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  • 2 days ago
Creatures
Transcript
00:00begun
00:30........
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00:54.........
00:58We are on the bus.
01:28Thank you so much for joining us.
01:58.
02:05.
02:17.
02:18.
02:20.
02:25.
02:26This is not that I care.
02:56This is not that I care.
03:26This is not that I care.
03:56This is not that I care.
04:25This is not that I care.
04:55This is not that I care.
05:25This is not that I care.
05:27This is not that I care.
05:29This is not that I care.
05:31This is not that I care.
05:33This is not that I care.
05:35This is not that I care.
05:37This is not that I care.
05:39This is not that I care.
05:41This is not that I care.
05:43This is not that I care.
05:45This is not that I care.
05:47This is not that I care.
05:49This is not that I care.
05:51This is not that I care.
05:53This is not that I care.
05:55This is not that I care.
05:57This is not that I care.
05:59This is not that I care.
06:01This is not that I care.
06:03This is not that I care.
06:05This is not that I care.
06:07This is not that I care.
06:09This is not that I care.
06:11This is not that I care.
06:13this is not that I care.
06:14I care.
06:16But I care.
06:17I care.
06:18The height of the waves and everything and get them together.
06:20Make them get together then make
06:23the dynamic nav mesh so that the npc's AND the player can jump from one to the other start fighting
06:31the animation out of the game.
06:33This was probably one of the biggest challenges in the game.
06:36How many hours do you think you spent getting that one specific thing to work, would you say?
06:41Like days and days?
06:42Yeah, it's days and days and days and days and days of tweaking after that.
06:46Because once you get it working, it's cool, but then you put it in game and then
06:50it's not necessarily fun, it's missing that, it's missing that.
06:53At the beginning, the NPCs were not going from one ship to the other.
06:56Then one day, we went to a presentation of the team and they did us a surprise.
07:00And you saw the guy send the grapple hook and then you see the NPC go underneath
07:05and cross over on the other ship and it was like, whoa, that's awesome.
07:09So that's very pirate.
07:10Did you all cheer?
07:11Be like, yes!
07:12All the time.
07:13All the time.
07:14Just like Koji, that's what we do.
07:16Yeah, that's what we do.
07:17Awesome.
07:18And we didn't get to see it today, but there's a good idea that it goes along with the game
07:23that kind of takes stuff from the game out of the world, so it's not greatly magical.
07:28Yeah, so the idea behind the companion app is to bring a comfort feature and to make sure
07:38that we don't break the immersion of the game.
07:41So while you're in the game, you can still do everything that you can do in a companion app.
07:45You can still do it from within the game.
07:47But if you don't want to leave the 3D world, if you want to stay in the Caribbean world all the time,
07:51you can have access to your map and have an interactive map where you set markers on the companion
07:56and it's going to appear inside the game.
07:58Once you find like a dead body on a beach and you loot it and you find a treasure map on it,
08:03the treasure map is going to appear, it's going to instantly appear on your companion app,
08:07and then you can go and see them all and see all the images and then you do your treasure hunting on the beaches
08:13and look and say, okay, this looks like something I saw in my treasure map and you have like a treasure map in the palm of your hand.
08:19So you have this, you have also the Animus database, so all the nice characters and venues that you're going to see
08:26and discover in the game, you can always access them after the game.
08:30You don't even have to have the person open.
08:32While you're on the train, you can read about Blackbeard and Benjamin Arnigold and every nice character we have.
08:38Kenway's fleet, once you go and you board a ship, you can capture it and send it to your fleet.
08:43These ships are a bit like the Brotherhood of Assassin from the previous AC, where you send them on mission.
08:49You send them also, we have a new mode, battle mode, where you take these ships and you send them on battle
08:54to secure route, to make sure that after that, once you're going to send your ship on training missions,
08:59they're going to have a higher chance of success and bring all the money inside the game.
09:03So these are a few of the features we have in the campaign now.
09:06Just finally, who should play for a pirate?
09:09What?
09:10Who should play for a pirate?
09:12I don't know, I like a lot of Blackbeard.
09:16We were able to take a beer with him yesterday with the actor who made it,
09:19so it was even better for us to hear the real voice coming out of a real guy.
09:23Not just a video character.
09:25He was just getting to say certain pirate phrases.
09:28While he having a beer.
09:30She dirty swelped every job too.
09:32Yeah, we started just by the fun of it to repeat some of the script that was in the first trailer that we released.
09:39And I said, go, go, go, say it. I want to film you. I want to film you while you say it.
09:44So no, no, no, not tonight.
09:46Awesome, thank you so much for talking to me.
09:48Thanks so much for talking to me.
09:49Thanks a lot.
09:50Thanks a lot.
09:51Thanks a lot.
09:52Thanks a lot.
09:53Rolling up.
09:55Can we start just by giving you your name for your team?
09:58Sure.
09:59So my name is Ashraf Ismail and I'm the game director of Assassin's Creed for Blackbeard.
10:03Great.
10:04I mean we've had a lot of Assassin's Creed for Blackbeard.
10:08Yeah.
10:09We've had a lot of Assassin's Creed for Blackbeard.
10:11So Assassin's Creed for Blackbeard.
10:14We're playing a man named Edward Kenway.
10:17People might recognize that name because he's the grandfather of Conor Kenway from AC 3, father to Hytham.
10:23So we've introduced this family before, but we play Edward in the 18th century Caribbean, so early 18th century.
10:31So we meet a man who, at this point in his life, has become a pirate already.
10:36Very quickly he kind of stumbles into the Assassin's Templar feud, and the game really kicks off from that point.
10:43Edward is a really fun character, he's a poor Welshman,
10:47who, you know, he has this illusion that fame and fortune is what brings you happiness in life.
10:54And he strives for this, and he's very selfish about it.
10:57But he's also charismatic and funny, and so, you know, he's one of the most human characters we've built,
11:02because he has flaws, he has issues, but he's also got charm, and he tries to fix his issues,
11:06but he blunders in trying to fix them, because again, that selfish need for fame and fortune kicks in.
11:11And effectively we're telling this tale of a man who's trying to figure out who he is in life and how to find his happiness.
11:16And then he's doing fun, he's doing fun, he's doing fun, he's doing fun.
11:20Yes, sir.
11:21Very, very good.
11:23Very, very good.
11:26Very well.
11:27Yeah, you know, Edward, he's a good looking guy, I'm very comfortable saying that.
11:33No, you know, we actually did have a lot of fun with him.
11:36You'll notice as the game goes on, he takes a few too many hits, he breaks a few too many bones,
11:42and you see the swear on his body as he progresses through the game.
11:46But you know, one thing that I miss out on saying, you know, what is AC4 really about?
11:51You know, this was a game that we decided we needed to create the most unique and fresh open world we've ever built.
11:57So we created this naval sandbox, which is the Caribbean open world.
12:01And you know, people ask me, how big is this world?
12:04I don't even want to talk about the size.
12:06It is the biggest world, but it has a lot of ocean in it.
12:08I prefer saying things like, you know, we have over 50 locations, we have three major cities.
12:13The game is huge, it's the most diverse world we've ever built.
12:16We infused it with exploration.
12:18We wanted people to dream about this world and to visit it and have it be fulfilling that need of this picturesque vision of the Caribbean.
12:28And you know, I'm happy that we've achieved this.
12:30I'm excited for people to play it and to feel it themselves.
12:33Brilliant.
12:34You've got so much practice in this game.
12:36You know, my favourite thing about this game, it's not a single feature, it's actually the Caribbean open world.
12:52I mean, I can say yes, we have pirates and the pirate aesthetic that we put in there is fantastic.
12:57And we have great characters like Blackbeard and Charles Vain.
13:00But really my favourite thing is the Caribbean naval sandbox.
13:04You know, we wanted to create something unique and fresh.
13:09We're used to building cities.
13:11And here we decided to go big and create not only cities but this sandbox.
13:15And I think people out there have never experienced this type of world before.
13:19You know, it's very unique in the way you travel through this world, in the way you consume the content of this world.
13:24You know, I think people are going to experience a world like they've never touched before.
13:28We told ourselves we wanted to make the definitive pirate experience.
13:32And we did it through the narrative, we did it through the mechanics, and we did it through the world itself.
13:37And I'm excited for people to get to play it.
13:39So you just said the definitive pirate experience.
13:42And obviously to some people in the world area, they might seem like we've taken a stupid way from being an assassin.
13:48How have you been surprised by this?
13:50How have you been surprised by this?
13:51How have you been surprised by this?
13:52How have you been surprised by this?
13:54How have you been surprised by this?
13:56Well, the thing is, I think one thing that people are going to be surprised by is how seamless the whole experience is.
14:02And I'm not just talking about it from a technological perspective.
14:05I mean, going from driving a ship to combat, to naval combat, to boarding a ship, to letting go of the wheel, jumping in the water, swimming to an island, doing your very parkoury, free-running assassin stuff.
14:16I think people are going to be shocked by how seamless that experience is, even though the mechanics of it are so drastically different.
14:22You know, one thing we, from the beginning of this game, we had this internal debate about, is Edward a pirate? Is he a assassin?
14:30And so we actually decided, you know what? People are going to ask us this question, so we're going to infuse it into the story.
14:35So literally, the story that we tell of Edward is a man who starts as a pirate, and he starts learning about the creed.
14:41And he has this internal conflict of, do I believe in the creed, which is a selfless philosophy, or do I love this fame and fortune life of building a pirate republic?
14:51And this is an internal struggle that Edward has throughout the tale.
14:55So, you know, we have fun with it in the narrative as well.
14:58For sure, it's an AC game. You are doing a lot of assassinations. We actually have the most assassinations of any AC in this game.
15:04They're doing assassinations. They're doing a lot of free running. The cities are, you know, fashioned after, you know, they're as an homage to Assassin's Creed 2, which, for us, as a dev team, was really the reference game for us.
15:15We loved AC too. So, people are going to find the comforts of AC, definitely.
15:20But, we have incorporated naval combat as part of the core of the experience.
15:25You know, we always need to bring something new. You know, you said yourself earlier, this is not, this is quite a few ACs now.
15:31We always need to bring something fresh. We need to take risks. I think this is, this is what's exciting.
15:37Sometimes risks don't pay off, but in this case, we took a risk and we're excited by the result.
15:42We met the vision that we tried to do. I think people are going to be blown away by this pirate experience and the fact that it is an AC game.
15:48They're going to feel this complex.
15:50I think one of the interesting things about Assassin's Creed and Ubisoft as a company is we do take risks.
16:06In this case, we decided to put naval combat as part of the core experience.
16:11That doesn't mean that every AC will have this as part of its core experience.
16:15It's really, we always pick, you know, history is our playground. This is what we always say.
16:18So, I always try to pick historical time periods that are very interesting, that have really great historical figures.
16:25A story that we can, you know, engage people with.
16:28If we can have naval combat in it, great. But it's not mandatory. So, we are open to the idea of not having naval in a game.
16:37If the setting excites us, if we feel that our fans will love the setting.
16:40So, it's, you know, we take risks, we try different things, and this is, this is our job to constantly keep people surprised and keep people excited with AC.
16:50My pleasure.
16:55My pleasure.
16:56My pleasure.
16:57My pleasure.
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