11:27Yeah, you know, Edward, he's a good looking guy, I'm very comfortable saying that.
11:33No, you know, we actually did have a lot of fun with him.
11:36You'll notice as the game goes on, he takes a few too many hits, he breaks a few too many bones,
11:42and you see the swear on his body as he progresses through the game.
11:46But you know, one thing that I miss out on saying, you know, what is AC4 really about?
11:51You know, this was a game that we decided we needed to create the most unique and fresh open world we've ever built.
11:57So we created this naval sandbox, which is the Caribbean open world.
12:01And you know, people ask me, how big is this world?
12:04I don't even want to talk about the size.
12:06It is the biggest world, but it has a lot of ocean in it.
12:08I prefer saying things like, you know, we have over 50 locations, we have three major cities.
12:13The game is huge, it's the most diverse world we've ever built.
12:16We infused it with exploration.
12:18We wanted people to dream about this world and to visit it and have it be fulfilling that need of this picturesque vision of the Caribbean.
12:28And you know, I'm happy that we've achieved this.
12:30I'm excited for people to play it and to feel it themselves.
12:33Brilliant.
12:34You've got so much practice in this game.
12:36You know, my favourite thing about this game, it's not a single feature, it's actually the Caribbean open world.
12:52I mean, I can say yes, we have pirates and the pirate aesthetic that we put in there is fantastic.
12:57And we have great characters like Blackbeard and Charles Vain.
13:00But really my favourite thing is the Caribbean naval sandbox.
13:04You know, we wanted to create something unique and fresh.
13:09We're used to building cities.
13:11And here we decided to go big and create not only cities but this sandbox.
13:15And I think people out there have never experienced this type of world before.
13:19You know, it's very unique in the way you travel through this world, in the way you consume the content of this world.
13:24You know, I think people are going to experience a world like they've never touched before.
13:28We told ourselves we wanted to make the definitive pirate experience.
13:32And we did it through the narrative, we did it through the mechanics, and we did it through the world itself.
13:37And I'm excited for people to get to play it.
13:39So you just said the definitive pirate experience.
13:42And obviously to some people in the world area, they might seem like we've taken a stupid way from being an assassin.
13:48How have you been surprised by this?
13:50How have you been surprised by this?
13:51How have you been surprised by this?
13:52How have you been surprised by this?
13:54How have you been surprised by this?
13:56Well, the thing is, I think one thing that people are going to be surprised by is how seamless the whole experience is.
14:02And I'm not just talking about it from a technological perspective.
14:05I mean, going from driving a ship to combat, to naval combat, to boarding a ship, to letting go of the wheel, jumping in the water, swimming to an island, doing your very parkoury, free-running assassin stuff.
14:16I think people are going to be shocked by how seamless that experience is, even though the mechanics of it are so drastically different.
14:22You know, one thing we, from the beginning of this game, we had this internal debate about, is Edward a pirate? Is he a assassin?
14:30And so we actually decided, you know what? People are going to ask us this question, so we're going to infuse it into the story.
14:35So literally, the story that we tell of Edward is a man who starts as a pirate, and he starts learning about the creed.
14:41And he has this internal conflict of, do I believe in the creed, which is a selfless philosophy, or do I love this fame and fortune life of building a pirate republic?
14:51And this is an internal struggle that Edward has throughout the tale.
14:55So, you know, we have fun with it in the narrative as well.
14:58For sure, it's an AC game. You are doing a lot of assassinations. We actually have the most assassinations of any AC in this game.
15:04They're doing assassinations. They're doing a lot of free running. The cities are, you know, fashioned after, you know, they're as an homage to Assassin's Creed 2, which, for us, as a dev team, was really the reference game for us.
15:15We loved AC too. So, people are going to find the comforts of AC, definitely.
15:20But, we have incorporated naval combat as part of the core of the experience.
15:25You know, we always need to bring something new. You know, you said yourself earlier, this is not, this is quite a few ACs now.
15:31We always need to bring something fresh. We need to take risks. I think this is, this is what's exciting.
15:37Sometimes risks don't pay off, but in this case, we took a risk and we're excited by the result.
15:42We met the vision that we tried to do. I think people are going to be blown away by this pirate experience and the fact that it is an AC game.
15:48They're going to feel this complex.
15:50I think one of the interesting things about Assassin's Creed and Ubisoft as a company is we do take risks.
16:06In this case, we decided to put naval combat as part of the core experience.
16:11That doesn't mean that every AC will have this as part of its core experience.
16:15It's really, we always pick, you know, history is our playground. This is what we always say.
16:18So, I always try to pick historical time periods that are very interesting, that have really great historical figures.
16:25A story that we can, you know, engage people with.
16:28If we can have naval combat in it, great. But it's not mandatory. So, we are open to the idea of not having naval in a game.
16:37If the setting excites us, if we feel that our fans will love the setting.
16:40So, it's, you know, we take risks, we try different things, and this is, this is our job to constantly keep people surprised and keep people excited with AC.
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