, which stops at the edge of a cliff,
01:03
Patches will appear, goad you for your greed, and then kick you straight off the edge.
01:07
What makes this trap extra cruel is players will land in the middle of a group of Basilisks,
01:12
every Souls player's worst nightmare, as you're then promptly killed by a supremely gruesome curse.
01:18
Thanks, Miyazaki!
01:19
9. Sen's Fortress Lift Trap
01:22
Dark Souls
01:23
Located across a bridge near friendly blacksmith Andre in the Undead Parish,
01:27
and accessible only after ringing two bells,
01:30
Sen's Fortress is a supremely unfun funhouse comprised exclusively of traps.
01:35
There are pendulums swinging over narrow walkways, pressure plates that shoot arrows,
01:39
a boulder rolling down the main staircase, and plenty of pitfalls.
01:42
Even your first encounter with a mimic isn't as deviously cruel as a lift found next to it.
01:47
In Dark Souls, the discovery of a lift means finding a path forward or a vital shortcut.
01:52
However, this lift is splattered in blood, warning you there's some foul play about to go on.
01:57
While this lift will take players to the floor above, loitering for a second too long triggers
02:02
another mechanism that flings you into an unavoidable spike trap.
02:06
Cheers, hit attacker!
02:07
8. That item in Irithyll Dungeon
02:10
Dark Souls 3
02:11
When it comes to terrifying Dark Souls areas, it doesn't get much more oppressive than this
02:16
particularly dank dungeon. Namely, thanks to the horrifying jailers who have a nasty ability
02:21
of shrinking your health bar. Still, From Software have more tricks in store for you beforehand.
02:26
On entering the initial part of this area, players have the brief chance to explore some
02:30
empty cells. In one of these cells is a glowing item lying by a corpse just begging to be collected.
02:35
Now, at this point, you'll be well-versed in detecting signs of an ambush, and there are
02:39
indeed no enemies. However, picking up the item when all seems safe triggers one of the
02:44
only scripted jump scares in the entire series. A blood-curdling scream catching you off guard
02:49
and setting the tone for the rest of the section.
02:56
Again, thanks Miyazaki! I mean look, I'm just gonna say that future thanks go without saying,
03:01
because I'll end up doing this every single time.
03:04
Number 7. Meeting the Pursuer
03:06
Dark Souls 2
03:07
Coming up against brutal boss battles is all part of a Soulsborne Kiro-like experience,
03:12
though these games are typically kind enough to warn you that one is coming, with either a wall of
03:17
fog leading to the boss area, or having a large open area clearly made for a suitably large creature
03:22
to fill. Clearly then, the Pursuer in Dark Souls 2 didn't get the memo. A hulking knight with a sword as
03:28
massive as the damage it deals, this boss just drops in without any warning after you've climbed a
03:33
ladder near the beginning of the game. One of the many indicators that Souls games couldn't care less
03:37
about the rules they attempt to live by otherwise, you'll promptly be beaten to a pulp.
03:43
Number 6. The Sewer Centipedes
03:45
Dark Souls 3
03:46
Hands down the enemy that freaked me out so much I actually had to spin my character around and just
03:51
keep running away. Enemy ambushes are common in Souls games, but full-on nightmarish spider-limb
03:57
things leaping at you from nowhere, that was just a big ol' nope. Located in the waters surrounding
04:02
Irithyll, when setting foot in this area, you'll notice what looks to be the corpses of women
04:07
floating in the shallow water. Bleak imagery like this is nothing new for Dark Souls, so naturally
04:11
you get a little closer. Turns out this fake body look was precisely to lure you in, and now there's
04:17
a huge centipede leaping straight at your face. Often found in groups, these creepy crawlies can easily
04:23
overwhelm the unexpected, chomping your head off with razor-sharp teeth where their chest is supposed
04:28
to be.
04:29
Number 5. The Doors of Faros
04:31
Dark Souls 2
04:32
One of the new additions introduced in Dark Souls 2 were Faros Lockstones. These limited items are
04:37
small stones which, as their description informs, were created by a traveller named Faros the
04:42
Vagabond, and they're used to unlock his contraptions. These locks are scattered throughout
04:46
Dark Souls 2, and provide players with some useful benefits such as revealing secret passages,
04:51
illuminating dark areas, or regenerating health with a rejuvenating pool of water.
04:55
When you eventually reach an area called the Doors of Faros, you'll be wondering what secrets
04:59
can be found, especially as some huge doors require three stones to open.
05:04
Turns out though that Faros was also a bit of a dick. Many of the locks either spring a trap or
05:09
release enemies into the vicinity. Opening those doors even frees the formidable hulking Mastodon
05:14
God, which will then become your newest nightmare.
05:16
Number 4. The Flying Nightjar
05:19
Shadows Die Twice
05:21
The memes and reactions to this thing were legendary. Nothing less than Miyazaki thinking,
05:26
hey, why don't we have a yelling NPC fly out the sky and just kill the player? It produced one of
05:32
FromSoft's best and funniest trolls ever. Located near the roof of the heavily guarded Ashina Castle,
05:38
you're already sneaking around a group of Nightjar ninjas, all lying in wait. Even if you've evaded
05:43
everyone while emerging on top, an excited cheer is heard in the distance, as one remaining Nightjar
05:48
swoops down through the air to wipe you out. Brilliantly, once you know this is coming,
05:52
you can actually look out for the enemy hanging on a kite in midair, waiting for their time to strike.
05:58
Number 3. The Log Trap
06:00
Bloodborne
06:01
Like with the Nightjar ninja, in Souls games, once you know what or where a trap is, you'll be more
06:06
equipped to deal with it next time round. Well, Bloodborne's Forbidden Woods decided to F with that
06:11
assumption too. Whilst exploring this creepy forest, players will come across a pathway which harbors
06:16
a nasty surprise in the form of a spiked log that swings down, flattening you in the process.
06:21
Knowing it's coming next time, you'll instinctively roll back to a void. Brilliantly though, once you're
06:26
out the way, that same log breaks off and just comes for you anyway regardless of where you're
06:30
standing, flattening you all over again. Number 2. Almost everything in Undead Burg
06:36
Dark Souls. Back in 2011, Hidetaka Miyazaki wrote his intentions large in the original Dark Souls,
06:42
not caring one jot that players could end up wandering into the much harder Catacombs area
06:47
before realising the path to the lower leveled Undead Burg was behind them the entire time.
06:52
Still, Undead Burg is a crash course in what to expect from the rest of the game, with surprise
06:56
ambushes, tough enemies meant to be tackled later, and a massive fire-breathing dragon blocking a bridge,
07:02
but not before toasting you from above in a way that you just could never see coming.
07:06
One additionally devilish trick that pushed a lot of Rage Quitters to the edge, comes from a small
07:11
horde of enemies gathered near a set of stairs leading up. Going up yourself, assuming those
07:15
enemies must be the challenge at the bottom and you're now safe, only sees another hollow push a
07:20
flaming barrel towards you, wiping you out anyway. Yep, this entire genre is like being in the most
07:25
high-budget Mario Maker level ever.
07:27
1. Transporter Chest, Elden Ring
07:31
Even with mention of Elden Ring being the most approachable Souls game yet, dedicated players
07:36
know to literally never trust a single treasure chest ever. One of the first you'll stumble
07:41
across is found in the Dragon Burnt Ruins, located in the centre of Agil Lake to the east of the
07:46
starting area. Players can actually find two chests, and after giving them a good whack to see if they'll
07:50
come to life, you're probably just relieved to see no mimics. However, one of these chests hides
07:55
something far more unpredictable. When opened, a cloud of mist is released that envelops the
08:00
player and transports them deep within the Celia Crystal Tunnel, a much tougher area found
08:05
in the heart of the hellish Kaleid that's meant to be tackled much later.
08:09
Even after dying, you're stuck respawning in these tunnels. To escape, you need to find
08:13
the nearest site of Grey's fast travel, but that means fighting a group of strong enemies
08:17
that at this point, anyone other than long-time fans will be too unprepared or underlevel to face.
08:23
Even for FromSoftware, this was a cruel trick to play.
08:26
One last time though, thank you Miyazaki, and cheers to the entire bigger-than-ever Souls
08:31
fandom.
08:33
And those are our picks for 10 times the Souls series brutally tricked you. Let me know your
08:37
favourites down in the comments below and please subscribe to the WhatCulture Gaming Podcast.
08:41
For now, I've been Scott from WhatCulture.com and I'll catch you soon.
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